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/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 54 lines | 45 code | 9 blank | 0 comment | 0 complexity | 4fb348ea77468fcfa1c1b87548d578cd MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file lightShinyF.glsl
  3. *
  4. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2007, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. #ifdef DEFINE_GL_FRAGCOLOR
  26. out vec4 gl_FragColor;
  27. #endif
  28. VARYING vec4 vertex_color;
  29. VARYING vec2 vary_texcoord0;
  30. VARYING vec3 vary_texcoord1;
  31. uniform samplerCube environmentMap;
  32. vec3 scaleSoftClip(vec3 light);
  33. vec3 atmosLighting(vec3 light);
  34. vec4 applyWaterFog(vec4 color);
  35. void shiny_lighting()
  36. {
  37. vec4 color = diffuseLookup(vary_texcoord0.xy);
  38. color.rgb *= vertex_color.rgb;
  39. vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
  40. color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
  41. color.rgb = atmosLighting(color.rgb);
  42. color.rgb = scaleSoftClip(color.rgb);
  43. color.a = max(color.a, vertex_color.a);
  44. gl_FragColor = color;
  45. }