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/indra/newview/app_settings/shaders/class1/effects/glowV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 50 lines | 44 code | 6 blank | 0 comment | 0 complexity | 5786ea9789a79b4fe00a233ae6100cec MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file glowV.glsl
  3. *
  4. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2007, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. uniform mat4 modelview_projection_matrix;
  26. ATTRIBUTE vec3 position;
  27. ATTRIBUTE vec2 texcoord0;
  28. uniform vec2 glowDelta;
  29. VARYING vec4 vary_texcoord0;
  30. VARYING vec4 vary_texcoord1;
  31. VARYING vec4 vary_texcoord2;
  32. VARYING vec4 vary_texcoord3;
  33. void main()
  34. {
  35. gl_Position = modelview_projection_matrix * vec4(position, 1.0);
  36. vary_texcoord0.xy = texcoord0 + glowDelta*(-3.5);
  37. vary_texcoord1.xy = texcoord0 + glowDelta*(-2.5);
  38. vary_texcoord2.xy = texcoord0 + glowDelta*(-1.5);
  39. vary_texcoord3.xy = texcoord0 + glowDelta*(-0.5);
  40. vary_texcoord0.zw = texcoord0 + glowDelta*(0.5);
  41. vary_texcoord1.zw = texcoord0 + glowDelta*(1.5);
  42. vary_texcoord2.zw = texcoord0 + glowDelta*(2.5);
  43. vary_texcoord3.zw = texcoord0 + glowDelta*(3.5);
  44. }