/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl
https://bitbucket.org/lindenlab/viewer-beta/ · GLSL · 50 lines · 20 code · 6 blank · 24 comment · 0 complexity · 5cc103ec13f5abae259b25a092b1ad39 MD5 · raw file
- /**
- * @file pickAvatarV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- uniform mat4 projection_matrix;
- ATTRIBUTE vec3 position;
- ATTRIBUTE vec4 diffuse_color;
- ATTRIBUTE vec2 texcoord0;
- VARYING vec4 vertex_color;
- VARYING vec2 vary_texcoord0;
- mat4 getSkinnedTransform();
- void main()
- {
- vec4 pos;
- vec4 pos_in = vec4(position, 1.0);
- mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- vertex_color = diffuse_color;
- vary_texcoord0 = texcoord0;
- gl_Position = projection_matrix * pos;
- }