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/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
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 1/** 
 2 * @file postDeferredF.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25 
26
27
28#extension GL_ARB_texture_rectangle : enable
29#extension GL_ARB_texture_multisample : enable
30
31uniform sampler2DMS diffuseRect;
32uniform sampler2D bloomMap;
33
34uniform vec2 screen_res;
35varying vec2 vary_fragcoord;
36
37vec4 texture2DMS(sampler2DMS tex, ivec2 tc)
38{
39	vec4 ret = vec4(0,0,0,0);
40
41	for (int i = 0; i < samples; ++i)
42	{
43		 ret += texelFetch(tex,tc,i);
44	}
45
46	return ret/samples;
47}
48
49void main() 
50{
51	vec4 diff = texture2DMS(diffuseRect, ivec2(vary_fragcoord.xy));
52
53	vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
54	gl_FragColor = diff + bloom;
55}