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/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 64 lines | 49 code | 15 blank | 0 comment | 0 complexity | ba6690c77ac45bccef7f612e465b521c MD5 | raw file
 1/** 
 2 * @file fullbrightV.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25
26uniform mat4 texture_matrix0;
27uniform mat4 modelview_matrix;
28uniform mat4 modelview_projection_matrix;
29
30
31ATTRIBUTE vec3 position;
32void passTextureIndex();
33ATTRIBUTE vec4 diffuse_color;
34ATTRIBUTE vec2 texcoord0;
35
36void calcAtmospherics(vec3 inPositionEye);
37
38vec3 atmosAmbient(vec3 light);
39vec3 atmosAffectDirectionalLight(float lightIntensity);
40vec3 scaleDownLight(vec3 light);
41vec3 scaleUpLight(vec3 light);
42
43
44VARYING vec4 vertex_color;
45VARYING vec2 vary_texcoord0;
46
47
48void main()
49{
50	//transform vertex
51	vec4 vert = vec4(position.xyz, 1.0);
52	vec4 pos = (modelview_matrix * vert);
53	passTextureIndex();
54
55	gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
56	
57	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
58	
59	calcAtmospherics(pos.xyz);
60	
61	vertex_color = diffuse_color;
62
63	
64}