/indra/newview/skins/default/xui/zh/floater_god_tools.xml
https://bitbucket.org/lindenlab/viewer-beta/ · XML · 96 lines · 96 code · 0 blank · 0 comment · 0 complexity · f1d9787cd90d2908de6ece41732706aa MD5 · raw file
- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <floater name="godtools floater" title="????">
- <tab_container name="GodTools Tabs">
- <panel label="??" name="grid">
- <button label="?????????????" label_selected="?????????????" name="Flush This Region's Map Visibility Caches"/>
- </panel>
- <panel label="??" name="region">
- <text name="Region Name:">
- ?????
- </text>
- <check_box label="Prelude" name="check prelude" tool_tip="Set this to make the region a prelude"/>
- <check_box label="????" name="check fixed sun" tool_tip="Fix the sun position (like in Region/Estate > Terrain"/>
- <check_box label="Reset Home On Teleport" name="check reset home" tool_tip="When Resident teleports out, reset their home to the destination position."/>
- <check_box label="Visible" name="check visible" tool_tip="Set this to make the region visible to non-gods"/>
- <check_box label="??" name="check damage" tool_tip="Set this to enable damage in this region"/>
- <check_box label="??????" name="block dwell" tool_tip="Set this to make the region not compute traffic"/>
- <check_box label="????" name="block terraform" tool_tip="Set this to disallow people terraforming their land"/>
- <check_box label="??" name="is sandbox" tool_tip="Toggle whether this is a sandbox region"/>
- <button label="Bake Terrain" label_selected="Bake Terrain" name="Bake Terrain" tool_tip="??????????"/>
- <button label="Revert Terrain" label_selected="Revert Terrain" name="Revert Terrain" tool_tip="Replace the current terrain with default"/>
- <button label="Swap Terrain" label_selected="Swap Terrain" name="Swap Terrain" tool_tip="Swap current terrain with default"/>
- <text name="estate id">
- ?? ID?
- </text>
- <text name="parent id">
- Parent ID:
- </text>
- <line_editor name="parentestate" tool_tip="This is the parent estate for this region"/>
- <text name="Grid Pos: ">
- ?????
- </text>
- <line_editor name="gridposx" tool_tip="This is the grid x position for this region"/>
- <line_editor name="gridposy" tool_tip="This is the grid y position for this region"/>
- <text name="Redirect to Grid: ">
- Redirect to Grid:
- </text>
- <text name="billable factor text">
- Billable Factor:
- </text>
- <text name="land cost text">
- L$ per m˛:
- </text>
- <button label="????" label_selected="????" name="Refresh" tool_tip="Click here to refresh the above information"/>
- <button label="??" label_selected="??" name="Apply" tool_tip="?????????????"/>
- <button label="????" label_selected="????" name="Select Region" tool_tip="Select the whole region with the land tool"/>
- <button label="??????" label_selected="??????" name="Autosave now" tool_tip="Save gzipped state to autosave directory"/>
- </panel>
- <panel label="??" name="objects">
- <panel.string name="no_target">
- ?????
- </panel.string>
- <text name="Region Name:">
- ?????
- </text>
- <text name="region name">
- Welsh
- </text>
- <check_box label="????" name="disable scripts" tool_tip="?????????????"/>
- <check_box label="Disable Collisions" name="disable collisions" tool_tip="Set this to disable non-agent collisions in this region"/>
- <check_box label="Disable Physics" name="disable physics" tool_tip="Set this to disable all physics in this region"/>
- <button label="??" label_selected="??" name="Apply" tool_tip="Click here to apply any changes from above"/>
- <button label="Set Target" label_selected="Set Target" name="Set Target" tool_tip="Set the target avatar for object deletion"/>
- <text name="target_avatar_name">
- ?????
- </text>
- <button label="Delete Target's Scripted Objects On Others Land" label_selected="Delete Target's Scripted Objects On Others Land" name="Delete Target's Scripted Objects On Others Land" tool_tip="Delete all scripted objects owned by the target on land not owned by the target. (no copy) objects will be returned."/>
- <button label="Delete Target's Scripted Objects On *Any* Land" label_selected="Delete Target's Scripted Objects On *Any* Land" name="Delete Target's Scripted Objects On *Any* Land" tool_tip="Delete all scripted objects owned by the target in this region. (no copy) objects will be returned."/>
- <button label="Delete *ALL* Of Target's Objects" label_selected="Delete *ALL* Of Target's Objects" name="Delete *ALL* Of Target's Objects" tool_tip="Delete all objects owned by the target in this region. (no copy) objects will be returned."/>
- <button label="Get Top Colliders" label_selected="Get Top Colliders" name="Get Top Colliders" tool_tip="Gets list of objects experiencing the most narrowphase callbacks"/>
- <button label="Get Top Scripts" label_selected="Get Top Scripts" name="Get Top Scripts" tool_tip="Gets list of objects spending the most time running scripts"/>
- <button label="Scripts digest" label_selected="Scripts digest" name="Scripts digest" tool_tip="Gets a list of all scripts and number of occurences of each"/>
- </panel>
- <panel label="Request" name="request">
- <text name="Destination:">
- Destination:
- </text>
- <combo_box name="destination">
- <combo_box.item label="Selection" name="item1"/>
- <combo_box.item label="Agent Region" name="item2"/>
- </combo_box>
- <text name="Request:">
- Request:
- </text>
- <combo_box name="request">
- <combo_box.item label="colliders <steps>" name="item1"/>
- <combo_box.item label="scripts <count>,<optional pattern>" name="item2"/>
- <combo_box.item label="objects <pattern>" name="item3"/>
- <combo_box.item label="rez <asset_id>" name="item4"/>
- </combo_box>
- <text name="Parameter:">
- Parameter:
- </text>
- <button label="Make Request" label_selected="Make Request" name="Make Request"/>
- </panel>
- </tab_container>
- </floater>