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/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 50 lines | 44 code | 6 blank | 0 comment | 0 complexity | ee43e91861a420493d22e9d668ceedfe MD5 | raw file
 1/** 
 2 * @file treeF.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25
26#ifdef DEFINE_GL_FRAGCOLOR
27out vec4 gl_FragData[3];
28#endif
29
30uniform sampler2D diffuseMap;
31
32VARYING vec4 vertex_color;
33VARYING vec3 vary_normal;
34VARYING vec2 vary_texcoord0;
35
36uniform float minimum_alpha;
37
38void main() 
39{
40	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
41	if (col.a < minimum_alpha)
42	{
43		discard;
44	}
45
46	gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, 0.0);
47	gl_FragData[1] = vec4(0,0,0,0);
48	vec3 nvn = normalize(vary_normal);
49	gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
50}