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/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 49 lines | 42 code | 7 blank | 0 comment | 0 complexity | e41e7893495e5b00a99ebe24db516bb9 MD5 | raw file
 1/** 
 2 * @file avatarF.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25
26#ifdef DEFINE_GL_FRAGCOLOR
27out vec4 gl_FragData[3];
28#endif
29
30uniform sampler2D diffuseMap;
31
32VARYING vec3 vary_normal;
33VARYING vec2 vary_texcoord0;
34
35void main() 
36{
37	vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy);
38	
39	if (diff.a < 0.2)
40	{
41		discard;
42	}
43	
44	gl_FragData[0] = vec4(diff.rgb, 0.0);
45	gl_FragData[1] = vec4(0,0,0,0);
46	vec3 nvn = normalize(vary_normal);
47	gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
48}
49