/indra/llaudio/lllistener_fmod.cpp
C++ | 125 lines | 60 code | 24 blank | 41 comment | 0 complexity | 314d5fbb155cf28037884fb8c3e1c928 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file listener_fmod.cpp
- * @brief implementation of LISTENER class abstracting the audio
- * support as a FMOD 3D implementation (windows only)
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llaudioengine.h"
- #include "lllistener_fmod.h"
- #include "fmod.h"
- //-----------------------------------------------------------------------
- // constructor
- //-----------------------------------------------------------------------
- LLListener_FMOD::LLListener_FMOD()
- {
- init();
- }
- //-----------------------------------------------------------------------
- LLListener_FMOD::~LLListener_FMOD()
- {
- }
- //-----------------------------------------------------------------------
- void LLListener_FMOD::init(void)
- {
- // do inherited
- LLListener::init();
- mDopplerFactor = 1.0f;
- mRolloffFactor = 1.0f;
- }
- //-----------------------------------------------------------------------
- void LLListener_FMOD::translate(LLVector3 offset)
- {
- LLListener::translate(offset);
- FSOUND_3D_Listener_SetAttributes(mPosition.mV, NULL, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]);
- }
- //-----------------------------------------------------------------------
- void LLListener_FMOD::setPosition(LLVector3 pos)
- {
- LLListener::setPosition(pos);
- FSOUND_3D_Listener_SetAttributes(pos.mV, NULL, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]);
- }
- //-----------------------------------------------------------------------
- void LLListener_FMOD::setVelocity(LLVector3 vel)
- {
- LLListener::setVelocity(vel);
- FSOUND_3D_Listener_SetAttributes(NULL, vel.mV, mListenAt.mV[0],mListenAt.mV[1],mListenAt.mV[2], mListenUp.mV[0],mListenUp.mV[1],mListenUp.mV[2]);
- }
- //-----------------------------------------------------------------------
- void LLListener_FMOD::orient(LLVector3 up, LLVector3 at)
- {
- LLListener::orient(up, at);
- // Welcome to the transition between right and left
- // (coordinate systems, that is)
- // Leaving the at vector alone results in a L/R reversal
- // since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed
- at = -at;
- FSOUND_3D_Listener_SetAttributes(NULL, NULL, at.mV[0],at.mV[1],at.mV[2], up.mV[0],up.mV[1],up.mV[2]);
- }
- //-----------------------------------------------------------------------
- void LLListener_FMOD::commitDeferredChanges()
- {
- FSOUND_Update();
- }
- void LLListener_FMOD::setRolloffFactor(F32 factor)
- {
- mRolloffFactor = factor;
- FSOUND_3D_SetRolloffFactor(factor);
- }
- F32 LLListener_FMOD::getRolloffFactor()
- {
- return mRolloffFactor;
- }
- void LLListener_FMOD::setDopplerFactor(F32 factor)
- {
- mDopplerFactor = factor;
- FSOUND_3D_SetDopplerFactor(factor);
- }
- F32 LLListener_FMOD::getDopplerFactor()
- {
- return mDopplerFactor;
- }