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/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 57 lines | 50 code | 7 blank | 0 comment | 0 complexity | 1217c2c5a5ed1985d44c168103e66316 MD5 | raw file
 1/** 
 2 * @file bumpV.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25
26uniform mat3 normal_matrix;
27uniform mat4 texture_matrix0;
28uniform mat4 modelview_projection_matrix;
29
30ATTRIBUTE vec3 position;
31ATTRIBUTE vec4 diffuse_color;
32ATTRIBUTE vec3 normal;
33ATTRIBUTE vec2 texcoord0;
34ATTRIBUTE vec3 binormal;
35
36VARYING vec3 vary_mat0;
37VARYING vec3 vary_mat1;
38VARYING vec3 vary_mat2;
39VARYING vec4 vertex_color;
40VARYING vec2 vary_texcoord0;
41
42void main()
43{
44	//transform vertex
45	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); 
46	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
47	
48	vec3 n = normalize(normal_matrix * normal);
49	vec3 b = normalize(normal_matrix * binormal);
50	vec3 t = cross(b, n);
51	
52	vary_mat0 = vec3(t.x, b.x, n.x);
53	vary_mat1 = vec3(t.y, b.y, n.y);
54	vary_mat2 = vec3(t.z, b.z, n.z);
55	
56	vertex_color = diffuse_color;
57}