/indra/llcommon/llassettype.h
C++ Header | 159 lines | 53 code | 36 blank | 70 comment | 0 complexity | d0d96a4af0c33b4e0b8984584b34fbc6 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llassettype.h
- * @brief Declaration of LLAssetType.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLASSETTYPE_H
- #define LL_LLASSETTYPE_H
- #include <string>
- #include "stdenums.h" // for EDragAndDropType
- class LL_COMMON_API LLAssetType
- {
- public:
- enum EType
- {
- AT_TEXTURE = 0,
- // Used for painting the faces of geometry.
- // Stored in typical j2c stream format.
- AT_SOUND = 1,
- // Used to fill the aural spectrum.
- AT_CALLINGCARD = 2,
- // Links instant message access to the user on the card.
- // : E.G. A card for yourself, for linden support, for
- // : the guy you were talking to in the coliseum.
- AT_LANDMARK = 3,
- // Links to places in the world with location and a screen shot or image saved.
- // : E.G. Home, linden headquarters, the coliseum, destinations where
- // : we want to increase traffic.
- AT_SCRIPT = 4,
- // Valid scripts that can be attached to an object.
- // : E.G. Open a door, jump into the air.
- AT_CLOTHING = 5,
- // A collection of textures and parameters that can be worn by an avatar.
- AT_OBJECT = 6,
- // Any combination of textures, sounds, and scripts that are
- // associated with a fixed piece of geometry.
- // : E.G. A hot tub, a house with working door.
- AT_NOTECARD = 7,
- // Just text.
- AT_CATEGORY = 8,
- // Holds a collection of inventory items.
- // It's treated as an item in the inventory and therefore needs a type.
- AT_LSL_TEXT = 10,
- AT_LSL_BYTECODE = 11,
- // The LSL is the scripting language.
- // We've split it into a text and bytecode representation.
-
- AT_TEXTURE_TGA = 12,
- // Uncompressed TGA texture.
- AT_BODYPART = 13,
- // A collection of textures and parameters that can be worn by an avatar.
- AT_SOUND_WAV = 17,
- // Uncompressed sound.
- AT_IMAGE_TGA = 18,
- // Uncompressed image, non-square.
- // Not appropriate for use as a texture.
- AT_IMAGE_JPEG = 19,
- // Compressed image, non-square.
- // Not appropriate for use as a texture.
- AT_ANIMATION = 20,
- // Animation.
- AT_GESTURE = 21,
- // Gesture, sequence of animations, sounds, chat, wait steps.
- AT_SIMSTATE = 22,
- // Simstate file.
- AT_LINK = 24,
- // Inventory symbolic link
- AT_LINK_FOLDER = 25,
- // Inventory folder link
-
- AT_WIDGET = 40,
- // UI Widget: this is *not* an inventory asset type, only a viewer side asset (e.g. button, other ui items...)
-
- AT_MESH = 49,
- // Mesh data in our proprietary SLM format
-
- AT_COUNT = 50,
- // +*********************************************************+
- // | TO ADD AN ELEMENT TO THIS ENUM: |
- // +*********************************************************+
- // | 1. INSERT BEFORE AT_COUNT |
- // | 2. INCREMENT AT_COUNT BY 1 |
- // | 3. ADD TO LLAssetType.cpp |
- // | 4. ADD TO LLViewerAssetType.cpp |
- // | 5. ADD TO DEFAULT_ASSET_FOR_INV in LLInventoryType.cpp |
- // +*********************************************************+
- AT_NONE = -1
- };
- // machine transation between type and strings
- static EType lookup(const char* name); // safe conversion to std::string, *TODO: deprecate
- static EType lookup(const std::string& type_name);
- static const char* lookup(EType asset_type);
- // translation from a type to a human readable form.
- static EType lookupHumanReadable(const char* desc_name); // safe conversion to std::string, *TODO: deprecate
- static EType lookupHumanReadable(const std::string& readable_name);
- static const char* lookupHumanReadable(EType asset_type);
- static EType getType(const std::string& desc_name);
- static const std::string& getDesc(EType asset_type);
- static bool lookupCanLink(EType asset_type);
- static bool lookupIsLinkType(EType asset_type);
- static bool lookupIsAssetFetchByIDAllowed(EType asset_type); // the asset allows direct download
- static bool lookupIsAssetIDKnowable(EType asset_type); // asset data can be known by the viewer
-
- static const std::string& badLookup(); // error string when a lookup fails
- protected:
- LLAssetType() {}
- ~LLAssetType() {}
- };
- #endif // LL_LLASSETTYPE_H