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/indra/newview/skins/default/xui/it/floater_model_preview.xml

https://bitbucket.org/lindenlab/viewer-beta/
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Possible License(s): LGPL-2.1
  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <floater name="Model Preview" title="CARICAMENTO MODELLO">
  3. <string name="status_idle"/>
  4. <string name="status_parse_error">
  5. Errore: Errore elaborazione Dae - vedere il registro per informazioni dettagliate.
  6. </string>
  7. <string name="status_material_mismatch">
  8. Errore: il materiale del modello non č un sottoinsieme del modello di riferimento.
  9. </string>
  10. <string name="status_reading_file">
  11. Caricamento in corso...
  12. </string>
  13. <string name="status_generating_meshes">
  14. Generazione reticoli...
  15. </string>
  16. <string name="status_vertex_number_overflow">
  17. Errore: numero di vertici maggiore di 65534, annullato.
  18. </string>
  19. <string name="bad_element">
  20. Errore: elemento non valido
  21. </string>
  22. <string name="high">
  23. Alto
  24. </string>
  25. <string name="medium">
  26. Medio
  27. </string>
  28. <string name="low">
  29. Basso
  30. </string>
  31. <string name="lowest">
  32. Bassissimo
  33. </string>
  34. <string name="mesh_status_good">
  35. Invia!
  36. </string>
  37. <string name="mesh_status_na">
  38. N/D
  39. </string>
  40. <string name="mesh_status_none">
  41. Nessuno
  42. </string>
  43. <string name="mesh_status_submesh_mismatch">
  44. Ai vari livelli del dettaglio corrispondono numeri diversi di faccette con texture.
  45. </string>
  46. <string name="mesh_status_mesh_mismatch">
  47. Ai vari livelli del dettaglio corrispondono numeri diversi istanze di reticoli.
  48. </string>
  49. <string name="mesh_status_too_many_vertices">
  50. Troppi vertici per il livello di dettaglio.
  51. </string>
  52. <string name="mesh_status_missing_lod">
  53. Livello di dettaglio minimo mancante.
  54. </string>
  55. <string name="mesh_status_invalid_material_list">
  56. I materiali per il livello di dettaglio non sono un sottoinsieme del modello di riferimento.
  57. </string>
  58. <string name="layer_all">
  59. Tutto
  60. </string>
  61. <string name="decomposing">
  62. Analisi in corso...
  63. </string>
  64. <string name="simplifying">
  65. Semplificazione in corso...
  66. </string>
  67. <string name="tbd">
  68. Da definire
  69. </string>
  70. <panel name="left_panel">
  71. <panel name="model_name_representation_panel">
  72. <text name="name_label">
  73. Nome modello:
  74. </text>
  75. <text name="model_category_label">
  76. Questo modello rappresenta...
  77. </text>
  78. <combo_box name="model_category_combo">
  79. <combo_item label="Seleziona uno..." name="Choose one"/>
  80. <combo_item label="Forma avatar" name="Avatar shape"/>
  81. <combo_item label="Elemento collegato all&apos;avatar" name="Avatar attachment"/>
  82. <combo_item label="Oggetto mobile (veicolo, animale)" name="Moving object (vehicle, animal)"/>
  83. <combo_item label="Componente edificio" name="Building Component"/>
  84. <combo_item label="Grande, immobile, ecc." name="Large, non moving etc"/>
  85. <combo_item label="Piccolo, immobile, ecc." name="Smaller, non-moving etc"/>
  86. <combo_item label="Nessuno di questi" name="Not really any of these"/>
  87. </combo_box>
  88. </panel>
  89. <tab_container name="import_tab">
  90. <panel label="Livello di dettaglio" name="lod_panel" title="Livello di dettaglio">
  91. <text initial_value="Fonte" name="source" value="Fonte"/>
  92. <text initial_value="Triangoli" name="triangles" value="Triangoli"/>
  93. <text initial_value="Vertici" name="vertices" value="Vertici"/>
  94. <text initial_value="Alto" name="high_label" value="Alto"/>
  95. <button label="Sfoglia..." name="lod_browse_high"/>
  96. <text initial_value="0" name="high_triangles" value="0"/>
  97. <text initial_value="0" name="high_vertices" value="0"/>
  98. <text initial_value="Medio" name="medium_label" value="Medio"/>
  99. <button label="Sfoglia..." name="lod_browse_medium"/>
  100. <text initial_value="0" name="medium_triangles" value="0"/>
  101. <text initial_value="0" name="medium_vertices" value="0"/>
  102. <text initial_value="Basso" name="low_label" value="Basso"/>
  103. <button label="Sfoglia..." name="lod_browse_low"/>
  104. <text initial_value="0" name="low_triangles" value="0"/>
  105. <text initial_value="0" name="low_vertices" value="0"/>
  106. <text initial_value="Bassissimo" name="lowest_label" value="Bassissimo"/>
  107. <button label="Sfoglia..." name="lod_browse_lowest"/>
  108. <text initial_value="0" name="lowest_triangles" value="0"/>
  109. <text initial_value="0" name="lowest_vertices" value="0"/>
  110. <check_box label="Genera normali" name="gen_normals"/>
  111. <text initial_value="Angolo piega:" name="crease_label" value="Angolo piega:"/>
  112. <spinner name="crease_angle" value="75"/>
  113. </panel>
  114. <panel label="Fisica" name="physics_panel">
  115. <panel name="physics geometry">
  116. <text name="first_step_name">
  117. Passaggio 1: Livello di dettaglio
  118. </text>
  119. <combo_box name="physics_lod_combo" tool_tip="Livello di dettaglio per forma fisica">
  120. <combo_item name="choose_one">
  121. Seleziona uno...
  122. </combo_item>
  123. <combo_item name="physics_high">
  124. Alto
  125. </combo_item>
  126. <combo_item name="physics_medium">
  127. Medio
  128. </combo_item>
  129. <combo_item name="physics_low">
  130. Basso
  131. </combo_item>
  132. <combo_item name="physics_lowest">
  133. Bassissimo
  134. </combo_item>
  135. <combo_item name="load_from_file">
  136. Da file
  137. </combo_item>
  138. </combo_box>
  139. <button label="Sfoglia..." name="physics_browse"/>
  140. </panel>
  141. <panel name="physics analysis">
  142. <text name="method_label">
  143. Passaggio 2: Analizza
  144. </text>
  145. <text name="analysis_method_label">
  146. Metodo:
  147. </text>
  148. <text name="quality_label">
  149. Qualitŕ:
  150. </text>
  151. <text name="smooth_method_label">
  152. Liscia:
  153. </text>
  154. <check_box label="Chiudi fori" name="Close Holes (Slow)"/>
  155. <button label="Analizza" name="Decompose"/>
  156. <button label="Annulla" name="decompose_cancel"/>
  157. </panel>
  158. <panel name="physics simplification">
  159. <text name="second_step_label">
  160. Passaggio 3: Semplifica
  161. </text>
  162. <text name="simp_method_header">
  163. Metodo:
  164. </text>
  165. <text name="pass_method_header">
  166. Passaggi:
  167. </text>
  168. <text name="Detail Scale label">
  169. Scala dettagli:
  170. </text>
  171. <text name="Retain%_label">
  172. Mantieni:
  173. </text>
  174. <combo_box name="Combine Quality" value="1"/>
  175. <button label="Semplifica" name="Simplify"/>
  176. <button label="Annulla" name="simplify_cancel"/>
  177. </panel>
  178. <panel name="physics info">
  179. <text name="results_text">
  180. Risultati:
  181. </text>
  182. <text name="physics_triangles">
  183. Triangoli: [TRIANGLES],
  184. </text>
  185. <text name="physics_points">
  186. Vertici: [POINTS],
  187. </text>
  188. <text name="physics_hulls">
  189. Scafi: [HULLS]
  190. </text>
  191. </panel>
  192. </panel>
  193. <panel label="Carica opzioni" name="modifiers_panel">
  194. <text name="scale_label">
  195. Scala (1=nessuna scala):
  196. </text>
  197. <spinner name="import_scale" value="1.0"/>
  198. <text name="dimensions_label">
  199. Dimensioni:
  200. </text>
  201. <text name="import_dimensions">
  202. [X] X [Y] X [Z]
  203. </text>
  204. <check_box label="Includi texture" name="upload_textures"/>
  205. <text name="include_label">
  206. Solo per modelli avatar:
  207. </text>
  208. <check_box label="Includi peso pelle" name="upload_skin"/>
  209. <check_box label="Includi posizioni giunti" name="upload_joints"/>
  210. <text name="pelvis_offset_label">
  211. Spostamento Z (sposta l&apos;avatar in alto o in basso):
  212. </text>
  213. <spinner name="pelvis_offset" value="0.0"/>
  214. </panel>
  215. </tab_container>
  216. <panel name="weights_and_warning_panel">
  217. <button label="Calcolare pesi e tariffa" name="calculate_btn" tool_tip="Calcolare pesi e tariffa"/>
  218. <button label="Annulla" name="cancel_btn"/>
  219. <button label="Carica" name="ok_btn" tool_tip="Carica al simulatore"/>
  220. <button label="Annulla impostazioni e ripristina modulo" name="reset_btn"/>
  221. <text name="upload_fee">
  222. Costo caricamento: L$ [FEE]
  223. </text>
  224. <text name="prim_weight">
  225. Impatto sul terreno: [EQ]
  226. </text>
  227. <text name="download_weight">
  228. Download: [ST]
  229. </text>
  230. <text name="physics_weight">
  231. Fisica: [PH]
  232. </text>
  233. <text name="server_weight">
  234. Server: [SIM]
  235. </text>
  236. <text name="warning_title">
  237. NOTA:
  238. </text>
  239. <text name="warning_message">
  240. Non hai l&apos;autorizzazione per caricare i modelli di reticolo. [[VURL] Scopri come] ottenere la certificazione.
  241. </text>
  242. <text name="status">
  243. [STATUS]
  244. </text>
  245. </panel>
  246. </panel>
  247. <text name="lod_label">
  248. Anteprima:
  249. </text>
  250. <panel name="right_panel">
  251. <combo_box name="preview_lod_combo" tool_tip="Livello di dettaglio per anteprima rendering">
  252. <combo_item name="high">
  253. Alto
  254. </combo_item>
  255. <combo_item name="medium">
  256. Medio
  257. </combo_item>
  258. <combo_item name="low">
  259. Basso
  260. </combo_item>
  261. <combo_item name="lowest">
  262. Bassissimo
  263. </combo_item>
  264. </combo_box>
  265. <text name="label_display">
  266. Visualizzazione...
  267. </text>
  268. <check_box label="Bordi" name="show_edges"/>
  269. <check_box label="Fisica" name="show_physics"/>
  270. <check_box label="Texture" name="show_textures"/>
  271. <check_box label="Pesi pelle" name="show_skin_weight"/>
  272. <check_box label="Giunti" name="show_joint_positions"/>
  273. <text name="physics_explode_label">
  274. Anteprima spaziatura:
  275. </text>
  276. </panel>
  277. </floater>