/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl
https://bitbucket.org/lindenlab/viewer-beta/ · GLSL · 50 lines · 17 code · 9 blank · 24 comment · 0 complexity · 3e6b9112691c785c4cfe072726660228 MD5 · raw file
- /**
- * @file sumLightsV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- uniform vec4 light_position[8];
- uniform vec3 light_diffuse[8];
- float calcDirectionalLight(vec3 n, vec3 l);
- vec3 atmosAmbient(vec3 light);
- vec3 atmosAffectDirectionalLight(float lightIntensity);
- vec3 scaleDownLight(vec3 light);
- vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
- {
- vec4 col;
- col.a = color.a;
-
- col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb = scaleDownLight(col.rgb);
- col.rgb += atmosAmbient(baseLight.rgb);
- col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
-
- col.rgb = min(col.rgb*color.rgb, 1.0);
-
- return col;
- }