/indra/cmake/FMOD.cmake
CMake | 39 lines | 26 code | 2 blank | 11 comment | 7 complexity | 454628810d291f85a95027f19cab7491 MD5 | raw file
Possible License(s): LGPL-2.1
- # -*- cmake -*-
- # FMOD can be set when launching the make using the argument -DFMOD:BOOL=ON
- # When building using proprietary binaries though (i.e. having access to LL private servers),
- # we always build with FMOD.
- # Open source devs should use the -DFMOD:BOOL=ON then if they want to build with FMOD, whether
- # they are using STANDALONE or not.
- if (INSTALL_PROPRIETARY)
- set(FMOD ON CACHE BOOL "Use FMOD sound library.")
- endif (INSTALL_PROPRIETARY)
- if (FMOD)
- if (STANDALONE)
- # In that case, we use the version of the library installed on the system
- set(FMOD_FIND_REQUIRED ON)
- include(FindFMOD)
- else (STANDALONE)
- if (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
- # If the path have been specified in the arguments, use that
- set(FMOD_LIBRARIES ${FMOD_LIBRARY})
- MESSAGE(STATUS "Using FMOD path: ${FMOD_LIBRARIES}, ${FMOD_INCLUDE_DIR}")
- else (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
- # If not, we're going to try to get the package listed in autobuild.xml
- # Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
- # as accessing the private LL location will fail if you don't have the credential
- include(Prebuilt)
- use_prebuilt_binary(fmod)
- if (WINDOWS)
- set(FMOD_LIBRARY fmod)
- elseif (DARWIN)
- set(FMOD_LIBRARY fmod)
- elseif (LINUX)
- set(FMOD_LIBRARY fmod-3.75)
- endif (WINDOWS)
- set(FMOD_LIBRARIES ${FMOD_LIBRARY})
- set(FMOD_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include)
- endif (FMOD_LIBRARY AND FMOD_INCLUDE_DIR)
- endif (STANDALONE)
- endif (FMOD)