/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl

https://bitbucket.org/lindenlab/viewer-beta/ · GLSL · 50 lines · 17 code · 9 blank · 24 comment · 0 complexity · 3e6b9112691c785c4cfe072726660228 MD5 · raw file

  1. /**
  2. * @file sumLightsV.glsl
  3. *
  4. * $LicenseInfo:firstyear=2005&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2005, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. uniform vec4 light_position[8];
  26. uniform vec3 light_diffuse[8];
  27. float calcDirectionalLight(vec3 n, vec3 l);
  28. vec3 atmosAmbient(vec3 light);
  29. vec3 atmosAffectDirectionalLight(float lightIntensity);
  30. vec3 scaleDownLight(vec3 light);
  31. vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
  32. {
  33. vec4 col;
  34. col.a = color.a;
  35. col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
  36. col.rgb = scaleDownLight(col.rgb);
  37. col.rgb += atmosAmbient(baseLight.rgb);
  38. col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz));
  39. col.rgb = min(col.rgb*color.rgb, 1.0);
  40. return col;
  41. }