/indra/llmath/llmatrix3a.inl
C++ Header | 119 lines | 77 code | 17 blank | 25 comment | 5 complexity | 8423d02c715f872316696d299e9ff13c MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llmatrix3a.inl
- * @brief LLMatrix3a inline definitions
- *
- * $LicenseInfo:firstyear=2010&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llmatrix3a.h"
- #include "m3math.h"
- inline LLMatrix3a::LLMatrix3a( const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2 )
- {
- setColumns( c0, c1, c2 );
- }
- inline void LLMatrix3a::loadu(const LLMatrix3& src)
- {
- mColumns[0].load3(src.mMatrix[0]);
- mColumns[1].load3(src.mMatrix[1]);
- mColumns[2].load3(src.mMatrix[2]);
- }
- inline void LLMatrix3a::setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
- {
- mColumns[0] = r0;
- mColumns[1] = r1;
- mColumns[2] = r2;
- setTranspose( *this );
- }
- inline void LLMatrix3a::setColumns(const LLVector4a& c0, const LLVector4a& c1, const LLVector4a& c2)
- {
- mColumns[0] = c0;
- mColumns[1] = c1;
- mColumns[2] = c2;
- }
- inline void LLMatrix3a::setTranspose(const LLMatrix3a& src)
- {
- const LLQuad srcCol0 = src.mColumns[0];
- const LLQuad srcCol1 = src.mColumns[1];
- const LLQuad unpacklo = _mm_unpacklo_ps( srcCol0, srcCol1 );
- mColumns[0] = _mm_movelh_ps( unpacklo, src.mColumns[2] );
- mColumns[1] = _mm_shuffle_ps( _mm_movehl_ps( srcCol0, unpacklo ), src.mColumns[2], _MM_SHUFFLE(0, 1, 1, 0) );
- mColumns[2] = _mm_shuffle_ps( _mm_unpackhi_ps( srcCol0, srcCol1 ), src.mColumns[2], _MM_SHUFFLE(0, 2, 1, 0) );
- }
- inline const LLVector4a& LLMatrix3a::getColumn(const U32 column) const
- {
- llassert( column < 3 );
- return mColumns[column];
- }
- inline void LLMatrix3a::setLerp(const LLMatrix3a& a, const LLMatrix3a& b, F32 w)
- {
- mColumns[0].setLerp( a.mColumns[0], b.mColumns[0], w );
- mColumns[1].setLerp( a.mColumns[1], b.mColumns[1], w );
- mColumns[2].setLerp( a.mColumns[2], b.mColumns[2], w );
- }
- inline LLBool32 LLMatrix3a::isFinite() const
- {
- return mColumns[0].isFinite3() && mColumns[1].isFinite3() && mColumns[2].isFinite3();
- }
- inline void LLMatrix3a::getDeterminant( LLVector4a& dest ) const
- {
- LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
- dest.setAllDot3( col1xcol2, mColumns[0] );
- }
- inline LLSimdScalar LLMatrix3a::getDeterminant() const
- {
- LLVector4a col1xcol2; col1xcol2.setCross3( mColumns[1], mColumns[2] );
- return col1xcol2.dot3( mColumns[0] );
- }
- inline bool LLMatrix3a::isApproximatelyEqual( const LLMatrix3a& rhs, F32 tolerance /*= F_APPROXIMATELY_ZERO*/ ) const
- {
- return rhs.getColumn(0).equals3(mColumns[0], tolerance)
- && rhs.getColumn(1).equals3(mColumns[1], tolerance)
- && rhs.getColumn(2).equals3(mColumns[2], tolerance);
- }
- inline const LLMatrix3a& LLMatrix3a::getIdentity()
- {
- extern const LLMatrix3a LL_M3A_IDENTITY;
- return LL_M3A_IDENTITY;
- }
- inline bool LLRotation::isOkRotation() const
- {
- LLMatrix3a transpose; transpose.setTranspose( *this );
- LLMatrix3a product; product.setMul( *this, transpose );
- LLSimdScalar detMinusOne = getDeterminant() - 1.f;
- return product.isApproximatelyEqual( LLMatrix3a::getIdentity() ) && (detMinusOne.getAbs() < F_APPROXIMATELY_ZERO);
- }