/indra/llrender/llrendertarget.cpp
C++ | 535 lines | 429 code | 77 blank | 29 comment | 59 complexity | 59ff2c73529a77b0fd337f428be808d4 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llrendertarget.cpp
- * @brief LLRenderTarget implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llrendertarget.h"
- #include "llrender.h"
- #include "llgl.h"
- LLRenderTarget* LLRenderTarget::sBoundTarget = NULL;
- U32 LLRenderTarget::sBytesAllocated = 0;
- void check_framebuffer_status()
- {
- if (gDebugGL)
- {
- GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
- switch (status)
- {
- case GL_FRAMEBUFFER_COMPLETE:
- break;
- default:
- llwarns << "check_framebuffer_status failed -- " << std::hex << status << llendl;
- ll_fail("check_framebuffer_status failed");
- break;
- }
- }
- }
- bool LLRenderTarget::sUseFBO = false;
- LLRenderTarget::LLRenderTarget() :
- mResX(0),
- mResY(0),
- mTex(0),
- mFBO(0),
- mDepth(0),
- mStencil(0),
- mUseDepth(false),
- mRenderDepth(false),
- mUsage(LLTexUnit::TT_TEXTURE)
- {
- }
- LLRenderTarget::~LLRenderTarget()
- {
- release();
- }
- bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
- {
- stop_glerror();
- release();
- stop_glerror();
- mResX = resx;
- mResY = resy;
- mStencil = stencil;
- mUsage = usage;
- mUseDepth = depth;
- if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
- {
- if (depth)
- {
- if (!allocateDepth())
- {
- llwarns << "Failed to allocate depth buffer for render target." << llendl;
- return false;
- }
- }
- glGenFramebuffers(1, (GLuint *) &mFBO);
- if (mDepth)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- if (mStencil)
- {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- stop_glerror();
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- stop_glerror();
- }
- else
- {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
-
- stop_glerror();
- }
- return addColorAttachment(color_fmt);
- }
- bool LLRenderTarget::addColorAttachment(U32 color_fmt)
- {
- if (color_fmt == 0)
- {
- return true;
- }
- U32 offset = mTex.size();
- if (offset >= 4 ||
- (offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers)))
- {
- llerrs << "Too many color attachments!" << llendl;
- }
- U32 tex;
- LLImageGL::generateTextures(1, &tex);
- gGL.getTexUnit(0)->bindManual(mUsage, tex);
- stop_glerror();
- {
- clear_glerror();
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- if (glGetError() != GL_NO_ERROR)
- {
- llwarns << "Could not allocate color buffer for render target." << llendl;
- return false;
- }
- }
-
- sBytesAllocated += mResX*mResY*4;
- stop_glerror();
-
- if (offset == 0)
- { //use bilinear filtering on single texture render targets that aren't multisampled
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
- stop_glerror();
- }
- else
- { //don't filter data attachments
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- stop_glerror();
- }
- if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
- {
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
- stop_glerror();
- }
- else
- {
- // ATI doesn't support mirrored repeat for rectangular textures.
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
- stop_glerror();
- }
-
- if (mFBO)
- {
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
- LLTexUnit::getInternalType(mUsage), tex, 0);
- stop_glerror();
- check_framebuffer_status();
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
- mTex.push_back(tex);
- if (gDebugGL)
- { //bind and unbind to validate target
- bindTarget();
- flush();
- }
- return true;
- }
- bool LLRenderTarget::allocateDepth()
- {
- if (mStencil)
- {
- //use render buffers where stencil buffers are in play
- glGenRenderbuffers(1, (GLuint *) &mDepth);
- glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
- stop_glerror();
- clear_glerror();
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- }
- else
- {
- LLImageGL::generateTextures(1, &mDepth);
- gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
-
- U32 internal_type = LLTexUnit::getInternalType(mUsage);
- stop_glerror();
- clear_glerror();
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
- sBytesAllocated += mResX*mResY*4;
- if (glGetError() != GL_NO_ERROR)
- {
- llwarns << "Unable to allocate depth buffer for render target." << llendl;
- return false;
- }
- return true;
- }
- void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
- {
- if (!mFBO || !target.mFBO)
- {
- llerrs << "Cannot share depth buffer between non FBO render targets." << llendl;
- }
- if (target.mDepth)
- {
- llerrs << "Attempting to override existing depth buffer. Detach existing buffer first." << llendl;
- }
- if (target.mUseDepth)
- {
- llerrs << "Attempting to override existing shared depth buffer. Detach existing buffer first." << llendl;
- }
- if (mDepth)
- {
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
- stop_glerror();
- if (mStencil)
- {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- stop_glerror();
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- stop_glerror();
- target.mStencil = true;
- }
- else
- {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
- check_framebuffer_status();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- target.mUseDepth = true;
- }
- }
- void LLRenderTarget::release()
- {
- if (mDepth)
- {
- if (mStencil)
- {
- glDeleteRenderbuffers(1, (GLuint*) &mDepth);
- stop_glerror();
- }
- else
- {
- LLImageGL::deleteTextures(1, &mDepth, true);
- stop_glerror();
- }
- mDepth = 0;
- sBytesAllocated -= mResX*mResY*4;
- }
- else if (mUseDepth && mFBO)
- { //detach shared depth buffer
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- if (mStencil)
- { //attached as a renderbuffer
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
- mStencil = false;
- }
- else
- { //attached as a texture
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
- }
- mUseDepth = false;
- }
- if (mFBO)
- {
- glDeleteFramebuffers(1, (GLuint *) &mFBO);
- mFBO = 0;
- }
- if (mTex.size() > 0)
- {
- sBytesAllocated -= mResX*mResY*4*mTex.size();
- LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
- mTex.clear();
- }
-
- mResX = mResY = 0;
- sBoundTarget = NULL;
- }
- void LLRenderTarget::bindTarget()
- {
- if (mFBO)
- {
- stop_glerror();
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- stop_glerror();
- if (gGLManager.mHasDrawBuffers)
- { //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
- GL_COLOR_ATTACHMENT1,
- GL_COLOR_ATTACHMENT2,
- GL_COLOR_ATTACHMENT3};
- glDrawBuffersARB(mTex.size(), drawbuffers);
- }
-
- if (mTex.empty())
- { //no color buffer to draw to
- glDrawBuffer(GL_NONE);
- glReadBuffer(GL_NONE);
- }
- check_framebuffer_status();
- stop_glerror();
- }
- glViewport(0, 0, mResX, mResY);
- sBoundTarget = this;
- }
- // static
- void LLRenderTarget::unbindTarget()
- {
- if (gGLManager.mHasFramebufferObject)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
- sBoundTarget = NULL;
- }
- void LLRenderTarget::clear(U32 mask_in)
- {
- U32 mask = GL_COLOR_BUFFER_BIT;
- if (mUseDepth)
- {
- mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
- }
- if (mFBO)
- {
- check_framebuffer_status();
- stop_glerror();
- glClear(mask & mask_in);
- stop_glerror();
- }
- else
- {
- LLGLEnable scissor(GL_SCISSOR_TEST);
- glScissor(0, 0, mResX, mResY);
- stop_glerror();
- glClear(mask & mask_in);
- }
- }
- U32 LLRenderTarget::getTexture(U32 attachment) const
- {
- if (attachment > mTex.size()-1)
- {
- llerrs << "Invalid attachment index." << llendl;
- }
- if (mTex.empty())
- {
- return 0;
- }
- return mTex[attachment];
- }
- void LLRenderTarget::bindTexture(U32 index, S32 channel)
- {
- gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
- }
- void LLRenderTarget::flush(bool fetch_depth)
- {
- gGL.flush();
- if (!mFBO)
- {
- gGL.getTexUnit(0)->bind(this);
- glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, 0, 0, 0, 0, mResX, mResY);
- if (fetch_depth)
- {
- if (!mDepth)
- {
- allocateDepth();
- }
- gGL.getTexUnit(0)->bind(this);
- glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0);
- }
- gGL.getTexUnit(0)->disable();
- }
- else
- {
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- stop_glerror();
- }
- }
- void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
- S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
- {
- GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
- LLGLDepthTest depth(write_depth, write_depth);
- gGL.flush();
- if (!source.mFBO || !mFBO)
- {
- llwarns << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
- return;
- }
-
- if (mask == GL_DEPTH_BUFFER_BIT && source.mStencil != mStencil)
- {
- stop_glerror();
-
- glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
- check_framebuffer_status();
- gGL.getTexUnit(0)->bind(this, true);
- stop_glerror();
- glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- stop_glerror();
- }
- else
- {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
- stop_glerror();
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
- stop_glerror();
- check_framebuffer_status();
- stop_glerror();
- glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- stop_glerror();
- glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
- stop_glerror();
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- stop_glerror();
- }
- }
- //static
- void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
- S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
- {
- if (!source.mFBO)
- {
- llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
- }
- {
- GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
- LLGLDepthTest depth(write_depth, write_depth);
-
- glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
- stop_glerror();
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- stop_glerror();
- check_framebuffer_status();
- stop_glerror();
- glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- stop_glerror();
- }
- }
- bool LLRenderTarget::isComplete() const
- {
- return (!mTex.empty() || mDepth) ? true : false;
- }
- void LLRenderTarget::getViewport(S32* viewport)
- {
- viewport[0] = 0;
- viewport[1] = 0;
- viewport[2] = mResX;
- viewport[3] = mResY;
- }