/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
https://bitbucket.org/lindenlab/viewer-beta/ · GLSL · 40 lines · 10 code · 6 blank · 24 comment · 0 complexity · a5022f08555b1d75815bb238efc207c8 MD5 · raw file
- /**
- * @file avatarShadowF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- #ifdef DEFINE_GL_FRAGCOLOR
- out vec4 gl_FragColor;
- #endif
- uniform sampler2D diffuseMap;
- VARYING vec4 post_pos;
- void main()
- {
- gl_FragColor = vec4(1,1,1,1);
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
- }