/indra/llmath/v3color.h
C Header | 461 lines | 352 code | 74 blank | 35 comment | 18 complexity | dd53a09c7f6c91bb931c20620a4348c4 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file v3color.h
- * @brief LLColor3 class header file.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_V3COLOR_H
- #define LL_V3COLOR_H
- class LLColor4;
- class LLVector4;
- #include "llerror.h"
- #include "llmath.h"
- #include "llsd.h"
- // LLColor3 = |r g b|
- static const U32 LENGTHOFCOLOR3 = 3;
- class LLColor3
- {
- public:
- F32 mV[LENGTHOFCOLOR3];
- static LLColor3 white;
- static LLColor3 black;
- static LLColor3 grey;
- public:
- LLColor3(); // Initializes LLColor3 to (0, 0, 0)
- LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b)
- LLColor3(const F32 *vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2])
- LLColor3(const char *color_string); // html format color ie "#FFDDEE"
- explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion
- explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion
- LLColor3(const LLSD& sd);
-
- LLSD getValue() const
- {
- LLSD ret;
- ret[0] = mV[0];
- ret[1] = mV[1];
- ret[2] = mV[2];
- return ret;
- }
- void setValue(const LLSD& sd)
- {
- mV[0] = (F32) sd[0].asReal();;
- mV[1] = (F32) sd[1].asReal();;
- mV[2] = (F32) sd[2].asReal();;
- }
- void setHSL(F32 hue, F32 saturation, F32 luminance);
- void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
-
- const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0)
- const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0)
-
- const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated
- const LLColor3& setVec(const LLColor3 &vec); // deprecated
- const LLColor3& setVec(const F32 *vec); // deprecated
- const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z)
- const LLColor3& set(const LLColor3 &vec); // Sets LLColor3 to vec
- const LLColor3& set(const F32 *vec); // Sets LLColor3 to vec
- F32 magVec() const; // deprecated
- F32 magVecSquared() const; // deprecated
- F32 normVec(); // deprecated
- F32 length() const; // Returns magnitude of LLColor3
- F32 lengthSquared() const; // Returns magnitude squared of LLColor3
- F32 normalize(); // Normalizes and returns the magnitude of LLColor3
- F32 brightness() const; // Returns brightness of LLColor3
- const LLColor3& operator=(const LLColor4 &a);
-
- friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a
- friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b
- friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b
- friend const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b); // Return vector a + b
- friend const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b); // Return vector a minus b
- friend const LLColor3& operator*=(LLColor3 &a, const LLColor3 &b);
- friend LLColor3 operator*(const LLColor3 &a, const LLColor3 &b); // Return component wise a * b
- friend LLColor3 operator*(const LLColor3 &a, F32 k); // Return a times scaler k
- friend LLColor3 operator*(F32 k, const LLColor3 &a); // Return a times scaler k
- friend bool operator==(const LLColor3 &a, const LLColor3 &b); // Return a == b
- friend bool operator!=(const LLColor3 &a, const LLColor3 &b); // Return a != b
- friend const LLColor3& operator*=(LLColor3 &a, F32 k); // Return a times scaler k
- friend LLColor3 operator-(const LLColor3 &a); // Return vector 1-rgb (inverse)
- inline void clamp();
- inline void exp(); // Do an exponential on the color
- };
- LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u);
- void LLColor3::clamp()
- {
- // Clamp the color...
- if (mV[0] < 0.f)
- {
- mV[0] = 0.f;
- }
- else if (mV[0] > 1.f)
- {
- mV[0] = 1.f;
- }
- if (mV[1] < 0.f)
- {
- mV[1] = 0.f;
- }
- else if (mV[1] > 1.f)
- {
- mV[1] = 1.f;
- }
- if (mV[2] < 0.f)
- {
- mV[2] = 0.f;
- }
- else if (mV[2] > 1.f)
- {
- mV[2] = 1.f;
- }
- }
- // Non-member functions
- F32 distVec(const LLColor3 &a, const LLColor3 &b); // Returns distance between a and b
- F32 distVec_squared(const LLColor3 &a, const LLColor3 &b);// Returns distance squared between a and b
- inline LLColor3::LLColor3(void)
- {
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
- }
- inline LLColor3::LLColor3(F32 r, F32 g, F32 b)
- {
- mV[VX] = r;
- mV[VY] = g;
- mV[VZ] = b;
- }
- inline LLColor3::LLColor3(const F32 *vec)
- {
- mV[VX] = vec[VX];
- mV[VY] = vec[VY];
- mV[VZ] = vec[VZ];
- }
- #if LL_WINDOWS
- # pragma warning( disable : 4996 ) // strncpy teh sux0r
- #endif
- inline LLColor3::LLColor3(const char* color_string) // takes a string of format "RRGGBB" where RR is hex 00..FF
- {
- if (strlen(color_string) < 6) /* Flawfinder: ignore */
- {
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
- return;
- }
- char tempstr[7];
- strncpy(tempstr,color_string,6); /* Flawfinder: ignore */
- tempstr[6] = '\0';
- mV[VZ] = (F32)strtol(&tempstr[4],NULL,16)/255.f;
- tempstr[4] = '\0';
- mV[VY] = (F32)strtol(&tempstr[2],NULL,16)/255.f;
- tempstr[2] = '\0';
- mV[VX] = (F32)strtol(&tempstr[0],NULL,16)/255.f;
- }
- inline const LLColor3& LLColor3::setToBlack(void)
- {
- mV[0] = 0.f;
- mV[1] = 0.f;
- mV[2] = 0.f;
- return (*this);
- }
- inline const LLColor3& LLColor3::setToWhite(void)
- {
- mV[0] = 1.f;
- mV[1] = 1.f;
- mV[2] = 1.f;
- return (*this);
- }
- inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b)
- {
- mV[0] = r;
- mV[1] = g;
- mV[2] = b;
- return (*this);
- }
- inline const LLColor3& LLColor3::set(const LLColor3 &vec)
- {
- mV[0] = vec.mV[0];
- mV[1] = vec.mV[1];
- mV[2] = vec.mV[2];
- return (*this);
- }
- inline const LLColor3& LLColor3::set(const F32 *vec)
- {
- mV[0] = vec[0];
- mV[1] = vec[1];
- mV[2] = vec[2];
- return (*this);
- }
- // deprecated
- inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b)
- {
- mV[0] = r;
- mV[1] = g;
- mV[2] = b;
- return (*this);
- }
- // deprecated
- inline const LLColor3& LLColor3::setVec(const LLColor3 &vec)
- {
- mV[0] = vec.mV[0];
- mV[1] = vec.mV[1];
- mV[2] = vec.mV[2];
- return (*this);
- }
- // deprecated
- inline const LLColor3& LLColor3::setVec(const F32 *vec)
- {
- mV[0] = vec[0];
- mV[1] = vec[1];
- mV[2] = vec[2];
- return (*this);
- }
- inline F32 LLColor3::brightness(void) const
- {
- return (mV[0] + mV[1] + mV[2]) / 3.0f;
- }
- inline F32 LLColor3::length(void) const
- {
- return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
- }
- inline F32 LLColor3::lengthSquared(void) const
- {
- return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
- }
- inline F32 LLColor3::normalize(void)
- {
- F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
- F32 oomag;
- if (mag)
- {
- oomag = 1.f/mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- mV[2] *= oomag;
- }
- return (mag);
- }
- // deprecated
- inline F32 LLColor3::magVec(void) const
- {
- return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
- }
- // deprecated
- inline F32 LLColor3::magVecSquared(void) const
- {
- return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
- }
- // deprecated
- inline F32 LLColor3::normVec(void)
- {
- F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
- F32 oomag;
- if (mag)
- {
- oomag = 1.f/mag;
- mV[0] *= oomag;
- mV[1] *= oomag;
- mV[2] *= oomag;
- }
- return (mag);
- }
- inline void LLColor3::exp()
- {
- #if 0
- mV[0] = ::exp(mV[0]);
- mV[1] = ::exp(mV[1]);
- mV[2] = ::exp(mV[2]);
- #else
- mV[0] = (F32)LL_FAST_EXP(mV[0]);
- mV[1] = (F32)LL_FAST_EXP(mV[1]);
- mV[2] = (F32)LL_FAST_EXP(mV[2]);
- #endif
- }
- inline LLColor3 operator+(const LLColor3 &a, const LLColor3 &b)
- {
- return LLColor3(
- a.mV[0] + b.mV[0],
- a.mV[1] + b.mV[1],
- a.mV[2] + b.mV[2]);
- }
- inline LLColor3 operator-(const LLColor3 &a, const LLColor3 &b)
- {
- return LLColor3(
- a.mV[0] - b.mV[0],
- a.mV[1] - b.mV[1],
- a.mV[2] - b.mV[2]);
- }
- inline LLColor3 operator*(const LLColor3 &a, const LLColor3 &b)
- {
- return LLColor3(
- a.mV[0] * b.mV[0],
- a.mV[1] * b.mV[1],
- a.mV[2] * b.mV[2]);
- }
- inline LLColor3 operator*(const LLColor3 &a, F32 k)
- {
- return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k );
- }
- inline LLColor3 operator*(F32 k, const LLColor3 &a)
- {
- return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k );
- }
- inline bool operator==(const LLColor3 &a, const LLColor3 &b)
- {
- return ( (a.mV[0] == b.mV[0])
- &&(a.mV[1] == b.mV[1])
- &&(a.mV[2] == b.mV[2]));
- }
- inline bool operator!=(const LLColor3 &a, const LLColor3 &b)
- {
- return ( (a.mV[0] != b.mV[0])
- ||(a.mV[1] != b.mV[1])
- ||(a.mV[2] != b.mV[2]));
- }
- inline const LLColor3 &operator*=(LLColor3 &a, const LLColor3 &b)
- {
- a.mV[0] *= b.mV[0];
- a.mV[1] *= b.mV[1];
- a.mV[2] *= b.mV[2];
- return a;
- }
- inline const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b)
- {
- a.mV[0] += b.mV[0];
- a.mV[1] += b.mV[1];
- a.mV[2] += b.mV[2];
- return a;
- }
- inline const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b)
- {
- a.mV[0] -= b.mV[0];
- a.mV[1] -= b.mV[1];
- a.mV[2] -= b.mV[2];
- return a;
- }
- inline const LLColor3& operator*=(LLColor3 &a, F32 k)
- {
- a.mV[0] *= k;
- a.mV[1] *= k;
- a.mV[2] *= k;
- return a;
- }
- inline LLColor3 operator-(const LLColor3 &a)
- {
- return LLColor3(
- 1.f - a.mV[0],
- 1.f - a.mV[1],
- 1.f - a.mV[2] );
- }
- // Non-member functions
- inline F32 distVec(const LLColor3 &a, const LLColor3 &b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- F32 z = a.mV[2] - b.mV[2];
- return (F32) sqrt( x*x + y*y + z*z );
- }
- inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- F32 z = a.mV[2] - b.mV[2];
- return x*x + y*y + z*z;
- }
- inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u)
- {
- return LLColor3(
- a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
- a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u,
- a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u);
- }
- #endif