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/indra/newview/tests/llviewershadermgr_stub.cpp

https://bitbucket.org/lindenlab/viewer-beta/
C++ | 50 lines | 18 code | 7 blank | 25 comment | 2 complexity | 83e4d86d052e6c11bca98ef94f940277 MD5 | raw file
 1/** 
 2 * @file llglslshader_stub.cpp
 3 * @brief  stub class to allow unit testing
 4 *
 5 * $LicenseInfo:firstyear=2009&license=viewerlgpl$
 6 * Second Life Viewer Source Code
 7 * Copyright (C) 2011, Linden Research, Inc.
 8 * 
 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation;
12 * version 2.1 of the License only.
13 * 
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17 * Lesser General Public License for more details.
18 * 
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
22 * 
23 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
24 * $/LicenseInfo$
25 */
26
27#include "../llviewershadermgr.h"
28
29LLShaderMgr::LLShaderMgr() {}
30LLShaderMgr::~LLShaderMgr() {}
31
32LLViewerShaderMgr::LLViewerShaderMgr() {}
33LLViewerShaderMgr::~LLViewerShaderMgr() {}
34
35LLViewerShaderMgr* stub_instance = NULL;
36
37LLViewerShaderMgr* LLViewerShaderMgr::instance() {
38	if(NULL == stub_instance)
39	{
40		stub_instance = new LLViewerShaderMgr();
41	}
42
43	return stub_instance;
44}
45LLViewerShaderMgr::shader_iter fake_iter;
46LLViewerShaderMgr::shader_iter LLViewerShaderMgr::beginShaders() const {return fake_iter;}
47LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const {return fake_iter;}
48
49void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader* shader) {return;}
50std::string LLViewerShaderMgr::getShaderDirPrefix() {return "SHADER_DIR_PREFIX-";}