/indra/llmessage/llregionflags.h
https://bitbucket.org/lindenlab/viewer-beta/ · C++ Header · 171 lines · 87 code · 36 blank · 48 comment · 3 complexity · 8b1442795cf50091fb7d5b2cc8c910da MD5 · raw file
- /**
- * @file llregionflags.h
- * @brief Flags that are sent in the statistics message region_flags field.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLREGIONFLAGS_H
- #define LL_LLREGIONFLAGS_H
- // Can you be hurt here? Should health be on?
- const U32 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
- // Can you make landmarks here?
- const U32 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
- // Do we reset the home position when someone teleports away from here?
- const U32 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
- // Do we reset the home position when someone teleports away from here?
- const U32 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
- // Does the sun move?
- const U32 REGION_FLAGS_SUN_FIXED = (1 << 4);
- // Can't change the terrain heightfield, even on owned parcels,
- // but can plant trees and grass.
- const U32 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
- // Can't release, sell, or buy land.
- const U32 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
- // All content wiped once per night
- const U32 REGION_FLAGS_SANDBOX = (1 << 8);
- const U32 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
- const U32 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
- const U32 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
- const U32 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
- const U32 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_OBJECT = (1 << 16);
- const U32 REGION_FLAGS_ALLOW_RETURN_ENCROACHING_ESTATE_OBJECT = (1 << 17);
- const U32 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
- // Is flight allowed?
- const U32 REGION_FLAGS_BLOCK_FLY = (1 << 19);
- // Is direct teleport (p2p) allowed?
- const U32 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
- // Is there an administrative override on scripts in the region at the
- // moment. This is the similar skip scripts, except this flag is
- // presisted in the database on an estate level.
- const U32 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
- const U32 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
- const U32 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
- const U32 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
- const U32 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
- const U32 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
- const U32 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
- const U32 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
- REGION_FLAGS_ALLOW_SET_HOME |
- REGION_FLAGS_ALLOW_PARCEL_CHANGES |
- REGION_FLAGS_ALLOW_VOICE;
- const U32 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
- const U32 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
- | REGION_FLAGS_ALLOW_SET_HOME;
- const U32 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
- | REGION_FLAGS_SUN_FIXED
- | REGION_FLAGS_DENY_ANONYMOUS
- | REGION_FLAGS_DENY_AGEUNVERIFIED;
- inline BOOL is_prelude( U32 flags )
- {
- // definition of prelude does not depend on fixed-sun
- return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET)
- && 0 != (flags & REGION_FLAGS_PRELUDE_SET);
- }
- inline U32 set_prelude_flags(U32 flags)
- {
- // also set the sun-fixed flag
- return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
- | (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
- }
- inline U32 unset_prelude_flags(U32 flags)
- {
- // also unset the fixed-sun flag
- return ((flags | REGION_FLAGS_PRELUDE_UNSET)
- & ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
- }
- // estate constants. Need to match first few etries in indra.estate table.
- const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
- const U32 ESTATE_MAINLAND = 1;
- const U32 ESTATE_ORIENTATION = 2;
- const U32 ESTATE_INTERNAL = 3;
- const U32 ESTATE_SHOWCASE = 4;
- const U32 ESTATE_TEEN = 5;
- const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
- // for EstateOwnerRequest, setaccess message
- const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
- const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
- const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
- const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
- //maximum number of access list entries we can fit in one packet
- const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
- // for reply to "getinfo", don't need to forward to all sims in estate
- const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
- const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
- | ESTATE_ACCESS_ALLOWED_GROUPS
- | ESTATE_ACCESS_BANNED_AGENTS
- | ESTATE_ACCESS_MANAGERS;
- // for EstateOwnerRequest, estateaccessdelta message
- const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1 << 0;
- const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1 << 1;
- const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1 << 2;
- const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1 << 3;
- const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1 << 4;
- const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1 << 5;
- const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1 << 6;
- const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1 << 7;
- const U32 ESTATE_ACCESS_MANAGER_ADD = 1 << 8;
- const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1 << 9;
- const U32 ESTATE_ACCESS_NO_REPLY = 1 << 10;
- const S32 ESTATE_MAX_MANAGERS = 10;
- const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access, banned
- const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
- // 'Sim Wide Delete' flags
- const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
- const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
- const U32 SWD_SCRIPTED_ONLY = (1 << 2);
- #endif