/indra/llmath/llline.h
C++ Header | 80 lines | 27 code | 15 blank | 38 comment | 0 complexity | 8dd7483cf06775bb2d539837efbe9eda MD5 | raw file
Possible License(s): LGPL-2.1
- // llline.h
- /**
- * @file llline.cpp
- * @author Andrew Meadows
- * @brief Simple line for computing nearest approach between two infinite lines
- *
- * $LicenseInfo:firstyear=2006&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LINE_H
- #define LL_LINE_H
- #include <iostream>
- #include "stdtypes.h"
- #include "v3math.h"
- const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f;
- class LLLine
- {
- public:
- LLLine();
- LLLine( const LLVector3& first_point, const LLVector3& second_point );
- virtual ~LLLine() {};
- void setPointDirection( const LLVector3& first_point, const LLVector3& second_point );
- void setPoints( const LLVector3& first_point, const LLVector3& second_point );
- bool intersects( const LLVector3& point, F32 radius = DEFAULT_INTERSECTION_ERROR ) const;
- // returns the point on this line that is closest to some_point
- LLVector3 nearestApproach( const LLVector3& some_point ) const;
- // returns the point on this line that is closest to other_line
- LLVector3 nearestApproach( const LLLine& other_line ) const;
- friend std::ostream& operator<<( std::ostream& output_stream, const LLLine& line );
- // returns 'true' if this line intersects the plane
- // on success stores the intersection point in 'result'
- bool intersectsPlane( LLVector3& result, const LLLine& plane ) const;
- // returns 'true' if planes intersect, and stores the result
- // the second and third arguments are treated as planes
- // where mPoint is on the plane and mDirection is the normal
- // result.mPoint will be the intersection line's closest approach
- // to first_plane.mPoint
- static bool getIntersectionBetweenTwoPlanes( LLLine& result, const LLLine& first_plane, const LLLine& second_plane );
- const LLVector3& getPoint() const { return mPoint; }
- const LLVector3& getDirection() const { return mDirection; }
- protected:
- // these are protected because some code assumes that the normal is
- // always correct and properly normalized.
- LLVector3 mPoint;
- LLVector3 mDirection;
- };
- #endif