/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
Unknown | 50 lines | 42 code | 8 blank | 0 comment | 0 complexity | 2a37f4b906387786d6dddd2438dbe9ef MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file shadowAlphaMaskF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifdef DEFINE_GL_FRAGCOLOR
- out vec4 gl_FragColor;
- #endif
- uniform float minimum_alpha;
- uniform sampler2D diffuseMap;
- VARYING vec4 post_pos;
- VARYING vec4 vertex_color;
- VARYING vec2 vary_texcoord0;
- void main()
- {
- float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
- if (alpha < minimum_alpha)
- {
- discard;
- }
- gl_FragColor = vec4(1,1,1,1);
-
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
- }