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/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml

https://bitbucket.org/lindenlab/viewer-beta/
XML | 102 lines | 102 code | 0 blank | 0 comment | 0 complexity | a9c6bcf258d5c7c0e00f8c881e6643e5 MD5 | raw file
  1<?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2<panel label="??" name="Display panel">
  3	<text name="QualitySpeed">
  4		??????
  5	</text>
  6	<text name="FasterText">
  7		??
  8	</text>
  9	<text name="BetterText">
 10		??
 11	</text>
 12	<text name="ShadersPrefText">
 13		?
 14	</text>
 15	<text name="ShadersPrefText2">
 16		?
 17	</text>
 18	<text name="ShadersPrefText3">
 19		?
 20	</text>
 21	<text name="ShadersPrefText4">
 22		??
 23	</text>
 24	<panel label="????" name="CustomGraphics Panel">
 25		<text name="ShadersText">
 26			????
 27		</text>
 28		<check_box initial_value="true" label="??????" name="TransparentWater"/>
 29		<check_box initial_value="true" label="?????????" name="BumpShiny"/>
 30		<check_box initial_value="true" label="????" name="BasicShaders" tool_tip="???????????????????????"/>
 31		<check_box initial_value="true" label="????" name="WindLightUseAtmosShaders"/>
 32		<text name="reflection_label">
 33			?????
 34		</text>
 35		<combo_box name="Reflections">
 36			<combo_box.item label="??" name="0"/>
 37			<combo_box.item label="?????" name="1"/>
 38			<combo_box.item label="??????" name="2"/>
 39			<combo_box.item label="???????" name="3"/>
 40			<combo_box.item label="??" name="4"/>
 41		</combo_box>
 42		<slider label="?????" name="AvatarPhysicsDetail"/>
 43		<text name="AvatarPhysicsDetailText">
 44			?
 45		</text>
 46		<slider label="?????" name="DrawDistance"/>
 47		<text name="DrawDistanceMeterText2">
 48			m
 49		</text>
 50		<slider label="?????????" name="MaxParticleCount"/>
 51		<slider label="Max. # of non-impostor avatars:" name="MaxNumberAvatarDrawn"/>
 52		<slider label="?????" name="RenderPostProcess"/>
 53		<text name="MeshDetailText">
 54			?????
 55		</text>
 56		<slider label="???" name="ObjectMeshDetail"/>
 57		<slider label="???????" name="FlexibleMeshDetail"/>
 58		<slider label="???" name="TreeMeshDetail"/>
 59		<slider label="???" name="AvatarMeshDetail"/>
 60		<slider label="???" name="TerrainMeshDetail"/>
 61		<slider label="???" name="SkyMeshDetail"/>
 62		<text name="PostProcessText">
 63			?
 64		</text>
 65		<text name="ObjectMeshDetailText">
 66			?
 67		</text>
 68		<text name="FlexibleMeshDetailText">
 69			?
 70		</text>
 71		<text name="TreeMeshDetailText">
 72			?
 73		</text>
 74		<text name="AvatarMeshDetailText">
 75			?
 76		</text>
 77		<text name="TerrainMeshDetailText">
 78			?
 79		</text>
 80		<text name="SkyMeshDetailText">
 81			?
 82		</text>
 83		<text name="AvatarRenderingText">
 84			Avatar Rendering:
 85		</text>
 86		<check_box initial_value="true" label="Avatar impostors" name="AvatarImpostors"/>
 87		<check_box initial_value="true" label="Hardware skinning" name="AvatarVertexProgram"/>
 88		<check_box initial_value="true" label="????" name="AvatarCloth"/>
 89		<text name="TerrainDetailText">
 90			?????
 91		</text>
 92		<radio_group name="TerrainDetailRadio">
 93			<radio_item label="?" name="0"/>
 94			<radio_item label="?" name="2"/>
 95		</radio_group>
 96		--&gt;
 97	</panel>
 98	<button label="??" label_selected="??" name="Apply"/>
 99	<button label="??" name="Defaults"/>
100	<button label="??" name="Advanced"/>
101	<button label="??" label_selected="??" name="GraphicsHardwareButton"/>
102</panel>