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/indra/llcommon/llmemtype.cpp

https://bitbucket.org/lindenlab/viewer-beta/
C++ | 232 lines | 170 code | 36 blank | 26 comment | 2 complexity | 2eb7276f0c4b123c24f101c2e9f453cb MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file llmemtype.cpp
  3. * @brief Simple memory allocation/deallocation tracking stuff here
  4. *
  5. * $LicenseInfo:firstyear=2002&license=viewerlgpl$
  6. * Second Life Viewer Source Code
  7. * Copyright (C) 2010, Linden Research, Inc.
  8. *
  9. * This library is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation;
  12. * version 2.1 of the License only.
  13. *
  14. * This library is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with this library; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. *
  23. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  24. * $/LicenseInfo$
  25. */
  26. #include "llmemtype.h"
  27. #include "llallocator.h"
  28. std::vector<char const *> LLMemType::DeclareMemType::mNameList;
  29. LLMemType::DeclareMemType LLMemType::MTYPE_INIT("Init");
  30. LLMemType::DeclareMemType LLMemType::MTYPE_STARTUP("Startup");
  31. LLMemType::DeclareMemType LLMemType::MTYPE_MAIN("Main");
  32. LLMemType::DeclareMemType LLMemType::MTYPE_FRAME("Frame");
  33. LLMemType::DeclareMemType LLMemType::MTYPE_GATHER_INPUT("GatherInput");
  34. LLMemType::DeclareMemType LLMemType::MTYPE_JOY_KEY("JoyKey");
  35. LLMemType::DeclareMemType LLMemType::MTYPE_IDLE("Idle");
  36. LLMemType::DeclareMemType LLMemType::MTYPE_IDLE_PUMP("IdlePump");
  37. LLMemType::DeclareMemType LLMemType::MTYPE_IDLE_NETWORK("IdleNetwork");
  38. LLMemType::DeclareMemType LLMemType::MTYPE_IDLE_UPDATE_REGIONS("IdleUpdateRegions");
  39. LLMemType::DeclareMemType LLMemType::MTYPE_IDLE_UPDATE_VIEWER_REGION("IdleUpdateViewerRegion");
  40. LLMemType::DeclareMemType LLMemType::MTYPE_IDLE_UPDATE_SURFACE("IdleUpdateSurface");
  41. LLMemType::DeclareMemType LLMemType::MTYPE_IDLE_UPDATE_PARCEL_OVERLAY("IdleUpdateParcelOverlay");
  42. LLMemType::DeclareMemType LLMemType::MTYPE_IDLE_AUDIO("IdleAudio");
  43. LLMemType::DeclareMemType LLMemType::MTYPE_CACHE_PROCESS_PENDING("CacheProcessPending");
  44. LLMemType::DeclareMemType LLMemType::MTYPE_CACHE_PROCESS_PENDING_ASKS("CacheProcessPendingAsks");
  45. LLMemType::DeclareMemType LLMemType::MTYPE_CACHE_PROCESS_PENDING_REPLIES("CacheProcessPendingReplies");
  46. LLMemType::DeclareMemType LLMemType::MTYPE_MESSAGE_CHECK_ALL("MessageCheckAll");
  47. LLMemType::DeclareMemType LLMemType::MTYPE_MESSAGE_PROCESS_ACKS("MessageProcessAcks");
  48. LLMemType::DeclareMemType LLMemType::MTYPE_RENDER("Render");
  49. LLMemType::DeclareMemType LLMemType::MTYPE_SLEEP("Sleep");
  50. LLMemType::DeclareMemType LLMemType::MTYPE_NETWORK("Network");
  51. LLMemType::DeclareMemType LLMemType::MTYPE_PHYSICS("Physics");
  52. LLMemType::DeclareMemType LLMemType::MTYPE_INTERESTLIST("InterestList");
  53. LLMemType::DeclareMemType LLMemType::MTYPE_IMAGEBASE("ImageBase");
  54. LLMemType::DeclareMemType LLMemType::MTYPE_IMAGERAW("ImageRaw");
  55. LLMemType::DeclareMemType LLMemType::MTYPE_IMAGEFORMATTED("ImageFormatted");
  56. LLMemType::DeclareMemType LLMemType::MTYPE_APPFMTIMAGE("AppFmtImage");
  57. LLMemType::DeclareMemType LLMemType::MTYPE_APPRAWIMAGE("AppRawImage");
  58. LLMemType::DeclareMemType LLMemType::MTYPE_APPAUXRAWIMAGE("AppAuxRawImage");
  59. LLMemType::DeclareMemType LLMemType::MTYPE_DRAWABLE("Drawable");
  60. LLMemType::DeclareMemType LLMemType::MTYPE_OBJECT("Object");
  61. LLMemType::DeclareMemType LLMemType::MTYPE_OBJECT_PROCESS_UPDATE("ObjectProcessUpdate");
  62. LLMemType::DeclareMemType LLMemType::MTYPE_OBJECT_PROCESS_UPDATE_CORE("ObjectProcessUpdateCore");
  63. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY("Display");
  64. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_UPDATE("DisplayUpdate");
  65. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA("DisplayUpdateCam");
  66. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_UPDATE_GEOM("DisplayUpdateGeom");
  67. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_SWAP("DisplaySwap");
  68. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_UPDATE_HUD("DisplayUpdateHud");
  69. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_GEN_REFLECTION("DisplayGenRefl");
  70. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE("DisplayImageUpdate");
  71. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_STATE_SORT("DisplayStateSort");
  72. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_SKY("DisplaySky");
  73. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_RENDER_GEOM("DisplayRenderGeom");
  74. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_RENDER_FLUSH("DisplayRenderFlush");
  75. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_RENDER_UI("DisplayRenderUI");
  76. LLMemType::DeclareMemType LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS("DisplayRenderAttach");
  77. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_DATA("VertexData");
  78. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_CONSTRUCTOR("VertexConstr");
  79. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_DESTRUCTOR("VertexDestr");
  80. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_CREATE_VERTICES("VertexCreateVerts");
  81. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_CREATE_INDICES("VertexCreateIndices");
  82. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_DESTROY_BUFFER("VertexDestroyBuff");
  83. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_DESTROY_INDICES("VertexDestroyIndices");
  84. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_UPDATE_VERTS("VertexUpdateVerts");
  85. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_UPDATE_INDICES("VertexUpdateIndices");
  86. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER("VertexAllocateBuffer");
  87. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_RESIZE_BUFFER("VertexResizeBuffer");
  88. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_MAP_BUFFER("VertexMapBuffer");
  89. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES("VertexMapBufferVerts");
  90. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES("VertexMapBufferIndices");
  91. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_UNMAP_BUFFER("VertexUnmapBuffer");
  92. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_SET_STRIDE("VertexSetStride");
  93. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_SET_BUFFER("VertexSetBuffer");
  94. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER("VertexSetupVertBuff");
  95. LLMemType::DeclareMemType LLMemType::MTYPE_VERTEX_CLEANUP_CLASS("VertexCleanupClass");
  96. LLMemType::DeclareMemType LLMemType::MTYPE_SPACE_PARTITION("SpacePartition");
  97. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE("Pipeline");
  98. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_INIT("PipelineInit");
  99. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS("PipelineCreateBuffs");
  100. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RESTORE_GL("PipelineRestroGL");
  101. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS("PipelineUnloadShaders");
  102. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL("PipelineLightingDetail");
  103. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE("PipelineGetPoolType");
  104. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_ADD_POOL("PipelineAddPool");
  105. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE("PipelineAllocDrawable");
  106. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_ADD_OBJECT("PipelineAddObj");
  107. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS("PipelineCreateObjs");
  108. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_UPDATE_MOVE("PipelineUpdateMove");
  109. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_UPDATE_GEOM("PipelineUpdateGeom");
  110. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_MARK_VISIBLE("PipelineMarkVisible");
  111. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_MARK_MOVED("PipelineMarkMoved");
  112. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_MARK_SHIFT("PipelineMarkShift");
  113. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS("PipelineShiftObjs");
  114. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_MARK_TEXTURED("PipelineMarkTextured");
  115. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_MARK_REBUILD("PipelineMarkRebuild");
  116. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_UPDATE_CULL("PipelineUpdateCull");
  117. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_STATE_SORT("PipelineStateSort");
  118. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_POST_SORT("PipelinePostSort");
  119. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS("PipelineHudEls");
  120. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_HL("PipelineRenderHL");
  121. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_GEOM("PipelineRenderGeom");
  122. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED("PipelineRenderGeomDef");
  123. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF("PipelineRenderGeomPostDef");
  124. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW("PipelineRenderGeomShadow");
  125. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_SELECT("PipelineRenderSelect");
  126. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_REBUILD_POOLS("PipelineRebuildPools");
  127. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP("PipelineQuickLookup");
  128. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS("PipelineRenderObjs");
  129. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR("PipelineGenImpostors");
  130. LLMemType::DeclareMemType LLMemType::MTYPE_PIPELINE_RENDER_BLOOM("PipelineRenderBloom");
  131. LLMemType::DeclareMemType LLMemType::MTYPE_UPKEEP_POOLS("UpkeepPools");
  132. LLMemType::DeclareMemType LLMemType::MTYPE_AVATAR("Avatar");
  133. LLMemType::DeclareMemType LLMemType::MTYPE_AVATAR_MESH("AvatarMesh");
  134. LLMemType::DeclareMemType LLMemType::MTYPE_PARTICLES("Particles");
  135. LLMemType::DeclareMemType LLMemType::MTYPE_REGIONS("Regions");
  136. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY("Inventory");
  137. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_DRAW("InventoryDraw");
  138. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_BUILD_NEW_VIEWS("InventoryBuildNewViews");
  139. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_DO_FOLDER("InventoryDoFolder");
  140. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_POST_BUILD("InventoryPostBuild");
  141. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_FROM_XML("InventoryFromXML");
  142. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_CREATE_NEW_ITEM("InventoryCreateNewItem");
  143. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_VIEW_INIT("InventoryViewInit");
  144. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_VIEW_SHOW("InventoryViewShow");
  145. LLMemType::DeclareMemType LLMemType::MTYPE_INVENTORY_VIEW_TOGGLE("InventoryViewToggle");
  146. LLMemType::DeclareMemType LLMemType::MTYPE_ANIMATION("Animation");
  147. LLMemType::DeclareMemType LLMemType::MTYPE_VOLUME("Volume");
  148. LLMemType::DeclareMemType LLMemType::MTYPE_PRIMITIVE("Primitive");
  149. LLMemType::DeclareMemType LLMemType::MTYPE_SCRIPT("Script");
  150. LLMemType::DeclareMemType LLMemType::MTYPE_SCRIPT_RUN("ScriptRun");
  151. LLMemType::DeclareMemType LLMemType::MTYPE_SCRIPT_BYTECODE("ScriptByteCode");
  152. LLMemType::DeclareMemType LLMemType::MTYPE_IO_PUMP("IoPump");
  153. LLMemType::DeclareMemType LLMemType::MTYPE_IO_TCP("IoTCP");
  154. LLMemType::DeclareMemType LLMemType::MTYPE_IO_BUFFER("IoBuffer");
  155. LLMemType::DeclareMemType LLMemType::MTYPE_IO_HTTP_SERVER("IoHttpServer");
  156. LLMemType::DeclareMemType LLMemType::MTYPE_IO_SD_SERVER("IoSDServer");
  157. LLMemType::DeclareMemType LLMemType::MTYPE_IO_SD_CLIENT("IoSDClient");
  158. LLMemType::DeclareMemType LLMemType::MTYPE_IO_URL_REQUEST("IOUrlRequest");
  159. LLMemType::DeclareMemType LLMemType::MTYPE_DIRECTX_INIT("DirectXInit");
  160. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP1("Temp1");
  161. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP2("Temp2");
  162. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP3("Temp3");
  163. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP4("Temp4");
  164. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP5("Temp5");
  165. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP6("Temp6");
  166. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP7("Temp7");
  167. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP8("Temp8");
  168. LLMemType::DeclareMemType LLMemType::MTYPE_TEMP9("Temp9");
  169. LLMemType::DeclareMemType LLMemType::MTYPE_OTHER("Other");
  170. LLMemType::DeclareMemType::DeclareMemType(char const * st)
  171. {
  172. mID = (S32)mNameList.size();
  173. mName = st;
  174. mNameList.push_back(mName);
  175. }
  176. LLMemType::DeclareMemType::~DeclareMemType()
  177. {
  178. }
  179. LLMemType::LLMemType(LLMemType::DeclareMemType& dt)
  180. {
  181. mTypeIndex = dt.mID;
  182. LLAllocator::pushMemType(dt.mID);
  183. }
  184. LLMemType::~LLMemType()
  185. {
  186. LLAllocator::popMemType();
  187. }
  188. char const * LLMemType::getNameFromID(S32 id)
  189. {
  190. if (id < 0 || id >= (S32)DeclareMemType::mNameList.size())
  191. {
  192. return "INVALID";
  193. }
  194. return DeclareMemType::mNameList[id];
  195. }
  196. //--------------------------------------------------------------------------------------------------