/indra/llmath/v2math.cpp
C++ | 126 lines | 76 code | 20 blank | 30 comment | 3 complexity | 89109fcf64fea7eee0b46a5511af5f8f MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file v2math.cpp
- * @brief LLVector2 class implementation.
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- //#include "vmath.h"
- #include "v2math.h"
- #include "v3math.h"
- #include "v4math.h"
- #include "m4math.h"
- #include "m3math.h"
- #include "llquaternion.h"
- // LLVector2
- LLVector2 LLVector2::zero(0,0);
- // Non-member functions
- // Sets all values to absolute value of their original values
- // Returns TRUE if data changed
- BOOL LLVector2::abs()
- {
- BOOL ret = FALSE;
- if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = TRUE; }
- if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = TRUE; }
-
- return ret;
- }
- F32 angle_between(const LLVector2& a, const LLVector2& b)
- {
- LLVector2 an = a;
- LLVector2 bn = b;
- an.normVec();
- bn.normVec();
- F32 cosine = an * bn;
- F32 angle = (cosine >= 1.0f) ? 0.0f :
- (cosine <= -1.0f) ? F_PI :
- acos(cosine);
- return angle;
- }
- BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, float epsilon)
- {
- LLVector2 an = a;
- LLVector2 bn = b;
- an.normVec();
- bn.normVec();
- F32 dot = an * bn;
- if ( (1.0f - fabs(dot)) < epsilon)
- {
- return TRUE;
- }
- return FALSE;
- }
- F32 dist_vec(const LLVector2 &a, const LLVector2 &b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- return (F32) sqrt( x*x + y*y );
- }
- F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- return x*x + y*y;
- }
- F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b)
- {
- F32 x = a.mV[0] - b.mV[0];
- F32 y = a.mV[1] - b.mV[1];
- return x*x + y*y;
- }
- LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
- {
- return LLVector2(
- a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
- a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u );
- }
- LLSD LLVector2::getValue() const
- {
- LLSD ret;
- ret[0] = mV[0];
- ret[1] = mV[1];
- return ret;
- }
- void LLVector2::setValue(LLSD& sd)
- {
- mV[0] = (F32) sd[0].asReal();
- mV[1] = (F32) sd[1].asReal();
- }