/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml
XML | 31 lines | 31 code | 0 blank | 0 comment | 0 complexity | 94fa3d01d2baf758b48ec93ad5ed7e0b MD5 | raw file
Possible License(s): LGPL-2.1
- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <floater name="Hardware Settings Floater" title="????">
- <text name="Filtering:">
- Filtering:
- </text>
- <check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/>
- <text name="Antialiasing:">
- Antialiasing:
- </text>
- <combo_box label="Antialiasing" name="fsaa">
- <combo_box.item label="Disabled" name="FSAADisabled"/>
- <combo_box.item label="2x" name="2x"/>
- <combo_box.item label="4x" name="4x"/>
- <combo_box.item label="8x" name="8x"/>
- <combo_box.item label="16x" name="16x"/>
- </combo_box>
- <text name="antialiasing restart">
- ??????????
- </text>
- <spinner label="Gamma:" name="gamma"/>
- <text name="(brightness, lower is brighter)">
- (0 = default brightness, lower = brighter)
- </text>
- <text name="Enable VBO:">
- Enable VBO:
- </text>
- <check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
- <slider label="??????MB??" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/>
- <spinner label="Fog Distance Ratio:" name="fog"/>
- <button label="??" label_selected="??" name="OK"/>
- </floater>