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/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml

https://bitbucket.org/lindenlab/viewer-beta/
XML | 31 lines | 31 code | 0 blank | 0 comment | 0 complexity | 94fa3d01d2baf758b48ec93ad5ed7e0b MD5 | raw file
Possible License(s): LGPL-2.1
  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <floater name="Hardware Settings Floater" title="????">
  3. <text name="Filtering:">
  4. Filtering:
  5. </text>
  6. <check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/>
  7. <text name="Antialiasing:">
  8. Antialiasing:
  9. </text>
  10. <combo_box label="Antialiasing" name="fsaa">
  11. <combo_box.item label="Disabled" name="FSAADisabled"/>
  12. <combo_box.item label="2x" name="2x"/>
  13. <combo_box.item label="4x" name="4x"/>
  14. <combo_box.item label="8x" name="8x"/>
  15. <combo_box.item label="16x" name="16x"/>
  16. </combo_box>
  17. <text name="antialiasing restart">
  18. ??????????
  19. </text>
  20. <spinner label="Gamma:" name="gamma"/>
  21. <text name="(brightness, lower is brighter)">
  22. (0 = default brightness, lower = brighter)
  23. </text>
  24. <text name="Enable VBO:">
  25. Enable VBO:
  26. </text>
  27. <check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
  28. <slider label="??????MB??" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/>
  29. <spinner label="Fog Distance Ratio:" name="fog"/>
  30. <button label="??" label_selected="??" name="OK"/>
  31. </floater>