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/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 43 lines | 37 code | 6 blank | 0 comment | 0 complexity | ce9244f031841d517b3ee19e70e8c8cb MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file avatarSkinV.glsl
  3. *
  4. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2007, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. ATTRIBUTE vec4 weight;
  26. uniform vec4 matrixPalette[45];
  27. mat4 getSkinnedTransform()
  28. {
  29. mat4 ret;
  30. int i = int(floor(weight.x));
  31. float x = fract(weight.x);
  32. ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
  33. ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
  34. ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
  35. ret[3] = vec4(0,0,0,1);
  36. return ret;
  37. }