/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml

https://bitbucket.org/lindenlab/viewer-beta/ · XML · 114 lines · 114 code · 0 blank · 0 comment · 0 complexity · 082a00265d53ab5b5e3292aea0e3dbdf MD5 · raw file

  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <panel label="Grafica" name="Display panel">
  3. <text name="QualitySpeed">
  4. Qualitŕ e velocitŕ:
  5. </text>
  6. <text name="FasterText">
  7. Piů veloce
  8. </text>
  9. <text name="BetterText">
  10. Migliore
  11. </text>
  12. <text name="ShadersPrefText">
  13. Basso
  14. </text>
  15. <text name="ShadersPrefText2">
  16. Medio
  17. </text>
  18. <text name="ShadersPrefText3">
  19. Alto
  20. </text>
  21. <text name="ShadersPrefText4">
  22. Ultra
  23. </text>
  24. <panel label="CustomGraphics" name="CustomGraphics Panel">
  25. <text name="ShadersText">
  26. Effetti grafici:
  27. </text>
  28. <check_box initial_value="vero" label="Acqua trasparente" name="TransparentWater"/>
  29. <check_box initial_value="true" label="Piccoli rilievi e scintillii" name="BumpShiny"/>
  30. <check_box initial_value="true" label="Luci locali" name="LocalLights"/>
  31. <check_box initial_value="true" label="Effetti grafici base" name="BasicShaders" tool_tip="Disabilitare questa opzione puň evitare che qualche scheda grafica vada in crash."/>
  32. <check_box initial_value="true" label="Effetti grafici atmosferici" name="WindLightUseAtmosShaders"/>
  33. <check_box initial_value="true" label="Luci e ombre" name="UseLightShaders"/>
  34. <check_box initial_value="true" label="Occlusione ambientale" name="UseSSAO"/>
  35. <check_box initial_value="true" label="Profonditŕ di campo" name="UseDoF"/>
  36. <text name="shadows_label">
  37. Ombre:
  38. </text>
  39. <combo_box name="ShadowDetail">
  40. <combo_box.item label="Nessuno" name="0"/>
  41. <combo_box.item label="Sole/Luna" name="1"/>
  42. <combo_box.item label="Sole/Luna + Proiettori" name="2"/>
  43. </combo_box>
  44. <text name="reflection_label">
  45. Riflessi nell’acqua:
  46. </text>
  47. <combo_box initial_value="true" label="Riflessi dell&apos;acqua" name="Reflections">
  48. <combo_box.item label="Minimo" name="0"/>
  49. <combo_box.item label="Terreno e alberi" name="1"/>
  50. <combo_box.item label="Tutti gli oggetti statici" name="2"/>
  51. <combo_box.item label="Tutti gli avatar e gli oggetti" name="3"/>
  52. <combo_box.item label="Tutto" name="4"/>
  53. </combo_box>
  54. <slider label="Fisica avatar:" name="AvatarPhysicsDetail"/>
  55. <text name="AvatarPhysicsDetailText">
  56. Basso
  57. </text>
  58. <slider label="Distanza di disegno:" name="DrawDistance"/>
  59. <text name="DrawDistanceMeterText2">
  60. m
  61. </text>
  62. <slider label="Conteggio massimo particelle:" name="MaxParticleCount"/>
  63. <slider label="N. max di avatar non impostori:" name="MaxNumberAvatarDrawn"/>
  64. <slider label="Qualitŕ in post-produzione:" name="RenderPostProcess"/>
  65. <text name="MeshDetailText">
  66. Dettagli reticolo:
  67. </text>
  68. <slider label=" Oggetti:" name="ObjectMeshDetail"/>
  69. <slider label=" Prims flessibili:" name="FlexibleMeshDetail"/>
  70. <slider label=" Alberi:" name="TreeMeshDetail"/>
  71. <slider label=" Avatar:" name="AvatarMeshDetail"/>
  72. <slider label=" Terreno:" name="TerrainMeshDetail"/>
  73. <slider label=" Cielo:" name="SkyMeshDetail"/>
  74. <text name="PostProcessText">
  75. Basso
  76. </text>
  77. <text name="ObjectMeshDetailText">
  78. Basso
  79. </text>
  80. <text name="FlexibleMeshDetailText">
  81. Basso
  82. </text>
  83. <text name="TreeMeshDetailText">
  84. Basso
  85. </text>
  86. <text name="AvatarMeshDetailText">
  87. Basso
  88. </text>
  89. <text name="TerrainMeshDetailText">
  90. Basso
  91. </text>
  92. <text name="SkyMeshDetailText">
  93. Basso
  94. </text>
  95. <text name="AvatarRenderingText">
  96. Rendering avatar :
  97. </text>
  98. <check_box initial_value="true" label="Avatar bidimensionali (Impostor)" name="AvatarImpostors"/>
  99. <check_box initial_value="true" label="Hardware Skinning" name="AvatarVertexProgram"/>
  100. <check_box initial_value="true" label="Abiti dell&apos;avatar" name="AvatarCloth"/>
  101. <text name="TerrainDetailText">
  102. Dettagli terreno:
  103. </text>
  104. <radio_group name="TerrainDetailRadio">
  105. <radio_item label="Basso" name="0"/>
  106. <radio_item label="Alto" name="2"/>
  107. </radio_group>
  108. --&gt;
  109. </panel>
  110. <button label="Applica" label_selected="Applica" name="Apply"/>
  111. <button label="Reimposta" name="Defaults"/>
  112. <button label="Avanzate" name="Advanced"/>
  113. <button label="Hardware" label_selected="Hardware" name="GraphicsHardwareButton"/>
  114. </panel>