PageRenderTime 32ms CodeModel.GetById 17ms RepoModel.GetById 0ms app.codeStats 0ms

/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 42 lines | 37 code | 5 blank | 0 comment | 0 complexity | ea1822b1f7b1eca2424fc37f8dd2efce MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file bumpF.glsl
  3. *
  4. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2007, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. #ifdef DEFINE_GL_FRAGCOLOR
  26. out vec4 gl_FragColor;
  27. #endif
  28. uniform sampler2D texture0;
  29. uniform sampler2D texture1;
  30. VARYING vec2 vary_texcoord0;
  31. VARYING vec2 vary_texcoord1;
  32. void main()
  33. {
  34. float tex0 = texture2D(texture0, vary_texcoord0.xy).a;
  35. float tex1 = texture2D(texture1, vary_texcoord1.xy).a;
  36. gl_FragColor = vec4(tex0+(1.0-tex1)-0.5);
  37. }