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/indra/newview/skins/default/xui/de/floater_lagmeter.xml

https://bitbucket.org/lindenlab/viewer-beta/
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  1<?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2<floater name="floater_lagmeter" title="LAG METER">
  3	<floater.string name="max_title_msg">
  4		Lag-Anzeige
  5	</floater.string>
  6	<floater.string name="max_width_px">
  7		350
  8	</floater.string>
  9	<floater.string name="min_title_msg">
 10		Lag
 11	</floater.string>
 12	<floater.string name="min_width_px">
 13		90
 14	</floater.string>
 15	<floater.string name="client_text_msg">
 16		Client
 17	</floater.string>
 18	<floater.string name="client_frame_rate_critical_fps">
 19		10
 20	</floater.string>
 21	<floater.string name="client_frame_rate_warning_fps">
 22		15
 23	</floater.string>
 24	<floater.string name="client_frame_time_window_bg_msg">
 25		Normal, Fenster im Hintergrund
 26	</floater.string>
 27	<floater.string name="client_frame_time_critical_msg">
 28		Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
 29	</floater.string>
 30	<floater.string name="client_frame_time_warning_msg">
 31		Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
 32	</floater.string>
 33	<floater.string name="client_frame_time_normal_msg">
 34		Normal
 35	</floater.string>
 36	<floater.string name="client_draw_distance_cause_msg">
 37		Mφgliche Ursache: Sichtweite zu groί
 38	</floater.string>
 39	<floater.string name="client_texture_loading_cause_msg">
 40		Mφgliche Ursache: Bilder werden geladen
 41	</floater.string>
 42	<floater.string name="client_texture_memory_cause_msg">
 43		Mφgliche Ursache: Zu viele Bilder im Speicher
 44	</floater.string>
 45	<floater.string name="client_complex_objects_cause_msg">
 46		Mφgliche Ursache: Zu viele komplexe Objekte in der Szene
 47	</floater.string>
 48	<floater.string name="network_text_msg">
 49		Netzwerk
 50	</floater.string>
 51	<floater.string name="network_packet_loss_critical_pct">
 52		10
 53	</floater.string>
 54	<floater.string name="network_packet_loss_warning_pct">
 55		5
 56	</floater.string>
 57	<floater.string name="network_packet_loss_critical_msg">
 58		Paketverlust der Verbindung όbersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
 59	</floater.string>
 60	<floater.string name="network_packet_loss_warning_msg">
 61		Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
 62	</floater.string>
 63	<floater.string name="network_performance_normal_msg">
 64		Normal
 65	</floater.string>
 66	<floater.string name="network_ping_critical_ms">
 67		600
 68	</floater.string>
 69	<floater.string name="network_ping_warning_ms">
 70		300
 71	</floater.string>
 72	<floater.string name="network_ping_critical_msg">
 73		Ping-Zeit der Verbindung όbersteigt [NETWORK_PING_CRITICAL] ms
 74	</floater.string>
 75	<floater.string name="network_ping_warning_msg">
 76		Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
 77	</floater.string>
 78	<floater.string name="network_packet_loss_cause_msg">
 79		Mφglicherweise schlechte Verbindung oder zu hoher Wert fόr „Bandbreite“.
 80	</floater.string>
 81	<floater.string name="network_ping_cause_msg">
 82		Mφglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
 83	</floater.string>
 84	<floater.string name="server_text_msg">
 85		Server
 86	</floater.string>
 87	<floater.string name="server_frame_rate_critical_fps">
 88		20
 89	</floater.string>
 90	<floater.string name="server_frame_rate_warning_fps">
 91		30
 92	</floater.string>
 93	<floater.string name="server_single_process_max_time_ms">
 94		20
 95	</floater.string>
 96	<floater.string name="server_frame_time_critical_msg">
 97		Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
 98	</floater.string>
 99	<floater.string name="server_frame_time_warning_msg">
100		Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
101	</floater.string>
102	<floater.string name="server_frame_time_normal_msg">
103		Normal
104	</floater.string>
105	<floater.string name="server_physics_cause_msg">
106		Mφgliche Ursache: Zu viele physische Objekte
107	</floater.string>
108	<floater.string name="server_scripts_cause_msg">
109		Mφgliche Ursache: Zu viele geskriptete Objekte
110	</floater.string>
111	<floater.string name="server_net_cause_msg">
112		Mφgliche Ursache: Zu viel Netzwerktraffic
113	</floater.string>
114	<floater.string name="server_agent_cause_msg">
115		Mφgliche Ursache: Zu viele Personen in Bewegung in der Region
116	</floater.string>
117	<floater.string name="server_images_cause_msg">
118		Mφgliche Ursache: Zu viele Bildberechnungen
119	</floater.string>
120	<floater.string name="server_generic_cause_msg">
121		Mφgliche Ursache: Zu hohe Simulator-Last
122	</floater.string>
123	<floater.string name="smaller_label">
124		&gt;&gt;
125	</floater.string>
126	<floater.string name="bigger_label">
127		&lt;&lt;
128	</floater.string>
129	<button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
130	<text name="client">
131		Client
132	</text>
133	<text name="client_text">
134		Normal
135	</text>
136	<button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
137	<text name="network">
138		Netzwerk
139	</text>
140	<text name="network_text">
141		Normal
142	</text>
143	<button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
144	<text name="server">
145		Server
146	</text>
147	<text name="server_text">
148		Normal
149	</text>
150	<button label="&gt;&gt; " name="minimize" tool_tip="Fenstergrφίe δndern"/>
151</floater>