/indra/llrender/llvertexbuffer.cpp
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Possible License(s): LGPL-2.1
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- /**
- * @file llvertexbuffer.cpp
- * @brief LLVertexBuffer implementation
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include <boost/static_assert.hpp>
- #include "llsys.h"
- #include "llvertexbuffer.h"
- // #include "llrender.h"
- #include "llglheaders.h"
- #include "llmemtype.h"
- #include "llrender.h"
- #include "llvector4a.h"
- #include "llshadermgr.h"
- #include "llglslshader.h"
- #include "llmemory.h"
- //Next Highest Power Of Two
- //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
- U32 nhpo2(U32 v)
- {
- U32 r = 1;
- while (r < v) {
- r *= 2;
- }
- return r;
- }
- //============================================================================
- //static
- LLVBOPool LLVertexBuffer::sStreamVBOPool;
- LLVBOPool LLVertexBuffer::sDynamicVBOPool;
- LLVBOPool LLVertexBuffer::sStreamIBOPool;
- LLVBOPool LLVertexBuffer::sDynamicIBOPool;
- U32 LLVBOPool::sBytesPooled = 0;
- LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ;
- U32 LLVertexBuffer::sBindCount = 0;
- U32 LLVertexBuffer::sSetCount = 0;
- S32 LLVertexBuffer::sCount = 0;
- S32 LLVertexBuffer::sGLCount = 0;
- S32 LLVertexBuffer::sMappedCount = 0;
- BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ;
- BOOL LLVertexBuffer::sEnableVBOs = TRUE;
- U32 LLVertexBuffer::sGLRenderBuffer = 0;
- U32 LLVertexBuffer::sGLRenderArray = 0;
- U32 LLVertexBuffer::sGLRenderIndices = 0;
- U32 LLVertexBuffer::sLastMask = 0;
- BOOL LLVertexBuffer::sVBOActive = FALSE;
- BOOL LLVertexBuffer::sIBOActive = FALSE;
- U32 LLVertexBuffer::sAllocatedBytes = 0;
- BOOL LLVertexBuffer::sMapped = FALSE;
- BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
- BOOL LLVertexBuffer::sUseVAO = FALSE;
- BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
- const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
- class LLGLSyncFence : public LLGLFence
- {
- public:
- #ifdef GL_ARB_sync
- GLsync mSync;
- #endif
-
- LLGLSyncFence()
- {
- #ifdef GL_ARB_sync
- mSync = 0;
- #endif
- }
- virtual ~LLGLSyncFence()
- {
- #ifdef GL_ARB_sync
- if (mSync)
- {
- glDeleteSync(mSync);
- }
- #endif
- }
- void placeFence()
- {
- #ifdef GL_ARB_sync
- if (mSync)
- {
- glDeleteSync(mSync);
- }
- mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- #endif
- }
- void wait()
- {
- #ifdef GL_ARB_sync
- if (mSync)
- {
- while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
- { //track the number of times we've waited here
- static S32 waits = 0;
- waits++;
- }
- }
- #endif
- }
- };
- //which power of 2 is i?
- //assumes i is a power of 2 > 0
- U32 wpo2(U32 i)
- {
- llassert(i > 0);
- llassert(nhpo2(i) == i);
- U32 r = 0;
- while (i >>= 1) ++r;
- return r;
- }
- U8* LLVBOPool::allocate(U32& name, U32 size)
- {
- llassert(nhpo2(size) == size);
- U32 i = wpo2(size);
- if (mFreeList.size() <= i)
- {
- mFreeList.resize(i+1);
- }
- U8* ret = NULL;
- if (mFreeList[i].empty())
- {
- //make a new buffer
- glGenBuffersARB(1, &name);
- glBindBufferARB(mType, name);
- glBufferDataARB(mType, size, 0, mUsage);
- LLVertexBuffer::sAllocatedBytes += size;
- if (LLVertexBuffer::sDisableVBOMapping)
- {
- ret = (U8*) ll_aligned_malloc_16(size);
- }
- glBindBufferARB(mType, 0);
- }
- else
- {
- name = mFreeList[i].front().mGLName;
- ret = mFreeList[i].front().mClientData;
- sBytesPooled -= size;
- mFreeList[i].pop_front();
- }
- return ret;
- }
- void LLVBOPool::release(U32 name, U8* buffer, U32 size)
- {
- llassert(nhpo2(size) == size);
- U32 i = wpo2(size);
- llassert(mFreeList.size() > i);
- Record rec;
- rec.mGLName = name;
- rec.mClientData = buffer;
- sBytesPooled += size;
- mFreeList[i].push_back(rec);
- }
- void LLVBOPool::cleanup()
- {
- U32 size = 1;
- for (U32 i = 0; i < mFreeList.size(); ++i)
- {
- record_list_t& l = mFreeList[i];
- while (!l.empty())
- {
- Record& r = l.front();
- glDeleteBuffersARB(1, &r.mGLName);
- if (r.mClientData)
- {
- ll_aligned_free_16(r.mClientData);
- }
- l.pop_front();
- LLVertexBuffer::sAllocatedBytes -= size;
- sBytesPooled -= size;
- }
- size *= 2;
- }
- }
- //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
- S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
- {
- sizeof(LLVector4), // TYPE_VERTEX,
- sizeof(LLVector4), // TYPE_NORMAL,
- sizeof(LLVector2), // TYPE_TEXCOORD0,
- sizeof(LLVector2), // TYPE_TEXCOORD1,
- sizeof(LLVector2), // TYPE_TEXCOORD2,
- sizeof(LLVector2), // TYPE_TEXCOORD3,
- sizeof(LLColor4U), // TYPE_COLOR,
- sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently
- sizeof(LLVector4), // TYPE_BINORMAL,
- sizeof(F32), // TYPE_WEIGHT,
- sizeof(LLVector4), // TYPE_WEIGHT4,
- sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
- sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
- };
- U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
- {
- GL_TRIANGLES,
- GL_TRIANGLE_STRIP,
- GL_TRIANGLE_FAN,
- GL_POINTS,
- GL_LINES,
- GL_LINE_STRIP,
- GL_QUADS,
- GL_LINE_LOOP,
- };
- //static
- void LLVertexBuffer::setupClientArrays(U32 data_mask)
- {
- if (sLastMask != data_mask)
- {
- BOOL error = FALSE;
- if (LLGLSLShader::sNoFixedFunction)
- {
- for (U32 i = 0; i < TYPE_MAX; ++i)
- {
- S32 loc = i;
-
- U32 mask = 1 << i;
- if (sLastMask & (1 << i))
- { //was enabled
- if (!(data_mask & mask))
- { //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
- }
- }
- else
- { //was disabled
- if (data_mask & mask)
- { //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
- }
- }
- }
- }
- else
- {
- GLenum array[] =
- {
- GL_VERTEX_ARRAY,
- GL_NORMAL_ARRAY,
- GL_TEXTURE_COORD_ARRAY,
- GL_COLOR_ARRAY,
- };
- GLenum mask[] =
- {
- MAP_VERTEX,
- MAP_NORMAL,
- MAP_TEXCOORD0,
- MAP_COLOR
- };
- for (U32 i = 0; i < 4; ++i)
- {
- if (sLastMask & mask[i])
- { //was enabled
- if (!(data_mask & mask[i]))
- { //needs to be disabled
- glDisableClientState(array[i]);
- }
- else if (gDebugGL)
- { //needs to be enabled, make sure it was (DEBUG)
- if (!glIsEnabled(array[i]))
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
- }
- else
- {
- llerrs << "Bad client state! " << array[i] << " disabled." << llendl;
- }
- }
- }
- }
- else
- { //was disabled
- if (data_mask & mask[i])
- { //needs to be enabled
- glEnableClientState(array[i]);
- }
- else if (gDebugGL && glIsEnabled(array[i]))
- { //needs to be disabled, make sure it was (DEBUG TEMPORARY)
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
- }
- else
- {
- llerrs << "Bad client state! " << array[i] << " enabled." << llendl;
- }
- }
- }
- }
-
- U32 map_tc[] =
- {
- MAP_TEXCOORD1,
- MAP_TEXCOORD2,
- MAP_TEXCOORD3
- };
- for (U32 i = 0; i < 3; i++)
- {
- if (sLastMask & map_tc[i])
- {
- if (!(data_mask & map_tc[i]))
- { //disable
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
- else if (data_mask & map_tc[i])
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
- if (sLastMask & MAP_BINORMAL)
- {
- if (!(data_mask & MAP_BINORMAL))
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
- else if (data_mask & MAP_BINORMAL)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- }
-
- sLastMask = data_mask;
- }
- }
- //static
- void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
- {
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- gGL.syncMatrices();
- U32 count = pos.size();
- llassert_always(norm.size() >= pos.size());
- llassert_always(count > 0) ;
- unbind();
-
- setupClientArrays(MAP_VERTEX | MAP_NORMAL);
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (shader)
- {
- S32 loc = LLVertexBuffer::TYPE_VERTEX;
- if (loc > -1)
- {
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
- }
- loc = LLVertexBuffer::TYPE_NORMAL;
- if (loc > -1)
- {
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
- }
- }
- else
- {
- glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
- glNormalPointer(GL_FLOAT, 0, norm[0].mV);
- }
- glDrawArrays(sGLMode[mode], 0, count);
- }
- //static
- void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
- {
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- gGL.syncMatrices();
- U32 mask = LLVertexBuffer::MAP_VERTEX;
- if (tc)
- {
- mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
- }
- unbind();
-
- setupClientArrays(mask);
- if (LLGLSLShader::sNoFixedFunction)
- {
- S32 loc = LLVertexBuffer::TYPE_VERTEX;
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
- if (tc)
- {
- loc = LLVertexBuffer::TYPE_TEXCOORD0;
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
- }
- }
- else
- {
- glTexCoordPointer(2, GL_FLOAT, 0, tc);
- glVertexPointer(3, GL_FLOAT, 16, pos);
- }
- glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
- }
- void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
- {
- if (start >= (U32) mNumVerts ||
- end >= (U32) mNumVerts)
- {
- llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl;
- }
- llassert(mNumIndices >= 0);
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
- {
- llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
- }
- if (gDebugGL && !useVBOs())
- {
- U16* idx = ((U16*) getIndicesPointer())+indices_offset;
- for (U32 i = 0; i < count; ++i)
- {
- if (idx[i] < start || idx[i] > end)
- {
- llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
- }
- }
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
- {
- LLStrider<LLVector4a> v;
- //hack to get non-const reference
- LLVertexBuffer* vb = (LLVertexBuffer*) this;
- vb->getVertexStrider(v);
- for (U32 i = start; i < end; i++)
- {
- S32 idx = (S32) (v[i][3]+0.25f);
- if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels)
- {
- llerrs << "Bad texture index found in vertex data stream." << llendl;
- }
- }
- }
- }
- }
- void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
- {
- validateRange(start, end, count, indices_offset);
- gGL.syncMatrices();
- llassert(mNumVerts >= 0);
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- llerrs << "Wrong vertex array bound." << llendl;
- }
- }
- else
- {
- if (mGLIndices != sGLRenderIndices)
- {
- llerrs << "Wrong index buffer bound." << llendl;
- }
- if (mGLBuffer != sGLRenderBuffer)
- {
- llerrs << "Wrong vertex buffer bound." << llendl;
- }
- }
- if (gDebugGL && !mGLArray && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
- if (elem != mGLIndices)
- {
- llerrs << "Wrong index buffer bound!" << llendl;
- }
- }
- if (mode >= LLRender::NUM_MODES)
- {
- llerrs << "Invalid draw mode: " << mode << llendl;
- return;
- }
- U16* idx = ((U16*) getIndicesPointer())+indices_offset;
- stop_glerror();
- glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- idx);
- stop_glerror();
- placeFence();
- }
- void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
- {
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
- gGL.syncMatrices();
- llassert(mNumIndices >= 0);
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
- {
- llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
- }
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- llerrs << "Wrong vertex array bound." << llendl;
- }
- }
- else
- {
- if (mGLIndices != sGLRenderIndices)
- {
- llerrs << "Wrong index buffer bound." << llendl;
- }
- if (mGLBuffer != sGLRenderBuffer)
- {
- llerrs << "Wrong vertex buffer bound." << llendl;
- }
- }
- if (mode >= LLRender::NUM_MODES)
- {
- llerrs << "Invalid draw mode: " << mode << llendl;
- return;
- }
- stop_glerror();
- glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
- ((U16*) getIndicesPointer()) + indices_offset);
- stop_glerror();
- placeFence();
- }
- void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
- {
- llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
-
- gGL.syncMatrices();
-
- llassert(mNumVerts >= 0);
- if (first >= (U32) mNumVerts ||
- first + count > (U32) mNumVerts)
- {
- llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl;
- }
- if (mGLArray)
- {
- if (mGLArray != sGLRenderArray)
- {
- llerrs << "Wrong vertex array bound." << llendl;
- }
- }
- else
- {
- if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
- {
- llerrs << "Wrong vertex buffer bound." << llendl;
- }
- }
- if (mode >= LLRender::NUM_MODES)
- {
- llerrs << "Invalid draw mode: " << mode << llendl;
- return;
- }
- stop_glerror();
- glDrawArrays(sGLMode[mode], first, count);
- stop_glerror();
- placeFence();
- }
- //static
- void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
- {
- sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ;
- sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
- if(!sPrivatePoolp)
- {
- sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
- }
- sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB;
- sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB;
- sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
- sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB;
- sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB;
- sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
- sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB;
- sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB;
- }
- //static
- void LLVertexBuffer::unbind()
- {
- if (sGLRenderArray)
- {
- #if GL_ARB_vertex_array_object
- glBindVertexArray(0);
- #endif
- sGLRenderArray = 0;
- sGLRenderIndices = 0;
- sIBOActive = FALSE;
- }
- if (sVBOActive)
- {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sVBOActive = FALSE;
- }
- if (sIBOActive)
- {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sIBOActive = FALSE;
- }
- sGLRenderBuffer = 0;
- sGLRenderIndices = 0;
- setupClientArrays(0);
- }
- //static
- void LLVertexBuffer::cleanupClass()
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS);
- unbind();
-
- sStreamIBOPool.cleanup();
- sDynamicIBOPool.cleanup();
- sStreamVBOPool.cleanup();
- sDynamicVBOPool.cleanup();
- if(sPrivatePoolp)
- {
- LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp) ;
- sPrivatePoolp = NULL ;
- }
- }
- //----------------------------------------------------------------------------
- LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
- LLRefCount(),
- mNumVerts(0),
- mNumIndices(0),
- mUsage(usage),
- mGLBuffer(0),
- mGLArray(0),
- mGLIndices(0),
- mMappedData(NULL),
- mMappedIndexData(NULL),
- mVertexLocked(FALSE),
- mIndexLocked(FALSE),
- mFinal(FALSE),
- mEmpty(TRUE),
- mFence(NULL)
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
- mFence = NULL;
- if (!sEnableVBOs)
- {
- mUsage = 0 ;
- }
- if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
- {
- mUsage = 0;
- }
-
- if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
- {
- mUsage = GL_STREAM_DRAW_ARB;
- }
- if (mUsage == 0 && LLRender::sGLCoreProfile)
- { //MUST use VBOs for all rendering
- mUsage = GL_STREAM_DRAW_ARB;
- }
- if (mUsage && mUsage != GL_STREAM_DRAW_ARB)
- { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
- mUsage = GL_DYNAMIC_DRAW_ARB;
- }
-
- //zero out offsets
- for (U32 i = 0; i < TYPE_MAX; i++)
- {
- mOffsets[i] = 0;
- }
- mTypeMask = typemask;
- mSize = 0;
- mIndicesSize = 0;
- mAlignedOffset = 0;
- mAlignedIndexOffset = 0;
- sCount++;
- }
- //static
- S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
- {
- S32 offset = 0;
- for (S32 i=0; i<TYPE_TEXTURE_INDEX; i++)
- {
- U32 mask = 1<<i;
- if (typemask & mask)
- {
- if (offsets && LLVertexBuffer::sTypeSize[i])
- {
- offsets[i] = offset;
- offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
- offset = (offset + 0xF) & ~0xF;
- }
- }
- }
- offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12;
-
- return offset+16;
- }
- //static
- S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
- {
- S32 size = 0;
- for (S32 i = 0; i < TYPE_TEXTURE_INDEX; i++)
- {
- U32 mask = 1<<i;
- if (typemask & mask)
- {
- size += LLVertexBuffer::sTypeSize[i];
- }
- }
- return size;
- }
- S32 LLVertexBuffer::getSize() const
- {
- return mSize;
- }
- // protected, use unref()
- //virtual
- LLVertexBuffer::~LLVertexBuffer()
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR);
- destroyGLBuffer();
- destroyGLIndices();
- if (mGLArray)
- {
- #if GL_ARB_vertex_array_object
- glDeleteVertexArrays(1, &mGLArray);
- #endif
- }
- sCount--;
- if (mFence)
- {
- delete mFence;
- }
-
- mFence = NULL;
- llassert_always(!mMappedData && !mMappedIndexData) ;
- };
- void LLVertexBuffer::placeFence() const
- {
- /*if (!mFence && useVBOs())
- {
- if (gGLManager.mHasSync)
- {
- mFence = new LLGLSyncFence();
- }
- }
- if (mFence)
- {
- mFence->placeFence();
- }*/
- }
- void LLVertexBuffer::waitFence() const
- {
- /*if (mFence)
- {
- mFence->wait();
- }*/
- }
- //----------------------------------------------------------------------------
- void LLVertexBuffer::genBuffer(U32 size)
- {
- mSize = nhpo2(size);
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
- }
- else
- {
- mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
- }
-
- sGLCount++;
- }
- void LLVertexBuffer::genIndices(U32 size)
- {
- mIndicesSize = nhpo2(size);
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
- }
- else
- {
- mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize);
- }
-
- sGLCount++;
- }
- void LLVertexBuffer::releaseBuffer()
- {
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
- }
- else
- {
- sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize);
- }
-
- mGLBuffer = 0;
- mMappedData = NULL;
- sGLCount--;
- }
- void LLVertexBuffer::releaseIndices()
- {
- if (mUsage == GL_STREAM_DRAW_ARB)
- {
- sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
- }
- else
- {
- sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
- }
- mGLIndices = 0;
- mMappedIndexData = NULL;
-
- sGLCount--;
- }
- void LLVertexBuffer::createGLBuffer(U32 size)
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES);
-
- if (mGLBuffer)
- {
- destroyGLBuffer();
- }
- if (size == 0)
- {
- return;
- }
- mEmpty = TRUE;
- if (useVBOs())
- {
- genBuffer(size);
- }
- else
- {
- static int gl_buffer_idx = 0;
- mGLBuffer = ++gl_buffer_idx;
- mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
- mSize = size;
- }
- }
- void LLVertexBuffer::createGLIndices(U32 size)
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES);
-
- if (mGLIndices)
- {
- destroyGLIndices();
- }
-
- if (size == 0)
- {
- return;
- }
- mEmpty = TRUE;
- //pad by 16 bytes for aligned copies
- size += 16;
- if (useVBOs())
- {
- //pad by another 16 bytes for VBO pointer adjustment
- size += 16;
- genIndices(size);
- }
- else
- {
- mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
- static int gl_buffer_idx = 0;
- mGLIndices = ++gl_buffer_idx;
- mIndicesSize = size;
- }
- }
- void LLVertexBuffer::destroyGLBuffer()
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
- if (mGLBuffer)
- {
- if (useVBOs())
- {
- releaseBuffer();
- }
- else
- {
- FREE_MEM(sPrivatePoolp, mMappedData) ;
- mMappedData = NULL;
- mEmpty = TRUE;
- }
- }
-
- mGLBuffer = 0;
- //unbind();
- }
- void LLVertexBuffer::destroyGLIndices()
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
- if (mGLIndices)
- {
- if (useVBOs())
- {
- releaseIndices();
- }
- else
- {
- FREE_MEM(sPrivatePoolp, mMappedIndexData) ;
- mMappedIndexData = NULL;
- mEmpty = TRUE;
- }
- }
- mGLIndices = 0;
- //unbind();
- }
- void LLVertexBuffer::updateNumVerts(S32 nverts)
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_VERTS);
- llassert(nverts >= 0);
- if (nverts >= 65535)
- {
- llwarns << "Vertex buffer overflow!" << llendl;
- nverts = 65535;
- }
- U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
- if (needed_size > mSize || needed_size <= mSize/2)
- {
- createGLBuffer(needed_size);
- }
- mNumVerts = nverts;
- }
- void LLVertexBuffer::updateNumIndices(S32 nindices)
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES);
- llassert(nindices >= 0);
- U32 needed_size = sizeof(U16) * nindices;
- if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
- {
- createGLIndices(needed_size);
- }
- mNumIndices = nindices;
- }
- void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
-
- stop_glerror();
- if (nverts < 0 || nindices < 0 ||
- nverts > 65536)
- {
- llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
- }
- updateNumVerts(nverts);
- updateNumIndices(nindices);
-
- if (create && (nverts || nindices))
- {
- //actually allocate space for the vertex buffer if using VBO mapping
- flush();
- if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO))
- {
- #if GL_ARB_vertex_array_object
- glGenVertexArrays(1, &mGLArray);
- #endif
- setupVertexArray();
- }
- }
- }
- static LLFastTimer::DeclareTimer FTM_SETUP_VERTEX_ARRAY("Setup VAO");
- void LLVertexBuffer::setupVertexArray()
- {
- if (!mGLArray)
- {
- return;
- }
- LLFastTimer t(FTM_SETUP_VERTEX_ARRAY);
- #if GL_ARB_vertex_array_object
- glBindVertexArray(mGLArray);
- #endif
- sGLRenderArray = mGLArray;
- U32 attrib_size[] =
- {
- 3, //TYPE_VERTEX,
- 3, //TYPE_NORMAL,
- 2, //TYPE_TEXCOORD0,
- 2, //TYPE_TEXCOORD1,
- 2, //TYPE_TEXCOORD2,
- 2, //TYPE_TEXCOORD3,
- 4, //TYPE_COLOR,
- 4, //TYPE_EMISSIVE,
- 3, //TYPE_BINORMAL,
- 1, //TYPE_WEIGHT,
- 4, //TYPE_WEIGHT4,
- 4, //TYPE_CLOTHWEIGHT,
- 1, //TYPE_TEXTURE_INDEX
- };
- U32 attrib_type[] =
- {
- GL_FLOAT, //TYPE_VERTEX,
- GL_FLOAT, //TYPE_NORMAL,
- GL_FLOAT, //TYPE_TEXCOORD0,
- GL_FLOAT, //TYPE_TEXCOORD1,
- GL_FLOAT, //TYPE_TEXCOORD2,
- GL_FLOAT, //TYPE_TEXCOORD3,
- GL_UNSIGNED_BYTE, //TYPE_COLOR,
- GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
- GL_FLOAT, //TYPE_BINORMAL,
- GL_FLOAT, //TYPE_WEIGHT,
- GL_FLOAT, //TYPE_WEIGHT4,
- GL_FLOAT, //TYPE_CLOTHWEIGHT,
- GL_FLOAT, //TYPE_TEXTURE_INDEX
- };
- U32 attrib_normalized[] =
- {
- GL_FALSE, //TYPE_VERTEX,
- GL_FALSE, //TYPE_NORMAL,
- GL_FALSE, //TYPE_TEXCOORD0,
- GL_FALSE, //TYPE_TEXCOORD1,
- GL_FALSE, //TYPE_TEXCOORD2,
- GL_FALSE, //TYPE_TEXCOORD3,
- GL_TRUE, //TYPE_COLOR,
- GL_TRUE, //TYPE_EMISSIVE,
- GL_FALSE, //TYPE_BINORMAL,
- GL_FALSE, //TYPE_WEIGHT,
- GL_FALSE, //TYPE_WEIGHT4,
- GL_FALSE, //TYPE_CLOTHWEIGHT,
- GL_FALSE, //TYPE_TEXTURE_INDEX
- };
- bindGLBuffer(true);
- bindGLIndices(true);
- for (U32 i = 0; i < TYPE_MAX; ++i)
- {
- if (mTypeMask & (1 << i))
- {
- glEnableVertexAttribArrayARB(i);
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]);
- }
- else
- {
- glDisableVertexAttribArrayARB(i);
- }
- }
- //draw a dummy triangle to set index array pointer
- //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL);
- unbind();
- }
- void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
- {
- llassert(newnverts >= 0);
- llassert(newnindices >= 0);
- LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER);
-
- updateNumVerts(newnverts);
- updateNumIndices(newnindices);
-
- if (useVBOs())
- {
- flush();
- if (mGLArray)
- { //if size changed, offsets changed
- setupVertexArray();
- }
- }
- }
- BOOL LLVertexBuffer::useVBOs() const
- {
- //it's generally ineffective to use VBO for things that are streaming on apple
-
- if (!mUsage)
- {
- return FALSE;
- }
- return TRUE;
- }
- //----------------------------------------------------------------------------
- bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
- {
- S32 end = index+count;
- S32 region_end = region.mIndex+region.mCount;
-
- if (end < region.mIndex ||
- index > region_end)
- { //gap exists, do not merge
- return false;
- }
- S32 new_end = llmax(end, region_end);
- S32 new_index = llmin(index, region.mIndex);
- region.mIndex = new_index;
- region.mCount = new_end-new_index;
- return true;
- }
- // Map for data access
- U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
- {
- bindGLBuffer(true);
- LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
- if (mFinal)
- {
- llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl;
- }
- if (!useVBOs() && !mMappedData && !mMappedIndexData)
- {
- llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl;
- }
-
- if (useVBOs())
- {
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (count == -1)
- {
- count = mNumVerts-index;
- }
- bool mapped = false;
- //see if range is already mapped
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- MappedRegion& region = mMappedVertexRegions[i];
- if (region.mType == type)
- {
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
- }
- }
- if (!mapped)
- {
- //not already mapped, map new region
- MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count);
- mMappedVertexRegions.push_back(region);
- }
- }
- if (mVertexLocked && map_range)
- {
- llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
- }
- if (!mVertexLocked)
- {
- LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
- mVertexLocked = TRUE;
- sMappedCount++;
- stop_glerror();
- if(sDisableVBOMapping)
- {
- map_range = false;
- }
- else
- {
- U8* src = NULL;
- waitFence();
- if (gGLManager.mHasMapBufferRange)
- {
- if (map_range)
- {
- #ifdef GL_ARB_map_buffer_range
- S32 offset = mOffsets[type] + sTypeSize[type]*index;
- S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
- #endif
- }
- else
- {
- #ifdef GL_ARB_map_buffer_range
- if (gDebugGL)
- {
- GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
- if (size < mSize)
- {
- llerrs << "Invalid buffer size." << llendl;
- }
- }
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
- #endif
- }
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- if (map_range)
- {
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- else
- {
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- }
- else
- {
- map_range = false;
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- llassert(src != NULL);
- mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
- mAlignedOffset = mMappedData - src;
-
- stop_glerror();
- }
-
- if (!mMappedData)
- {
- log_glerror();
- //check the availability of memory
- LLMemory::logMemoryInfo(TRUE) ;
-
- if(!sDisableVBOMapping)
- {
- //--------------------
- //print out more debug info before crash
- llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
- GLint size ;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
- llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
- //--------------------
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
- {
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
- }
-
- llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
- }
- else
- {
- llerrs << "memory allocation for vertex data failed." << llendl ;
- }
- }
- }
- }
- else
- {
- map_range = false;
- }
-
- if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
- {
- return mMappedData;
- }
- else
- {
- return mMappedData+mOffsets[type]+sTypeSize[type]*index;
- }
- }
- U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
- bindGLIndices(true);
- if (mFinal)
- {
- llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl;
- }
- if (!useVBOs() && !mMappedData && !mMappedIndexData)
- {
- llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl;
- }
- if (useVBOs())
- {
- if (sDisableVBOMapping || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (count == -1)
- {
- count = mNumIndices-index;
- }
- bool mapped = false;
- //see if range is already mapped
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- MappedRegion& region = mMappedIndexRegions[i];
- if (expand_region(region, index, count))
- {
- mapped = true;
- break;
- }
- }
- if (!mapped)
- {
- //not already mapped, map new region
- MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count);
- mMappedIndexRegions.push_back(region);
- }
- }
- if (mIndexLocked && map_range)
- {
- llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
- }
- if (!mIndexLocked)
- {
- LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
- mIndexLocked = TRUE;
- sMappedCount++;
- stop_glerror();
- if (gDebugGL && useVBOs())
- {
- GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
- if (elem != mGLIndices)
- {
- llerrs << "Wrong index buffer bound!" << llendl;
- }
- }
- if(sDisableVBOMapping)
- {
- map_range = false;
- }
- else
- {
- U8* src = NULL;
- waitFence();
- if (gGLManager.mHasMapBufferRange)
- {
- if (map_range)
- {
- #ifdef GL_ARB_map_buffer_range
- S32 offset = sizeof(U16)*index;
- S32 length = sizeof(U16)*count;
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
- #endif
- }
- else
- {
- #ifdef GL_ARB_map_buffer_range
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
- #endif
- }
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- if (map_range)
- {
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
- glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- else
- {
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- }
- else
- {
- map_range = false;
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- }
- llassert(src != NULL);
- mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
- mAlignedIndexOffset = mMappedIndexData - src;
- stop_glerror();
- }
- }
- if (!mMappedIndexData)
- {
- log_glerror();
- LLMemory::logMemoryInfo(TRUE) ;
- if(!sDisableVBOMapping)
- {
- GLint buff;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
- {
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
- }
- llerrs << "glMapBuffer returned NULL (no index data)" << llendl;
- }
- else
- {
- llerrs << "memory allocation for Index data failed. " << llendl ;
- }
- }
- }
- else
- {
- map_range = false;
- }
- if (map_range && gGLManager.mHasMapBufferRange && !sDisableVBOMapping)
- {
- return mMappedIndexData;
- }
- else
- {
- return mMappedIndexData + sizeof(U16)*index;
- }
- }
- void LLVertexBuffer::unmapBuffer()
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
- if (!useVBOs())
- {
- return ; //nothing to unmap
- }
- bool updated_all = false ;
- if (mMappedData && mVertexLocked)
- {
- bindGLBuffer(true);
- updated_all = mIndexLocked; //both vertex and index buffers done updating
- if(sDisableVBOMapping)
- {
- if (!mMappedVertexRegions.empty())
- {
- stop_glerror();
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset);
- stop_glerror();
- }
- mMappedVertexRegions.clear();
- }
- else
- {
- stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
- stop_glerror();
- }
- }
- else
- {
- if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (!mMappedVertexRegions.empty())
- {
- stop_glerror();
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- if (gGLManager.mHasMapBufferRange)
- {
- #ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
- #endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
- }
- stop_glerror();
- }
- mMappedVertexRegions.clear();
- }
- }
- stop_glerror();
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
- stop_glerror();
- mMappedData = NULL;
- }
- mVertexLocked = FALSE ;
- sMappedCount--;
- }
-
- if (mMappedIndexData && mIndexLocked)
- {
- bindGLIndices();
- if(sDisableVBOMapping)
- {
- if (!mMappedIndexRegions.empty())
- {
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset);
- stop_glerror();
- }
- mMappedIndexRegions.clear();
- }
- else
- {
- stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
- stop_glerror();
- }
- }
- else
- {
- if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
- {
- if (!mMappedIndexRegions.empty())
- {
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- if (gGLManager.mHasMapBufferRange)
- {
- #ifdef GL_ARB_map_buffer_range
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
- #endif
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- #ifdef GL_APPLE_flush_buffer_range
- glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
- #endif
- }
- stop_glerror();
- }
- mMappedIndexRegions.clear();
- }
- }
- stop_glerror();
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- stop_glerror();
- mMappedIndexData = NULL ;
- }
- mIndexLocked = FALSE ;
- sMappedCount--;
- }
- if(updated_all)
- {
- mEmpty = FALSE;
- }
- }
- //----------------------------------------------------------------------------
- template <class T,S32 type> struct VertexBufferStrider
- {
- typedef LLStrider<T> strider_t;
- static bool get(LLVertexBuffer& vbo,
- strider_t& strider,
- S32 index, S32 count, bool map_range)
- {
- if (type == LLVertexBuffer::TYPE_INDEX)
- {
- U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
- if (ptr == NULL)
- {
- llwarns << "mapIndexBuffer failed!" << llendl;
- return FALSE;
- }
- strider = (T*)ptr;
- strider.setStride(0);
- return TRUE;
- }
- else if (vbo.hasDataType(type))
- {
- S32 stride = LLVertexBuffer::sTypeSize[type];
- U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
- if (ptr == NULL)
- {
- llwarns << "mapVertexBuffer failed!" << llendl;
- return FALSE;
- }
- strider = (T*)ptr;
- strider.setStride(stride);
- return TRUE;
- }
- else
- {
- llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
- }
- return FALSE;
- }
- };
- bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range);
- }
- bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
- {
- return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
- }
- //----------------------------------------------------------------------------
- static LLFastTimer::DeclareTimer FTM_BIND_GL_ARRAY("Bind Array");
- bool LLVertexBuffer::bindGLArray()
- {
- if (mGLArray && sGLRenderArray != mGLArray)
- {
- {
- LLFastTimer t(FTM_BIND_GL_ARRAY);
- #if GL_ARB_vertex_array_object
- glBindVertexArray(mGLArray);
- #endif
- sGLRenderArray = mGLArray;
- }
- //really shouldn't be necessary, but some drivers don't properly restore the
- //state of GL_ELEMENT_ARRAY_BUFFER_BINDING
- bindGLIndices();
-
- return true;
- }
-
- return false;
- }
- static LLFastTimer::DeclareTimer FTM_BIND_GL_BUFFER("Bind Buffer");
- bool LLVertexBuffer::bindGLBuffer(bool force_bind)
- {
- bindGLArray();
- bool ret = false;
- if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
- {
- LLFastTimer t(FTM_BIND_GL_BUFFER);
- /*if (sMapped)
- {
- llerrs << "VBO bound while another VBO mapped!" << llendl;
- }*/
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
- sGLRenderBuffer = mGLBuffer;
- sBindCount++;
- sVBOActive = TRUE;
- if (mGLArray)
- {
- llassert(sGLRenderArray == mGLArray);
- //mCachedRenderBuffer = mGLBuffer;
- }
- ret = true;
- }
- return ret;
- }
- static LLFastTimer::DeclareTimer FTM_BIND_GL_INDICES("Bind Indices");
- bool LLVertexBuffer::bindGLIndices(bool force_bind)
- {
- bindGLArray();
- bool ret = false;
- if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))))
- {
- LLFastTimer t(FTM_BIND_GL_INDICES);
- /*if (sMapped)
- {
- llerrs << "VBO bound while another VBO mapped!" << llendl;
- }*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
- sGLRenderIndices = mGLIndices;
- stop_glerror();
- sBindCount++;
- sIBOActive = TRUE;
- ret = true;
- }
- return ret;
- }
- void LLVertexBuffer::flush()
- {
- if (useVBOs())
- {
- unmapBuffer();
- }
- }
- // Set for rendering
- void LLVertexBuffer::setBuffer(U32 data_mask)
- {
- flush();
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
- //set up pointers if the data mask is different ...
- BOOL setup = (sLastMask != data_mask);
- if (gDebugGL && data_mask != 0)
- { //make sure data requirements are fulfilled
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (shader)
- {
- U32 required_mask = 0;
- for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i)
- {
- if (shader->getAttribLocation(i) > -1)
- {
- U32 required = 1 << i;
- if ((data_mask & required) == 0)
- {
- llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl;
- }
- required_mask |= required;
- }
- }
- if ((data_mask & required_mask) != required_mask)
- {
- llerrs << "Shader consumption mismatches data provision." << llendl;
- }
- }
- }
- if (useVBOs())
- {
- if (mGLArray)
- {
- bindGLArray();
- setup = FALSE; //do NOT perform pointer setup if using VAO
- }
- else
- {
- if (bindGLBuffer())
- {
- setup = TRUE;
- }
- if (bindGLIndices())
- {
- setup = TRUE;
- }
- }
- BOOL error = FALSE;
- if (gDebugGL && !mGLArray)
- {
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
- }
- else
- {
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
- }
- }
- if (mGLIndices)
- {
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
- }
- else
- {
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
- }
- }
- }
- }
-
- }
- else
- {
- if (sGLRenderArray)
- {
- #if GL_ARB_vertex_array_object
- glBindVertexArray(0);
- #endif
- sGLRenderArray = 0;
- sGLRenderIndices = 0;
- sIBOActive = FALSE;
- }
- if (mGLBuffer)
- {
- if (sVBOActive)
- {
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sBindCount++;
- sVBOActive = FALSE;
- setup = TRUE; // ... or a VBO is deactivated
- }
- if (sGLRenderBuffer != mGLBuffer)
- {
- sGLRenderBuffer = mGLBuffer;
- setup = TRUE; // ... or a client memory pointer changed
- }
- }
- if (mGLIndices)
- {
- if (sIBOActive)
- {
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sBindCount++;
- sIBOActive = FALSE;
- }
-
- sGLRenderIndices = mGLIndices;
- }
- }
- if (!mGLArray)
- {
- setupClientArrays(data_mask);
- }
-
- if (mGLBuffer)
- {
- if (data_mask && setup)
- {
- setupVertexBuffer(data_mask); // subclass specific setup (virtual function)
- sSetCount++;
- }
- }
- }
- // virtual (default)
- void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
- {
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
- stop_glerror();
- U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
- /*if ((data_mask & mTypeMask) != data_mask)
- {
- llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
- }*/
- if (LLGLSLShader::sNoFixedFunction)
- {
- if (data_mask & MAP_NORMAL)
- {
- S32 loc = TYPE_NORMAL;
- void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- S32 loc = TYPE_TEXCOORD3;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- S32 loc = TYPE_TEXCOORD2;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- S32 loc = TYPE_TEXCOORD1;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
- }
- if (data_mask & MAP_BINORMAL)
- {
- S32 loc = TYPE_BINORMAL;
- void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- S32 loc = TYPE_TEXCOORD0;
- void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
- }
- if (data_mask & MAP_COLOR)
- {
- S32 loc = TYPE_COLOR;
- void* ptr = (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
- }
- if (data_mask & MAP_EMISSIVE)
- {
- S32 loc = TYPE_EMISSIVE;
- void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
- }
- if (data_mask & MAP_WEIGHT)
- {
- S32 loc = TYPE_WEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
- }
- if (data_mask & MAP_WEIGHT4)
- {
- S32 loc = TYPE_WEIGHT4;
- void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
- }
- if (data_mask & MAP_CLOTHWEIGHT)
- {
- S32 loc = TYPE_CLOTHWEIGHT;
- void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
- }
- if (data_mask & MAP_TEXTURE_INDEX)
- {
- S32 loc = TYPE_TEXTURE_INDEX;
- void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
- }
- if (data_mask & MAP_VERTEX)
- {
- S32 loc = TYPE_VERTEX;
- void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
- }
- }
- else
- {
- if (data_mask & MAP_NORMAL)
- {
- glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClient…
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