/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
Unknown | 59 lines | 48 code | 11 blank | 0 comment | 0 complexity | 45e52439f559ac64a6c1456b5900b1aa MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file avatarShadowV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- uniform mat4 projection_matrix;
- mat4 getSkinnedTransform();
- ATTRIBUTE vec3 position;
- ATTRIBUTE vec3 normal;
- ATTRIBUTE vec2 texcoord0;
- VARYING vec4 post_pos;
- void main()
- {
- vec4 pos;
- vec3 norm;
-
- vec4 pos_in = vec4(position.xyz, 1.0);
- mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- pos = projection_matrix * pos;
- post_pos = pos;
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
- }