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/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 59 lines | 48 code | 11 blank | 0 comment | 0 complexity | 45e52439f559ac64a6c1456b5900b1aa MD5 | raw file
 1/** 
 2 * @file avatarShadowV.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25 
26uniform mat4 projection_matrix;
27
28mat4 getSkinnedTransform();
29
30ATTRIBUTE vec3 position;
31ATTRIBUTE vec3 normal;
32ATTRIBUTE vec2 texcoord0;
33
34VARYING vec4 post_pos;
35
36void main()
37{
38	vec4 pos;
39	vec3 norm;
40	
41	vec4 pos_in = vec4(position.xyz, 1.0);
42	mat4 trans = getSkinnedTransform();
43	pos.x = dot(trans[0], pos_in);
44	pos.y = dot(trans[1], pos_in);
45	pos.z = dot(trans[2], pos_in);
46	pos.w = 1.0;
47	
48	norm.x = dot(trans[0].xyz, normal);
49	norm.y = dot(trans[1].xyz, normal);
50	norm.z = dot(trans[2].xyz, normal);
51	norm = normalize(norm);
52	
53	pos = projection_matrix * pos;
54	post_pos = pos;
55
56	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
57}
58
59