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/indra/newview/skins/default/xui/da/floater_model_wizard.xml

https://bitbucket.org/lindenlab/viewer-beta/
XML | 241 lines | 241 code | 0 blank | 0 comment | 0 complexity | 7f364c0174bbdf27b1afc3d84d045030 MD5 | raw file
  1<?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2<floater name="Model Wizard" title="UPLOAD MODEL WIZARD">
  3	<button label="5. Upload" name="upload_btn"/>
  4	<button label="4. Review" name="review_btn"/>
  5	<button label="3. Physics" name="physics2_btn"/>
  6	<button label="3. Physics" name="physics_btn"/>
  7	<button label="2. Optimize" name="optimize_btn"/>
  8	<button label="1. Choose File" name="choose_file_btn"/>
  9	<panel name="choose_file_panel">
 10		<panel name="header_panel">
 11			<text name="header_text">
 12				Upload Model
 13			</text>
 14		</panel>
 15		<text name="description">
 16			This wizard will help you import mesh models to Second Life.  First specify a file containing the model you wish to import.  Second Life supports COLLADA (.dae) files.
 17		</text>
 18		<panel name="content">
 19			<text name="Cache location">
 20				Filename:
 21			</text>
 22			<button label="Browse..." label_selected="Browse..." name="browse"/>
 23			<text name="dimensions">
 24				X:         Y:         Z:
 25			</text>
 26			<text name="dimension_dividers">
 27				|               |
 28			</text>
 29		</panel>
 30	</panel>
 31	<panel name="optimize_panel">
 32		<panel name="header_panel">
 33			<text name="header_text">
 34				Optimize
 35			</text>
 36		</panel>
 37		<text name="description">
 38			This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue.
 39		</text>
 40		<panel name="content">
 41			<text name="high_detail_text">
 42				Generate Level of Detail: High
 43			</text>
 44			<text name="medium_detail_text">
 45				Generate Level of Detail: Medium
 46			</text>
 47			<text name="low_detail_text">
 48				Generate Level of Detail: Low
 49			</text>
 50			<text name="lowest_detail_text">
 51				Generate Level of Detail: Lowest
 52			</text>
 53		</panel>
 54		<panel name="content2">
 55			<text name="lod_label">
 56				Model Preview:
 57			</text>
 58			<combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render">
 59				<combo_item name="high">
 60					High
 61				</combo_item>
 62				<combo_item name="medium">
 63					Medium
 64				</combo_item>
 65				<combo_item name="low">
 66					Low
 67				</combo_item>
 68				<combo_item name="lowest">
 69					Lowest
 70				</combo_item>
 71			</combo_box>
 72			<text name="streaming cost">
 73				Resource Cost:    [COST]
 74			</text>
 75			<text name="dimensions">
 76				X:         Y:         Z:
 77			</text>
 78			<text name="dimension_dividers">
 79				|               |
 80			</text>
 81		</panel>
 82	</panel>
 83	<panel name="physics_panel">
 84		<panel name="header_panel">
 85			<text name="header_text">
 86				Physics
 87			</text>
 88		</panel>
 89		<text name="description">
 90			The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
 91		</text>
 92		<panel name="content">
 93			<text name="streaming cost">
 94				Resource Cost:       [COST]
 95			</text>
 96		</panel>
 97	</panel>
 98	<panel name="physics2_panel">
 99		<panel name="header_panel">
100			<text name="header_text">
101				Physics
102			</text>
103		</panel>
104		<text name="description">
105			Preview the physics shape below then click Next to continue.  To modify the physics shape, click the Back button.
106		</text>
107		<panel name="content">
108			<text name="lod_label">
109				Model Preview:
110			</text>
111			<combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render">
112				<combo_item name="high">
113					High
114				</combo_item>
115				<combo_item name="medium">
116					Medium
117				</combo_item>
118				<combo_item name="low">
119					Low
120				</combo_item>
121				<combo_item name="lowest">
122					Lowest
123				</combo_item>
124			</combo_box>
125			<text name="dimensions">
126				X:         Y:         Z:
127			</text>
128			<text name="dimension_dividers">
129				|               |
130			</text>
131			<text name="streaming cost">
132				Resource Cost:       [COST]
133			</text>
134		</panel>
135	</panel>
136	<panel name="review_panel">
137		<panel name="header_panel">
138			<text name="header_text">
139				Review
140			</text>
141		</panel>
142		<text name="description">
143			Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
144		</text>
145		<panel name="content">
146			<text name="lod_label">
147				Model Preview:
148			</text>
149			<combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render">
150				<combo_item name="high">
151					High
152				</combo_item>
153				<combo_item name="medium">
154					Medium
155				</combo_item>
156				<combo_item name="low">
157					Low
158				</combo_item>
159				<combo_item name="lowest">
160					Lowest
161				</combo_item>
162			</combo_box>
163			<text name="dimensions">
164				X:         Y:         Z:
165			</text>
166			<text name="dimension_dividers">
167				|               |
168			</text>
169		</panel>
170		<text name="streaming cost">
171			Resource Cost:         [COST]
172		</text>
173		<text name="physics cost">
174			Physics Cost:        [COST]
175		</text>
176	</panel>
177	<panel name="upload_panel">
178		<panel name="header_panel">
179			<text name="header_text">
180				Upload Complete!
181			</text>
182		</panel>
183		<text name="description">
184			Congratulations! Your model has been sucessfully uploaded.  You will find the model in the Objects folder in your inventory.
185		</text>
186	</panel>
187	<button label="&lt;&lt; Back" name="back"/>
188	<button label="Next &gt;&gt;" name="next"/>
189	<button label="Upload" name="upload" tool_tip="Upload to simulator"/>
190	<button label="Cancel" name="cancel"/>
191	<button label="Close" name="close"/>
192	<spinner name="import_scale" value="1.0"/>
193	<string name="status_idle">
194		Idle
195	</string>
196	<string name="status_reading_file">
197		Loading...
198	</string>
199	<string name="status_generating_meshes">
200		Generating Meshes...
201	</string>
202	<string name="status_vertex_number_overflow">
203		Error: Vertex number is more than 65534, aborted!
204	</string>
205	<string name="high">
206		High
207	</string>
208	<string name="medium">
209		Medium
210	</string>
211	<string name="low">
212		Low
213	</string>
214	<string name="lowest">
215		Lowest
216	</string>
217	<string name="mesh_status_good">
218		Ship it!
219	</string>
220	<string name="mesh_status_na">
221		N/A
222	</string>
223	<string name="mesh_status_none">
224		None
225	</string>
226	<string name="mesh_status_submesh_mismatch">
227		Levels of detail have a different number of textureable faces.
228	</string>
229	<string name="mesh_status_mesh_mismatch">
230		Levels of detail have a different number of mesh instances.
231	</string>
232	<string name="mesh_status_too_many_vertices">
233		Level of detail has too many vertices.
234	</string>
235	<string name="mesh_status_missing_lod">
236		Missing required level of detail.
237	</string>
238	<string name="layer_all">
239		All
240	</string>
241</floater>