/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
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Possible License(s): LGPL-2.1
1/** 2 * @file lightFullbrightShinyF.glsl 3 * 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$ 5 * Second Life Viewer Source Code 6 * Copyright (C) 2007, Linden Research, Inc. 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Lesser General Public 10 * License as published by the Free Software Foundation; 11 * version 2.1 of the License only. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Lesser General Public License for more details. 17 * 18 * You should have received a copy of the GNU Lesser General Public 19 * License along with this library; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * 22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA 23 * $/LicenseInfo$ 24 */ 25 26#ifdef DEFINE_GL_FRAGCOLOR 27out vec4 gl_FragColor; 28#endif 29 30VARYING vec4 vertex_color; 31VARYING vec2 vary_texcoord0; 32VARYING vec3 vary_texcoord1; 33 34uniform samplerCube environmentMap; 35 36vec3 fullbrightShinyAtmosTransport(vec3 light); 37vec3 fullbrightScaleSoftClip(vec3 light); 38 39void fullbright_shiny_lighting() 40{ 41 vec4 color = diffuseLookup(vary_texcoord0.xy); 42 color.rgb *= vertex_color.rgb; 43 44 vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; 45 color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); 46 47 color.rgb = fullbrightShinyAtmosTransport(color.rgb); 48 49 color.rgb = fullbrightScaleSoftClip(color.rgb); 50 51 color.a = max(color.a, vertex_color.a); 52 53 gl_FragColor = color; 54} 55