PageRenderTime 48ms CodeModel.GetById 6ms RepoModel.GetById 0ms app.codeStats 0ms

/indra/newview/skins/default/xui/de/floater_lagmeter.xml

https://bitbucket.org/lindenlab/viewer-beta/
XML | 151 lines | 151 code | 0 blank | 0 comment | 0 complexity | 9a36ddd741e1db8dac1ee71107e65cd2 MD5 | raw file
Possible License(s): LGPL-2.1
  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <floater name="floater_lagmeter" title="LAG METER">
  3. <floater.string name="max_title_msg">
  4. Lag-Anzeige
  5. </floater.string>
  6. <floater.string name="max_width_px">
  7. 350
  8. </floater.string>
  9. <floater.string name="min_title_msg">
  10. Lag
  11. </floater.string>
  12. <floater.string name="min_width_px">
  13. 90
  14. </floater.string>
  15. <floater.string name="client_text_msg">
  16. Client
  17. </floater.string>
  18. <floater.string name="client_frame_rate_critical_fps">
  19. 10
  20. </floater.string>
  21. <floater.string name="client_frame_rate_warning_fps">
  22. 15
  23. </floater.string>
  24. <floater.string name="client_frame_time_window_bg_msg">
  25. Normal, Fenster im Hintergrund
  26. </floater.string>
  27. <floater.string name="client_frame_time_critical_msg">
  28. Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
  29. </floater.string>
  30. <floater.string name="client_frame_time_warning_msg">
  31. Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
  32. </floater.string>
  33. <floater.string name="client_frame_time_normal_msg">
  34. Normal
  35. </floater.string>
  36. <floater.string name="client_draw_distance_cause_msg">
  37. Mφgliche Ursache: Sichtweite zu groί
  38. </floater.string>
  39. <floater.string name="client_texture_loading_cause_msg">
  40. Mφgliche Ursache: Bilder werden geladen
  41. </floater.string>
  42. <floater.string name="client_texture_memory_cause_msg">
  43. Mφgliche Ursache: Zu viele Bilder im Speicher
  44. </floater.string>
  45. <floater.string name="client_complex_objects_cause_msg">
  46. Mφgliche Ursache: Zu viele komplexe Objekte in der Szene
  47. </floater.string>
  48. <floater.string name="network_text_msg">
  49. Netzwerk
  50. </floater.string>
  51. <floater.string name="network_packet_loss_critical_pct">
  52. 10
  53. </floater.string>
  54. <floater.string name="network_packet_loss_warning_pct">
  55. 5
  56. </floater.string>
  57. <floater.string name="network_packet_loss_critical_msg">
  58. Paketverlust der Verbindung όbersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
  59. </floater.string>
  60. <floater.string name="network_packet_loss_warning_msg">
  61. Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
  62. </floater.string>
  63. <floater.string name="network_performance_normal_msg">
  64. Normal
  65. </floater.string>
  66. <floater.string name="network_ping_critical_ms">
  67. 600
  68. </floater.string>
  69. <floater.string name="network_ping_warning_ms">
  70. 300
  71. </floater.string>
  72. <floater.string name="network_ping_critical_msg">
  73. Ping-Zeit der Verbindung όbersteigt [NETWORK_PING_CRITICAL] ms
  74. </floater.string>
  75. <floater.string name="network_ping_warning_msg">
  76. Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
  77. </floater.string>
  78. <floater.string name="network_packet_loss_cause_msg">
  79. Mφglicherweise schlechte Verbindung oder zu hoher Wert fόr „Bandbreite“.
  80. </floater.string>
  81. <floater.string name="network_ping_cause_msg">
  82. Mφglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
  83. </floater.string>
  84. <floater.string name="server_text_msg">
  85. Server
  86. </floater.string>
  87. <floater.string name="server_frame_rate_critical_fps">
  88. 20
  89. </floater.string>
  90. <floater.string name="server_frame_rate_warning_fps">
  91. 30
  92. </floater.string>
  93. <floater.string name="server_single_process_max_time_ms">
  94. 20
  95. </floater.string>
  96. <floater.string name="server_frame_time_critical_msg">
  97. Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
  98. </floater.string>
  99. <floater.string name="server_frame_time_warning_msg">
  100. Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
  101. </floater.string>
  102. <floater.string name="server_frame_time_normal_msg">
  103. Normal
  104. </floater.string>
  105. <floater.string name="server_physics_cause_msg">
  106. Mφgliche Ursache: Zu viele physische Objekte
  107. </floater.string>
  108. <floater.string name="server_scripts_cause_msg">
  109. Mφgliche Ursache: Zu viele geskriptete Objekte
  110. </floater.string>
  111. <floater.string name="server_net_cause_msg">
  112. Mφgliche Ursache: Zu viel Netzwerktraffic
  113. </floater.string>
  114. <floater.string name="server_agent_cause_msg">
  115. Mφgliche Ursache: Zu viele Personen in Bewegung in der Region
  116. </floater.string>
  117. <floater.string name="server_images_cause_msg">
  118. Mφgliche Ursache: Zu viele Bildberechnungen
  119. </floater.string>
  120. <floater.string name="server_generic_cause_msg">
  121. Mφgliche Ursache: Zu hohe Simulator-Last
  122. </floater.string>
  123. <floater.string name="smaller_label">
  124. &gt;&gt;
  125. </floater.string>
  126. <floater.string name="bigger_label">
  127. &lt;&lt;
  128. </floater.string>
  129. <button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
  130. <text name="client">
  131. Client
  132. </text>
  133. <text name="client_text">
  134. Normal
  135. </text>
  136. <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
  137. <text name="network">
  138. Netzwerk
  139. </text>
  140. <text name="network_text">
  141. Normal
  142. </text>
  143. <button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
  144. <text name="server">
  145. Server
  146. </text>
  147. <text name="server_text">
  148. Normal
  149. </text>
  150. <button label="&gt;&gt; " name="minimize" tool_tip="Fenstergrφίe δndern"/>
  151. </floater>