/indra/llaudio/llaudioengine_openal.h
C++ Header | 108 lines | 62 code | 19 blank | 27 comment | 0 complexity | 2e998688e3d774ca1334e8f5e10ce979 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file audioengine_openal.cpp
- * @brief implementation of audio engine using OpenAL
- * support as a OpenAL 3D implementation
- *
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_AUDIOENGINE_OPENAL_H
- #define LL_AUDIOENGINE_OPENAL_H
- #include "llaudioengine.h"
- #include "lllistener_openal.h"
- #include "llwindgen.h"
- class LLAudioEngine_OpenAL : public LLAudioEngine
- {
- public:
- LLAudioEngine_OpenAL();
- virtual ~LLAudioEngine_OpenAL();
- virtual bool init(const S32 num_channels, void *user_data);
- virtual std::string getDriverName(bool verbose);
- virtual void allocateListener();
- virtual void shutdown();
- void setInternalGain(F32 gain);
- LLAudioBuffer* createBuffer();
- LLAudioChannel* createChannel();
- /*virtual*/ bool initWind();
- /*virtual*/ void cleanupWind();
- /*virtual*/ void updateWind(LLVector3 direction, F32 camera_altitude);
- private:
- void * windDSP(void *newbuffer, int length);
- typedef S16 WIND_SAMPLE_T;
- LLWindGen<WIND_SAMPLE_T> *mWindGen;
- S16 *mWindBuf;
- U32 mWindBufFreq;
- U32 mWindBufSamples;
- U32 mWindBufBytes;
- ALuint mWindSource;
- int mNumEmptyWindALBuffers;
- static const int MAX_NUM_WIND_BUFFERS = 80;
- static const float WIND_BUFFER_SIZE_SEC; // 1/20th sec
- };
- class LLAudioChannelOpenAL : public LLAudioChannel
- {
- public:
- LLAudioChannelOpenAL();
- virtual ~LLAudioChannelOpenAL();
- protected:
- /*virtual*/ void play();
- /*virtual*/ void playSynced(LLAudioChannel *channelp);
- /*virtual*/ void cleanup();
- /*virtual*/ bool isPlaying();
- /*virtual*/ bool updateBuffer();
- /*virtual*/ void update3DPosition();
- /*virtual*/ void updateLoop();
- ALuint mALSource;
- ALint mLastSamplePos;
- };
- class LLAudioBufferOpenAL : public LLAudioBuffer{
- public:
- LLAudioBufferOpenAL();
- virtual ~LLAudioBufferOpenAL();
- bool loadWAV(const std::string& filename);
- U32 getLength();
- friend class LLAudioChannelOpenAL;
- protected:
- void cleanup();
- ALuint getBuffer() {return mALBuffer;}
- ALuint mALBuffer;
- };
- #endif