/indra/llui/lluicolortable.h
C Header | 103 lines | 45 code | 25 blank | 33 comment | 0 complexity | 9eb8668b9f12d99c8e4cf7b4c9528589 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file lluicolortable.h
- * @brief brief LLUIColorTable class header file
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLUICOLORTABLE_H_
- #define LL_LLUICOLORTABLE_H_
- #include <map>
- #include "llinitparam.h"
- #include "llsingleton.h"
- #include "v4color.h"
- class LLUIColor;
- class LLUIColorTable : public LLSingleton<LLUIColorTable>
- {
- LOG_CLASS(LLUIColorTable);
- // consider using sorted vector, can be much faster
- typedef std::map<std::string, LLUIColor> string_color_map_t;
- public:
- struct ColorParams : LLInitParam::ChoiceBlock<ColorParams>
- {
- Alternative<LLColor4> value;
- Alternative<std::string> reference;
- ColorParams();
- };
- struct ColorEntryParams : LLInitParam::Block<ColorEntryParams>
- {
- Mandatory<std::string> name;
- Mandatory<ColorParams> color;
- ColorEntryParams();
- };
- struct Params : LLInitParam::Block<Params>
- {
- Multiple<ColorEntryParams> color_entries;
- Params();
- };
- // define colors by passing in a param block that can be generated via XUI file or manually
- void insertFromParams(const Params& p);
- // reset all colors to default magenta color
- void clear();
- // color lookup
- LLUIColor getColor(const std::string& name, const LLColor4& default_color = LLColor4::magenta) const;
- // if the color is in the table, it's value is changed, otherwise it is added
- void setColor(const std::string& name, const LLColor4& color);
- // returns true if color_name exists in the table
- bool colorExists(const std::string& color_name) const;
- // loads colors from settings files
- bool loadFromSettings();
- // saves colors specified by the user to the users skin directory
- void saveUserSettings() const;
- private:
- bool loadFromFilename(const std::string& filename, string_color_map_t& table);
- void insertFromParams(const Params& p, string_color_map_t& table);
-
- void clearTable(string_color_map_t& table);
- void setColor(const std::string& name, const LLColor4& color, string_color_map_t& table);
- string_color_map_t mLoadedColors;
- string_color_map_t mUserSetColors;
- };
- #endif // LL_LLUICOLORTABLE_H