/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl
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Possible License(s): LGPL-2.1
- /**
- * @file avatarV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- uniform mat4 projection_matrix;
- ATTRIBUTE vec3 position;
- ATTRIBUTE vec3 normal;
- ATTRIBUTE vec2 texcoord0;
- VARYING vec4 vertex_color;
- VARYING vec2 vary_texcoord0;
- uniform vec4 color;
- vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
- mat4 getSkinnedTransform();
- void calcAtmospherics(vec3 inPositionEye);
- void main()
- {
- vary_texcoord0 = texcoord0;
-
- vec4 pos;
- vec3 norm;
-
- vec4 pos_in = vec4(position.xyz, 1.0);
- mat4 trans = getSkinnedTransform();
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- gl_Position = projection_matrix * pos;
-
- calcAtmospherics(pos.xyz);
- vec4 col = calcLighting(pos.xyz, norm, color, vec4(0,0,0,0));
- vertex_color = col;
- }