/indra/llmath/llplane.h
C Header | 101 lines | 43 code | 20 blank | 38 comment | 0 complexity | a3b235ace7274b1058118e9cc4368fa2 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llplane.h
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLPLANE_H
- #define LL_LLPLANE_H
- #include "v3math.h"
- #include "v4math.h"
- // A simple way to specify a plane is to give its normal,
- // and it's nearest approach to the origin.
- //
- // Given the equation for a plane : A*x + B*y + C*z + D = 0
- // The plane normal = [A, B, C]
- // The closest approach = D / sqrt(A*A + B*B + C*C)
- class LLPlane
- {
- public:
-
- // Constructors
- LLPlane() {}; // no default constructor
- LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
- LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
- inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
-
- // Set
- inline void setVec(const LLVector3 &p0, const LLVector3 &n)
- {
- F32 d = -(p0 * n);
- setVec(n, d);
- }
- inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
- {
- LLVector3 u, v, w;
- u = p1 - p0;
- v = p2 - p0;
- w = u % v;
- w.normVec();
- F32 d = -(w * p0);
- setVec(w, d);
- }
-
- inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
-
- inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
-
- inline void set(const LLPlane& p2) { mV = p2.mV; }
-
- //
- F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
-
- inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); }
-
- // Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
- // the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
- inline F32 operator[](const S32 idx) const { return mV[idx]; }
-
- // preferable when index is known at compile time
- template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); }
-
- // reset the vector to 0, 0, 0, 1
- inline void clear() { mV.set(0, 0, 0, 1); }
-
- inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
-
- // Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
- inline U8 calcPlaneMask()
- {
- return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ;
- }
-
- private:
- LLVector4a mV;
- };
- #endif // LL_LLPLANE_H