PageRenderTime 41ms CodeModel.GetById 16ms RepoModel.GetById 0ms app.codeStats 1ms

/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 45 lines | 38 code | 7 blank | 0 comment | 0 complexity | c8678a29de6aa51e68912430a8f7e76c MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file giV.glsl
  3. *
  4. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2007, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. uniform mat4 modelview_projection_matrix;
  26. ATTRIBUTE vec3 position;
  27. ATTRIBUTE vec4 diffuse_color;
  28. VARYING vec2 vary_fragcoord;
  29. VARYING vec4 vertex_color;
  30. uniform vec2 screen_res;
  31. void main()
  32. {
  33. //transform vertex
  34. vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
  35. gl_Position = pos;
  36. vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
  37. vertex_color = diffuse_color;
  38. }