/indra/llmessage/llregionhandle.h
C++ Header | 126 lines | 79 code | 14 blank | 33 comment | 2 complexity | fc2b28011e94195051206edd881810dc MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llregionhandle.h
- * @brief Routines for converting positions to/from region handles.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLREGIONHANDLE_H
- #define LL_LLREGIONHANDLE_H
- #include "indra_constants.h"
- #include "v3math.h"
- #include "v3dmath.h"
- inline U64 to_region_handle(const U32 x_origin, const U32 y_origin)
- {
- U64 region_handle;
- region_handle = ((U64)x_origin) << 32;
- region_handle |= (U64) y_origin;
- return region_handle;
- }
- inline U64 to_region_handle(const LLVector3d& pos_global)
- {
- U32 global_x = (U32)pos_global.mdV[VX];
- global_x -= global_x % 256;
- U32 global_y = (U32)pos_global.mdV[VY];
- global_y -= global_y % 256;
- return to_region_handle(global_x, global_y);
- }
- inline U64 to_region_handle_global(const F32 x_global, const F32 y_global)
- {
- // Round down to the nearest origin
- U32 x_origin = (U32)x_global;
- x_origin -= x_origin % REGION_WIDTH_U32;
- U32 y_origin = (U32)y_global;
- y_origin -= y_origin % REGION_WIDTH_U32;
- U64 region_handle;
- region_handle = ((U64)x_origin) << 32;
- region_handle |= (U64) y_origin;
- return region_handle;
- }
- inline BOOL to_region_handle(const F32 x_pos, const F32 y_pos, U64 *region_handle)
- {
- U32 x_int, y_int;
- if (x_pos < 0.f)
- {
- // llwarns << "to_region_handle:Clamping negative x position " << x_pos << " to zero!" << llendl;
- return FALSE;
- }
- else
- {
- x_int = (U32)llround(x_pos);
- }
- if (y_pos < 0.f)
- {
- // llwarns << "to_region_handle:Clamping negative y position " << y_pos << " to zero!" << llendl;
- return FALSE;
- }
- else
- {
- y_int = (U32)llround(y_pos);
- }
- *region_handle = to_region_handle(x_int, y_int);
- return TRUE;
- }
- // stuff the word-frame XY location of sim's SouthWest corner in x_pos, y_pos
- inline void from_region_handle(const U64 ®ion_handle, F32 *x_pos, F32 *y_pos)
- {
- *x_pos = (F32)((U32)(region_handle >> 32));
- *y_pos = (F32)((U32)(region_handle & 0xFFFFFFFF));
- }
- // stuff the word-frame XY location of sim's SouthWest corner in x_pos, y_pos
- inline void from_region_handle(const U64 ®ion_handle, U32 *x_pos, U32 *y_pos)
- {
- *x_pos = ((U32)(region_handle >> 32));
- *y_pos = ((U32)(region_handle & 0xFFFFFFFF));
- }
- // return the word-frame XY location of sim's SouthWest corner in LLVector3d
- inline LLVector3d from_region_handle(const U64 ®ion_handle)
- {
- return LLVector3d(((U32)(region_handle >> 32)), (U32)(region_handle & 0xFFFFFFFF), 0.f);
- }
- // grid-based region handle encoding. pass in a grid position
- // (eg: 1000,1000) and this will return the region handle.
- inline U64 grid_to_region_handle(const U32 grid_x, const U32 grid_y)
- {
- return to_region_handle(grid_x * REGION_WIDTH_UNITS,
- grid_y * REGION_WIDTH_UNITS);
- }
- inline void grid_from_region_handle(const U64& region_handle, U32* grid_x, U32* grid_y)
- {
- from_region_handle(region_handle, grid_x, grid_y);
- *grid_x /= REGION_WIDTH_UNITS;
- *grid_y /= REGION_WIDTH_UNITS;
- }
-
- #endif