/indra/llmath/llv4vector3.h
C Header | 80 lines | 33 code | 12 blank | 35 comment | 0 complexity | 8855e62e6f18d40b4c9b602af1da9725 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llviewerjointmesh.cpp
- * @brief LLV4* class header file - vector processor enabled math
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLV4VECTOR3_H
- #define LL_LLV4VECTOR3_H
- #include "llv4math.h"
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // LLV4Vector3
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- LL_LLV4MATH_ALIGN_PREFIX
- class LLV4Vector3
- {
- public:
- union {
- F32 mV[LLV4_NUM_AXIS];
- V4F32 v;
- };
- enum {
- ALIGNMENT = 16
- };
- void setVec(F32 x, F32 y, F32 z);
- void setVec(F32 a);
- }
- LL_LLV4MATH_ALIGN_POSTFIX;
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // LLV4Vector3
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z)
- {
- mV[VX] = x;
- mV[VY] = y;
- mV[VZ] = z;
- }
- inline void LLV4Vector3::setVec(F32 a)
- {
- #if LL_VECTORIZE
- v = _mm_set1_ps(a);
- #else
- setVec(a, a, a);
- #endif
- }
- #endif