/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
Unknown | 58 lines | 50 code | 8 blank | 0 comment | 0 complexity | 0f15b939ac79c91179717ea4da479135 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file glowF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- #ifdef DEFINE_GL_FRAGCOLOR
- out vec4 gl_FragColor;
- #endif
- uniform sampler2D diffuseMap;
- uniform float glowStrength;
- VARYING vec4 vary_texcoord0;
- VARYING vec4 vary_texcoord1;
- VARYING vec4 vary_texcoord2;
- VARYING vec4 vary_texcoord3;
- void main()
- {
- vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
- // ATI compiler falls down on array initialization.
- float kern[8];
- kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0;
- kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25;
-
- col += kern[0] * texture2D(diffuseMap, vary_texcoord0.xy);
- col += kern[1] * texture2D(diffuseMap, vary_texcoord1.xy);
- col += kern[2] * texture2D(diffuseMap, vary_texcoord2.xy);
- col += kern[3] * texture2D(diffuseMap, vary_texcoord3.xy);
- col += kern[4] * texture2D(diffuseMap, vary_texcoord0.zw);
- col += kern[5] * texture2D(diffuseMap, vary_texcoord1.zw);
- col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw);
- col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw);
-
- gl_FragColor = vec4(col.rgb * glowStrength, col.a);
- }