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/indra/newview/skins/default/xui/zh/floater_hardware_settings.xml

https://bitbucket.org/lindenlab/viewer-beta/
XML | 31 lines | 31 code | 0 blank | 0 comment | 0 complexity | 94fa3d01d2baf758b48ec93ad5ed7e0b MD5 | raw file
 1<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 2<floater name="Hardware Settings Floater" title="????">
 3	<text name="Filtering:">
 4		Filtering:
 5	</text>
 6	<check_box label="Anisotropic Filtering (slower when enabled)" name="ani"/>
 7	<text name="Antialiasing:">
 8		Antialiasing:
 9	</text>
10	<combo_box label="Antialiasing" name="fsaa">
11		<combo_box.item label="Disabled" name="FSAADisabled"/>
12		<combo_box.item label="2x" name="2x"/>
13		<combo_box.item label="4x" name="4x"/>
14		<combo_box.item label="8x" name="8x"/>
15		<combo_box.item label="16x" name="16x"/>
16	</combo_box>
17	<text name="antialiasing restart">
18		??????????
19	</text>
20	<spinner label="Gamma:" name="gamma"/>
21	<text name="(brightness, lower is brighter)">
22		(0 = default brightness, lower = brighter)
23	</text>
24	<text name="Enable VBO:">
25		Enable VBO:
26	</text>
27	<check_box initial_value="true" label="Enable OpenGL Vertex Buffer Objects" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain.  However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled."/>
28	<slider label="??????MB??" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry."/>
29	<spinner label="Fog Distance Ratio:" name="fog"/>
30	<button label="??" label_selected="??" name="OK"/>
31</floater>