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/indra/newview/skins/default/xui/da/floater_model_wizard.xml

https://bitbucket.org/lindenlab/viewer-beta/
XML | 241 lines | 241 code | 0 blank | 0 comment | 0 complexity | 7f364c0174bbdf27b1afc3d84d045030 MD5 | raw file
Possible License(s): LGPL-2.1
  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <floater name="Model Wizard" title="UPLOAD MODEL WIZARD">
  3. <button label="5. Upload" name="upload_btn"/>
  4. <button label="4. Review" name="review_btn"/>
  5. <button label="3. Physics" name="physics2_btn"/>
  6. <button label="3. Physics" name="physics_btn"/>
  7. <button label="2. Optimize" name="optimize_btn"/>
  8. <button label="1. Choose File" name="choose_file_btn"/>
  9. <panel name="choose_file_panel">
  10. <panel name="header_panel">
  11. <text name="header_text">
  12. Upload Model
  13. </text>
  14. </panel>
  15. <text name="description">
  16. This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files.
  17. </text>
  18. <panel name="content">
  19. <text name="Cache location">
  20. Filename:
  21. </text>
  22. <button label="Browse..." label_selected="Browse..." name="browse"/>
  23. <text name="dimensions">
  24. X: Y: Z:
  25. </text>
  26. <text name="dimension_dividers">
  27. | |
  28. </text>
  29. </panel>
  30. </panel>
  31. <panel name="optimize_panel">
  32. <panel name="header_panel">
  33. <text name="header_text">
  34. Optimize
  35. </text>
  36. </panel>
  37. <text name="description">
  38. This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue.
  39. </text>
  40. <panel name="content">
  41. <text name="high_detail_text">
  42. Generate Level of Detail: High
  43. </text>
  44. <text name="medium_detail_text">
  45. Generate Level of Detail: Medium
  46. </text>
  47. <text name="low_detail_text">
  48. Generate Level of Detail: Low
  49. </text>
  50. <text name="lowest_detail_text">
  51. Generate Level of Detail: Lowest
  52. </text>
  53. </panel>
  54. <panel name="content2">
  55. <text name="lod_label">
  56. Model Preview:
  57. </text>
  58. <combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render">
  59. <combo_item name="high">
  60. High
  61. </combo_item>
  62. <combo_item name="medium">
  63. Medium
  64. </combo_item>
  65. <combo_item name="low">
  66. Low
  67. </combo_item>
  68. <combo_item name="lowest">
  69. Lowest
  70. </combo_item>
  71. </combo_box>
  72. <text name="streaming cost">
  73. Resource Cost: [COST]
  74. </text>
  75. <text name="dimensions">
  76. X: Y: Z:
  77. </text>
  78. <text name="dimension_dividers">
  79. | |
  80. </text>
  81. </panel>
  82. </panel>
  83. <panel name="physics_panel">
  84. <panel name="header_panel">
  85. <text name="header_text">
  86. Physics
  87. </text>
  88. </panel>
  89. <text name="description">
  90. The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used:
  91. </text>
  92. <panel name="content">
  93. <text name="streaming cost">
  94. Resource Cost: [COST]
  95. </text>
  96. </panel>
  97. </panel>
  98. <panel name="physics2_panel">
  99. <panel name="header_panel">
  100. <text name="header_text">
  101. Physics
  102. </text>
  103. </panel>
  104. <text name="description">
  105. Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button.
  106. </text>
  107. <panel name="content">
  108. <text name="lod_label">
  109. Model Preview:
  110. </text>
  111. <combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render">
  112. <combo_item name="high">
  113. High
  114. </combo_item>
  115. <combo_item name="medium">
  116. Medium
  117. </combo_item>
  118. <combo_item name="low">
  119. Low
  120. </combo_item>
  121. <combo_item name="lowest">
  122. Lowest
  123. </combo_item>
  124. </combo_box>
  125. <text name="dimensions">
  126. X: Y: Z:
  127. </text>
  128. <text name="dimension_dividers">
  129. | |
  130. </text>
  131. <text name="streaming cost">
  132. Resource Cost: [COST]
  133. </text>
  134. </panel>
  135. </panel>
  136. <panel name="review_panel">
  137. <panel name="header_panel">
  138. <text name="header_text">
  139. Review
  140. </text>
  141. </panel>
  142. <text name="description">
  143. Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload.
  144. </text>
  145. <panel name="content">
  146. <text name="lod_label">
  147. Model Preview:
  148. </text>
  149. <combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render">
  150. <combo_item name="high">
  151. High
  152. </combo_item>
  153. <combo_item name="medium">
  154. Medium
  155. </combo_item>
  156. <combo_item name="low">
  157. Low
  158. </combo_item>
  159. <combo_item name="lowest">
  160. Lowest
  161. </combo_item>
  162. </combo_box>
  163. <text name="dimensions">
  164. X: Y: Z:
  165. </text>
  166. <text name="dimension_dividers">
  167. | |
  168. </text>
  169. </panel>
  170. <text name="streaming cost">
  171. Resource Cost: [COST]
  172. </text>
  173. <text name="physics cost">
  174. Physics Cost: [COST]
  175. </text>
  176. </panel>
  177. <panel name="upload_panel">
  178. <panel name="header_panel">
  179. <text name="header_text">
  180. Upload Complete!
  181. </text>
  182. </panel>
  183. <text name="description">
  184. Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory.
  185. </text>
  186. </panel>
  187. <button label="&lt;&lt; Back" name="back"/>
  188. <button label="Next &gt;&gt;" name="next"/>
  189. <button label="Upload" name="upload" tool_tip="Upload to simulator"/>
  190. <button label="Cancel" name="cancel"/>
  191. <button label="Close" name="close"/>
  192. <spinner name="import_scale" value="1.0"/>
  193. <string name="status_idle">
  194. Idle
  195. </string>
  196. <string name="status_reading_file">
  197. Loading...
  198. </string>
  199. <string name="status_generating_meshes">
  200. Generating Meshes...
  201. </string>
  202. <string name="status_vertex_number_overflow">
  203. Error: Vertex number is more than 65534, aborted!
  204. </string>
  205. <string name="high">
  206. High
  207. </string>
  208. <string name="medium">
  209. Medium
  210. </string>
  211. <string name="low">
  212. Low
  213. </string>
  214. <string name="lowest">
  215. Lowest
  216. </string>
  217. <string name="mesh_status_good">
  218. Ship it!
  219. </string>
  220. <string name="mesh_status_na">
  221. N/A
  222. </string>
  223. <string name="mesh_status_none">
  224. None
  225. </string>
  226. <string name="mesh_status_submesh_mismatch">
  227. Levels of detail have a different number of textureable faces.
  228. </string>
  229. <string name="mesh_status_mesh_mismatch">
  230. Levels of detail have a different number of mesh instances.
  231. </string>
  232. <string name="mesh_status_too_many_vertices">
  233. Level of detail has too many vertices.
  234. </string>
  235. <string name="mesh_status_missing_lod">
  236. Missing required level of detail.
  237. </string>
  238. <string name="layer_all">
  239. All
  240. </string>
  241. </floater>