/indra/llui/llfloaterreg.h
C Header | 153 lines | 78 code | 26 blank | 49 comment | 0 complexity | d50d6daa7bbd67d1bd4ee8fcc83ca8f9 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llfloaterreg.h
- * @brief LLFloaterReg Floater Registration Class
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LLFLOATERREG_H
- #define LLFLOATERREG_H
- /// llcommon
- #include "llrect.h"
- #include "llsd.h"
- #include <boost/function.hpp>
- //*******************************************************
- //
- // Floater Class Registry
- //
- class LLFloater;
- class LLUICtrl;
- typedef boost::function<LLFloater* (const LLSD& key)> LLFloaterBuildFunc;
- class LLFloaterReg
- {
- public:
- // We use a list of LLFloater's instead of a set for two reasons:
- // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type.
- // 2) We can change the key of a floater without altering the list.
- typedef std::list<LLFloater*> instance_list_t;
- typedef const instance_list_t const_instance_list_t;
- typedef std::map<std::string, instance_list_t> instance_map_t;
- struct BuildData
- {
- LLFloaterBuildFunc mFunc;
- std::string mFile;
- };
- typedef std::map<std::string, BuildData> build_map_t;
-
- private:
- friend class LLFloaterRegListener;
- static instance_list_t sNullInstanceList;
- static instance_map_t sInstanceMap;
- static build_map_t sBuildMap;
- static std::map<std::string,std::string> sGroupMap;
- static bool sBlockShowFloaters;
- /**
- * Defines list of floater names that can be shown despite state of sBlockShowFloaters.
- */
- static std::set<std::string> sAlwaysShowableList;
-
- public:
- // Registration
-
- // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>);
- template <class T>
- static LLFloater* build(const LLSD& key)
- {
- T* floater = new T(key);
- return floater;
- }
-
- static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func,
- const std::string& groupname = LLStringUtil::null);
- // Helpers
- static LLFloater* getLastFloaterInGroup(const std::string& name);
- static LLFloater* getLastFloaterCascading();
-
- // Find / get (create) / remove / destroy
- static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD());
- static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD());
- static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD());
- static bool destroyInstance(const std::string& name, const LLSD& key = LLSD());
-
- // Iterators
- static const_instance_list_t& getFloaterList(const std::string& name);
- // Visibility Management
- // return NULL if instance not found or can't create instance (no builder)
- static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE);
- // Close a floater (may destroy or set invisible)
- // return false if can't find instance
- static bool hideInstance(const std::string& name, const LLSD& key = LLSD());
- // return true if instance is visible:
- static bool toggleInstance(const std::string& name, const LLSD& key = LLSD());
- static bool instanceVisible(const std::string& name, const LLSD& key = LLSD());
- static void showInitialVisibleInstances();
- static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>());
- static void restoreVisibleInstances();
- // Control Variables
- static std::string getRectControlName(const std::string& name);
- static std::string declareRectControl(const std::string& name);
- static std::string getVisibilityControlName(const std::string& name);
- static std::string declareVisibilityControl(const std::string& name);
- static std::string declareDockStateControl(const std::string& name);
- static std::string getDockStateControlName(const std::string& name);
- static void registerControlVariables();
- // Callback wrappers
- static void toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());
-
- // Typed find / get / show
- template <class T>
- static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD())
- {
- return dynamic_cast<T*>(findInstance(name, key));
- }
- template <class T>
- static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD())
- {
- return dynamic_cast<T*>(getInstance(name, key));
- }
- template <class T>
- static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE)
- {
- return dynamic_cast<T*>(showInstance(name, key, focus));
- }
- static void blockShowFloaters(bool value) { sBlockShowFloaters = value;}
-
- static U32 getVisibleFloaterInstanceCount();
- };
- #endif