/indra/llmath/llsphere.h
C++ Header | 77 lines | 29 code | 15 blank | 33 comment | 0 complexity | 3fa6442a08a5253c43d2b6b3966e51a7 MD5 | raw file
Possible License(s): LGPL-2.1
- // llsphere.h
- /**
- * @file llsphere.cpp
- * @author Andrew Meadows
- * @brief Simple sphere implementation for basic geometric operations
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_SPHERE_H
- #define LL_SPHERE_H
- #include "stdtypes.h"
- #include "v3math.h"
- #include <iostream>
- #include <vector>
- class LLSphere
- {
- public:
- LLSphere();
- LLSphere( const LLVector3& center, F32 radius );
- void set( const LLVector3& center, F32 radius );
- void setCenter( const LLVector3& center );
- void setRadius( F32 radius );
- const LLVector3& getCenter() const;
- F32 getRadius() const;
- // returns TRUE if this sphere completely contains other_sphere
- BOOL contains(const LLSphere& other_sphere) const;
- // returns TRUE if this sphere overlaps other_sphere
- BOOL overlaps(const LLSphere& other_sphere) const;
- // returns overlap distance
- // negative overlap is closest approach
- F32 getOverlap(const LLSphere& other_sphere) const;
- // removes any spheres that are contained in others
- static void collapse(std::vector<LLSphere>& sphere_list);
- // returns minimum sphere bounding sphere for a set of spheres
- static LLSphere getBoundingSphere(const LLSphere& first_sphere, const LLSphere& second_sphere);
- static LLSphere getBoundingSphere(const std::vector<LLSphere>& sphere_list);
- bool operator==(const LLSphere& rhs) const;
- friend std::ostream& operator<<( std::ostream& output_stream, const LLSphere& line );
- protected:
- LLVector3 mCenter;
- F32 mRadius;
- };
- #endif