/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
https://bitbucket.org/lindenlab/viewer-beta/ · GLSL · 49 lines · 18 code · 7 blank · 24 comment · 1 complexity · e41e7893495e5b00a99ebe24db516bb9 MD5 · raw file
- /**
- * @file avatarF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifdef DEFINE_GL_FRAGCOLOR
- out vec4 gl_FragData[3];
- #endif
- uniform sampler2D diffuseMap;
- VARYING vec3 vary_normal;
- VARYING vec2 vary_texcoord0;
- void main()
- {
- vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy);
-
- if (diff.a < 0.2)
- {
- discard;
- }
-
- gl_FragData[0] = vec4(diff.rgb, 0.0);
- gl_FragData[1] = vec4(0,0,0,0);
- vec3 nvn = normalize(vary_normal);
- gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
- }