/indra/llui/llfocusmgr.h
C++ Header | 151 lines | 82 code | 32 blank | 37 comment | 1 complexity | 1c39eaa647300a6f13628b51d138a700 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llfocusmgr.h
- * @brief LLFocusMgr base class
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- // Singleton that manages keyboard and mouse focus
- #ifndef LL_LLFOCUSMGR_H
- #define LL_LLFOCUSMGR_H
- #include "llstring.h"
- #include "llframetimer.h"
- #include "llui.h"
- class LLUICtrl;
- class LLMouseHandler;
- class LLView;
- // NOTE: the LLFocusableElement class declaration has been moved here from lluictrl.h.
- class LLFocusableElement
- {
- friend class LLFocusMgr; // allow access to focus change handlers
- public:
- LLFocusableElement();
- virtual ~LLFocusableElement();
- virtual void setFocus( BOOL b );
- virtual BOOL hasFocus() const;
- typedef boost::signals2::signal<void(LLFocusableElement*)> focus_signal_t;
-
- boost::signals2::connection setFocusLostCallback( const focus_signal_t::slot_type& cb);
- boost::signals2::connection setFocusReceivedCallback(const focus_signal_t::slot_type& cb);
- boost::signals2::connection setFocusChangedCallback(const focus_signal_t::slot_type& cb);
- boost::signals2::connection setTopLostCallback(const focus_signal_t::slot_type& cb);
- // These were brought up the hierarchy from LLView so that we don't have to use dynamic_cast when dealing with keyboard focus.
- virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
- virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
- virtual void onTopLost(); // called when registered as top ctrl and user clicks elsewhere
- protected:
- virtual void onFocusReceived();
- virtual void onFocusLost();
- focus_signal_t* mFocusLostCallback;
- focus_signal_t* mFocusReceivedCallback;
- focus_signal_t* mFocusChangedCallback;
- focus_signal_t* mTopLostCallback;
- };
- class LLFocusMgr
- {
- public:
- LLFocusMgr();
- ~LLFocusMgr();
- // Mouse Captor
- void setMouseCapture(LLMouseHandler* new_captor); // new_captor = NULL to release the mouse.
- LLMouseHandler* getMouseCapture() const { return mMouseCaptor; }
- void removeMouseCaptureWithoutCallback( const LLMouseHandler* captor );
- BOOL childHasMouseCapture( const LLView* parent ) const;
- // Keyboard Focus
- void setKeyboardFocus(LLFocusableElement* new_focus, BOOL lock = FALSE, BOOL keystrokes_only = FALSE); // new_focus = NULL to release the focus.
- LLFocusableElement* getKeyboardFocus() const { return mKeyboardFocus; }
- LLFocusableElement* getLastKeyboardFocus() const { return mLastKeyboardFocus; }
- BOOL childHasKeyboardFocus( const LLView* parent ) const;
- void removeKeyboardFocusWithoutCallback( const LLFocusableElement* focus );
- BOOL getKeystrokesOnly() { return mKeystrokesOnly; }
- void setKeystrokesOnly(BOOL keystrokes_only) { mKeystrokesOnly = keystrokes_only; }
- F32 getFocusFlashAmt() const;
- S32 getFocusFlashWidth() const { return llround(lerp(1.f, 3.f, getFocusFlashAmt())); }
- LLColor4 getFocusColor() const;
- void triggerFocusFlash();
- BOOL getAppHasFocus() const { return mAppHasFocus; }
- void setAppHasFocus(BOOL focus);
- LLUICtrl* getLastFocusForGroup(LLView* subtree_root) const;
- void clearLastFocusForGroup(LLView* subtree_root);
- // If setKeyboardFocus(NULL) is called, and there is a non-NULL default
- // keyboard focus view, focus goes there. JC
- void setDefaultKeyboardFocus(LLFocusableElement* default_focus) { mDefaultKeyboardFocus = default_focus; }
- LLFocusableElement* getDefaultKeyboardFocus() const { return mDefaultKeyboardFocus; }
-
- // Top View
- void setTopCtrl(LLUICtrl* new_top);
- LLUICtrl* getTopCtrl() const { return mTopCtrl; }
- void removeTopCtrlWithoutCallback( const LLUICtrl* top_view );
- BOOL childIsTopCtrl( const LLView* parent ) const;
- // All Three
- void releaseFocusIfNeeded( LLView* top_view );
- void lockFocus();
- void unlockFocus();
- BOOL focusLocked() const { return mLockedView != NULL; }
- bool keyboardFocusHasAccelerators() const;
- struct Impl;
- private:
- LLUICtrl* mLockedView;
- // Mouse Captor
- LLMouseHandler* mMouseCaptor; // Mouse events are premptively routed to this object
- // Keyboard Focus
- LLFocusableElement* mKeyboardFocus; // Keyboard events are preemptively routed to this object
- LLFocusableElement* mLastKeyboardFocus; // who last had focus
- LLFocusableElement* mDefaultKeyboardFocus;
- BOOL mKeystrokesOnly;
-
- // Top View
- LLUICtrl* mTopCtrl;
- LLFrameTimer mFocusFlashTimer;
- BOOL mAppHasFocus;
- Impl * mImpl;
- };
- extern LLFocusMgr gFocusMgr;
- #endif // LL_LLFOCUSMGR_H