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/indra/newview/skins/default/xui/it/floater_model_preview.xml

https://bitbucket.org/lindenlab/viewer-beta/
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  1<?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2<floater name="Model Preview" title="CARICAMENTO MODELLO">
  3	<string name="status_idle"/>
  4	<string name="status_parse_error">
  5		Errore: Errore elaborazione Dae - vedere il registro per informazioni dettagliate.
  6	</string>
  7	<string name="status_material_mismatch">
  8		Errore: il materiale del modello non č un sottoinsieme del modello di riferimento.
  9	</string>
 10	<string name="status_reading_file">
 11		Caricamento in corso...
 12	</string>
 13	<string name="status_generating_meshes">
 14		Generazione reticoli...
 15	</string>
 16	<string name="status_vertex_number_overflow">
 17		Errore: numero di vertici maggiore di 65534, annullato.
 18	</string>
 19	<string name="bad_element">
 20		Errore: elemento non valido
 21	</string>
 22	<string name="high">
 23		Alto
 24	</string>
 25	<string name="medium">
 26		Medio
 27	</string>
 28	<string name="low">
 29		Basso
 30	</string>
 31	<string name="lowest">
 32		Bassissimo
 33	</string>
 34	<string name="mesh_status_good">
 35		Invia!
 36	</string>
 37	<string name="mesh_status_na">
 38		N/D
 39	</string>
 40	<string name="mesh_status_none">
 41		Nessuno
 42	</string>
 43	<string name="mesh_status_submesh_mismatch">
 44		Ai vari livelli del dettaglio corrispondono numeri diversi di faccette con texture.
 45	</string>
 46	<string name="mesh_status_mesh_mismatch">
 47		Ai vari livelli del dettaglio corrispondono numeri diversi istanze di reticoli.
 48	</string>
 49	<string name="mesh_status_too_many_vertices">
 50		Troppi vertici per il livello di dettaglio.
 51	</string>
 52	<string name="mesh_status_missing_lod">
 53		Livello di dettaglio minimo mancante.
 54	</string>
 55	<string name="mesh_status_invalid_material_list">
 56		I materiali per il livello di dettaglio non sono un sottoinsieme  del modello di riferimento.
 57	</string>
 58	<string name="layer_all">
 59		Tutto
 60	</string>
 61	<string name="decomposing">
 62		Analisi in corso...
 63	</string>
 64	<string name="simplifying">
 65		Semplificazione in corso...
 66	</string>
 67	<string name="tbd">
 68		Da definire
 69	</string>
 70	<panel name="left_panel">
 71		<panel name="model_name_representation_panel">
 72			<text name="name_label">
 73				Nome modello:
 74			</text>
 75			<text name="model_category_label">
 76				Questo modello rappresenta...
 77			</text>
 78			<combo_box name="model_category_combo">
 79				<combo_item label="Seleziona uno..." name="Choose one"/>
 80				<combo_item label="Forma avatar" name="Avatar shape"/>
 81				<combo_item label="Elemento collegato all&apos;avatar" name="Avatar attachment"/>
 82				<combo_item label="Oggetto mobile (veicolo, animale)" name="Moving object (vehicle, animal)"/>
 83				<combo_item label="Componente edificio" name="Building Component"/>
 84				<combo_item label="Grande, immobile, ecc." name="Large, non moving etc"/>
 85				<combo_item label="Piccolo, immobile, ecc." name="Smaller, non-moving etc"/>
 86				<combo_item label="Nessuno di questi" name="Not really any of these"/>
 87			</combo_box>
 88		</panel>
 89		<tab_container name="import_tab">
 90			<panel label="Livello di dettaglio" name="lod_panel" title="Livello di dettaglio">
 91				<text initial_value="Fonte" name="source" value="Fonte"/>
 92				<text initial_value="Triangoli" name="triangles" value="Triangoli"/>
 93				<text initial_value="Vertici" name="vertices" value="Vertici"/>
 94				<text initial_value="Alto" name="high_label" value="Alto"/>
 95				<button label="Sfoglia..." name="lod_browse_high"/>
 96				<text initial_value="0" name="high_triangles" value="0"/>
 97				<text initial_value="0" name="high_vertices" value="0"/>
 98				<text initial_value="Medio" name="medium_label" value="Medio"/>
 99				<button label="Sfoglia..." name="lod_browse_medium"/>
100				<text initial_value="0" name="medium_triangles" value="0"/>
101				<text initial_value="0" name="medium_vertices" value="0"/>
102				<text initial_value="Basso" name="low_label" value="Basso"/>
103				<button label="Sfoglia..." name="lod_browse_low"/>
104				<text initial_value="0" name="low_triangles" value="0"/>
105				<text initial_value="0" name="low_vertices" value="0"/>
106				<text initial_value="Bassissimo" name="lowest_label" value="Bassissimo"/>
107				<button label="Sfoglia..." name="lod_browse_lowest"/>
108				<text initial_value="0" name="lowest_triangles" value="0"/>
109				<text initial_value="0" name="lowest_vertices" value="0"/>
110				<check_box label="Genera normali" name="gen_normals"/>
111				<text initial_value="Angolo piega:" name="crease_label" value="Angolo piega:"/>
112				<spinner name="crease_angle" value="75"/>
113			</panel>
114			<panel label="Fisica" name="physics_panel">
115				<panel name="physics geometry">
116					<text name="first_step_name">
117						Passaggio 1: Livello di dettaglio
118					</text>
119					<combo_box name="physics_lod_combo" tool_tip="Livello di dettaglio per forma fisica">
120						<combo_item name="choose_one">
121							Seleziona uno...
122						</combo_item>
123						<combo_item name="physics_high">
124							Alto
125						</combo_item>
126						<combo_item name="physics_medium">
127							Medio
128						</combo_item>
129						<combo_item name="physics_low">
130							Basso
131						</combo_item>
132						<combo_item name="physics_lowest">
133							Bassissimo
134						</combo_item>
135						<combo_item name="load_from_file">
136							Da file
137						</combo_item>
138					</combo_box>
139					<button label="Sfoglia..." name="physics_browse"/>
140				</panel>
141				<panel name="physics analysis">
142					<text name="method_label">
143						Passaggio 2: Analizza
144					</text>
145					<text name="analysis_method_label">
146						Metodo:
147					</text>
148					<text name="quality_label">
149						Qualitŕ:
150					</text>
151					<text name="smooth_method_label">
152						Liscia:
153					</text>
154					<check_box label="Chiudi fori" name="Close Holes (Slow)"/>
155					<button label="Analizza" name="Decompose"/>
156					<button label="Annulla" name="decompose_cancel"/>
157				</panel>
158				<panel name="physics simplification">
159					<text name="second_step_label">
160						Passaggio 3: Semplifica
161					</text>
162					<text name="simp_method_header">
163						Metodo:
164					</text>
165					<text name="pass_method_header">
166						Passaggi:
167					</text>
168					<text name="Detail Scale label">
169						Scala dettagli:
170					</text>
171					<text name="Retain%_label">
172						Mantieni:
173					</text>
174					<combo_box name="Combine Quality" value="1"/>
175					<button label="Semplifica" name="Simplify"/>
176					<button label="Annulla" name="simplify_cancel"/>
177				</panel>
178				<panel name="physics info">
179					<text name="results_text">
180						Risultati:
181					</text>
182					<text name="physics_triangles">
183						Triangoli: [TRIANGLES],
184					</text>
185					<text name="physics_points">
186						Vertici: [POINTS],
187					</text>
188					<text name="physics_hulls">
189						Scafi: [HULLS]
190					</text>
191				</panel>
192			</panel>
193			<panel label="Carica opzioni" name="modifiers_panel">
194				<text name="scale_label">
195					Scala (1=nessuna scala):
196				</text>
197				<spinner name="import_scale" value="1.0"/>
198				<text name="dimensions_label">
199					Dimensioni:
200				</text>
201				<text name="import_dimensions">
202					[X] X [Y] X [Z]
203				</text>
204				<check_box label="Includi texture" name="upload_textures"/>
205				<text name="include_label">
206					Solo per modelli avatar:
207				</text>
208				<check_box label="Includi peso pelle" name="upload_skin"/>
209				<check_box label="Includi posizioni giunti" name="upload_joints"/>
210				<text name="pelvis_offset_label">
211					Spostamento Z (sposta l&apos;avatar in alto o in basso):
212				</text>
213				<spinner name="pelvis_offset" value="0.0"/>
214			</panel>
215		</tab_container>
216		<panel name="weights_and_warning_panel">
217			<button label="Calcolare pesi e tariffa" name="calculate_btn" tool_tip="Calcolare pesi e tariffa"/>
218			<button label="Annulla" name="cancel_btn"/>
219			<button label="Carica" name="ok_btn" tool_tip="Carica al simulatore"/>
220			<button label="Annulla impostazioni e ripristina modulo" name="reset_btn"/>
221			<text name="upload_fee">
222				Costo caricamento: L$ [FEE]
223			</text>
224			<text name="prim_weight">
225				Impatto sul terreno: [EQ]
226			</text>
227			<text name="download_weight">
228				Download: [ST]
229			</text>
230			<text name="physics_weight">
231				Fisica: [PH]
232			</text>
233			<text name="server_weight">
234				Server: [SIM]
235			</text>
236			<text name="warning_title">
237				NOTA:
238			</text>
239			<text name="warning_message">
240				Non hai l&apos;autorizzazione per caricare i modelli di reticolo. [[VURL] Scopri come] ottenere la certificazione.
241			</text>
242			<text name="status">
243				[STATUS]
244			</text>
245		</panel>
246	</panel>
247	<text name="lod_label">
248		Anteprima:
249	</text>
250	<panel name="right_panel">
251		<combo_box name="preview_lod_combo" tool_tip="Livello di dettaglio per anteprima rendering">
252			<combo_item name="high">
253				Alto
254			</combo_item>
255			<combo_item name="medium">
256				Medio
257			</combo_item>
258			<combo_item name="low">
259				Basso
260			</combo_item>
261			<combo_item name="lowest">
262				Bassissimo
263			</combo_item>
264		</combo_box>
265		<text name="label_display">
266			Visualizzazione...
267		</text>
268		<check_box label="Bordi" name="show_edges"/>
269		<check_box label="Fisica" name="show_physics"/>
270		<check_box label="Texture" name="show_textures"/>
271		<check_box label="Pesi pelle" name="show_skin_weight"/>
272		<check_box label="Giunti" name="show_joint_positions"/>
273		<text name="physics_explode_label">
274			Anteprima spaziatura:
275		</text>
276	</panel>
277</floater>