PageRenderTime 21ms CodeModel.GetById 11ms RepoModel.GetById 0ms app.codeStats 0ms

/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 50 lines | 42 code | 8 blank | 0 comment | 0 complexity | 2a37f4b906387786d6dddd2438dbe9ef MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file shadowAlphaMaskF.glsl
  3. *
  4. * $LicenseInfo:firstyear=2011&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2011, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. #ifdef DEFINE_GL_FRAGCOLOR
  26. out vec4 gl_FragColor;
  27. #endif
  28. uniform float minimum_alpha;
  29. uniform sampler2D diffuseMap;
  30. VARYING vec4 post_pos;
  31. VARYING vec4 vertex_color;
  32. VARYING vec2 vary_texcoord0;
  33. void main()
  34. {
  35. float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
  36. if (alpha < minimum_alpha)
  37. {
  38. discard;
  39. }
  40. gl_FragColor = vec4(1,1,1,1);
  41. gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
  42. }