/indra/llmessage/llvehicleparams.h
C++ Header | 123 lines | 64 code | 20 blank | 39 comment | 0 complexity | 13cb66e3e5bcf549839c8828a0a1d9e0 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llvehicleparams.h
- * @brief For parameter names that must be shared between the
- * scripting language and the LLVehicleAction class on the simulator.
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_VEHICLE_PARAMS_H
- #define LL_VEHICLE_PARAMS_H
- /**
- * The idea is that the various parameters that control vehicle
- * behavior can be tweeked by name using general-purpose script calls.
- */
- typedef enum e_vehicle_param
- {
- VEHICLE_TYPE_NONE, // TYPE_0
- VEHICLE_TYPE_SLED,
- VEHICLE_TYPE_CAR,
- VEHICLE_TYPE_BOAT,
- VEHICLE_TYPE_AIRPLANE,
- VEHICLE_TYPE_BALLOON, // TYPE_5
- VEHICLE_TYPE_6,
- VEHICLE_TYPE_7,
- VEHICLE_TYPE_8,
- VEHICLE_TYPE_9,
- VEHICLE_TYPE_10,
- VEHICLE_TYPE_11,
- VEHICLE_TYPE_12,
- VEHICLE_TYPE_13,
- VEHICLE_TYPE_14,
- VEHICLE_TYPE_15,
- // vector parameters
- VEHICLE_LINEAR_FRICTION_TIMESCALE,
- VEHICLE_ANGULAR_FRICTION_TIMESCALE,
- VEHICLE_LINEAR_MOTOR_DIRECTION,
- VEHICLE_ANGULAR_MOTOR_DIRECTION,
- VEHICLE_LINEAR_MOTOR_OFFSET,
- VEHICLE_VECTOR_PARAM_5,
- VEHICLE_VECTOR_PARAM_6,
- VEHICLE_VECTOR_PARAM_7,
- // floating point parameters
- VEHICLE_HOVER_HEIGHT,
- VEHICLE_HOVER_EFFICIENCY,
- VEHICLE_HOVER_TIMESCALE,
- VEHICLE_BUOYANCY,
- VEHICLE_LINEAR_DEFLECTION_EFFICIENCY,
- VEHICLE_LINEAR_DEFLECTION_TIMESCALE,
- VEHICLE_LINEAR_MOTOR_TIMESCALE,
- VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE,
- VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY,
- VEHICLE_ANGULAR_DEFLECTION_TIMESCALE,
- VEHICLE_ANGULAR_MOTOR_TIMESCALE,
- VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE,
- VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY,
- VEHICLE_VERTICAL_ATTRACTION_TIMESCALE,
- VEHICLE_BANKING_EFFICIENCY,
- VEHICLE_BANKING_MIX,
- VEHICLE_BANKING_TIMESCALE,
- VEHICLE_FLOAT_PARAM_17,
- VEHICLE_FLOAT_PARAM_18,
- VEHICLE_FLOAT_PARAM_19,
- // rotation parameters
- VEHICLE_REFERENCE_FRAME,
- VEHICLE_ROTATION_PARAM_1,
- VEHICLE_ROTATION_PARAM_2,
- VEHICLE_ROTATION_PARAM_3,
- } EVehicleParam;
- // some flags that effect how the vehicle moves
- // zeros world-z component of linear deflection
- const U32 VEHICLE_FLAG_NO_DEFLECTION_UP = 1 << 0;
- // spring-loads roll only
- const U32 VEHICLE_FLAG_LIMIT_ROLL_ONLY = 1 << 1;
- // hover flags
- const U32 VEHICLE_FLAG_HOVER_WATER_ONLY = 1 << 2;
- const U32 VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 1 << 3;
- const U32 VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 1 << 4;
- const U32 VEHICLE_FLAG_HOVER_UP_ONLY = 1 << 5;
- // caps world-z component of linear motor to prevent
- // climbing up into the sky
- const U32 VEHICLE_FLAG_LIMIT_MOTOR_UP = 1 << 6;
- const U32 VEHICLE_FLAG_MOUSELOOK_STEER = 1 << 7;
- const U32 VEHICLE_FLAG_MOUSELOOK_BANK = 1 << 8;
- const U32 VEHICLE_FLAG_CAMERA_DECOUPLED = 1 << 9;
- #endif