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/indra/llwindow/llkeyboardheadless.cpp

https://bitbucket.org/lindenlab/viewer-beta/
C++ | 73 lines | 33 code | 11 blank | 29 comment | 6 complexity | 5ddf93e5cc755ce4ed878cf6f83aea76 MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file llkeyboardheadless.cpp
  3. * @brief Handler for assignable key bindings
  4. *
  5. * $LicenseInfo:firstyear=2001&license=viewerlgpl$
  6. * Second Life Viewer Source Code
  7. * Copyright (C) 2010, Linden Research, Inc.
  8. *
  9. * This library is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation;
  12. * version 2.1 of the License only.
  13. *
  14. * This library is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with this library; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. *
  23. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  24. * $/LicenseInfo$
  25. */
  26. #include "linden_common.h"
  27. #include "llkeyboardheadless.h"
  28. #include "llwindowcallbacks.h"
  29. LLKeyboardHeadless::LLKeyboardHeadless()
  30. { }
  31. void LLKeyboardHeadless::resetMaskKeys()
  32. { }
  33. BOOL LLKeyboardHeadless::handleKeyDown(const U16 key, const U32 mask)
  34. { return FALSE; }
  35. BOOL LLKeyboardHeadless::handleKeyUp(const U16 key, const U32 mask)
  36. { return FALSE; }
  37. MASK LLKeyboardHeadless::currentMask(BOOL for_mouse_event)
  38. { return MASK_NONE; }
  39. void LLKeyboardHeadless::scanKeyboard()
  40. {
  41. for (S32 key = 0; key < KEY_COUNT; key++)
  42. {
  43. // Generate callback if any event has occurred on this key this frame.
  44. // Can't just test mKeyLevel, because this could be a slow frame and
  45. // key might have gone down then up. JC
  46. if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
  47. {
  48. mCurScanKey = key;
  49. mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
  50. }
  51. }
  52. // Reset edges for next frame
  53. for (S32 key = 0; key < KEY_COUNT; key++)
  54. {
  55. mKeyUp[key] = FALSE;
  56. mKeyDown[key] = FALSE;
  57. if (mKeyLevel[key])
  58. {
  59. mKeyLevelFrameCount[key]++;
  60. }
  61. }
  62. }