/indra/llinventory/llinventory.h
C++ Header | 298 lines | 154 code | 30 blank | 114 comment | 0 complexity | 53e09e2ef656bd2eb5e13866d8a05c9d MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llinventory.h
- * @brief LLInventoryItem and LLInventoryCategory class declaration.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLINVENTORY_H
- #define LL_LLINVENTORY_H
- #include "lldarray.h"
- #include "llfoldertype.h"
- #include "llinventorytype.h"
- #include "llmemtype.h"
- #include "llpermissions.h"
- #include "llrefcount.h"
- #include "llsaleinfo.h"
- #include "llsd.h"
- #include "lluuid.h"
- class LLMessageSystem;
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLInventoryObject
- //
- // Base class for anything in the user's inventory. Handles the common code
- // between items and categories.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLInventoryObject : public LLRefCount
- {
- public:
- typedef std::list<LLPointer<LLInventoryObject> > object_list_t;
- //--------------------------------------------------------------------
- // Initialization
- //--------------------------------------------------------------------
- public:
- MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
- LLInventoryObject();
- LLInventoryObject(const LLUUID& uuid,
- const LLUUID& parent_uuid,
- LLAssetType::EType type,
- const std::string& name);
- void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy
- protected:
- virtual ~LLInventoryObject();
- //--------------------------------------------------------------------
- // Accessors
- //--------------------------------------------------------------------
- public:
- virtual const LLUUID& getUUID() const; // inventoryID that this item points to
- virtual const LLUUID& getLinkedUUID() const; // inventoryID that this item points to, else this item's inventoryID
- const LLUUID& getParentUUID() const;
- virtual const std::string& getName() const;
- virtual LLAssetType::EType getType() const;
- LLAssetType::EType getActualType() const; // bypasses indirection for linked items
- BOOL getIsLinkType() const;
-
- //--------------------------------------------------------------------
- // Mutators
- // Will not call updateServer
- //--------------------------------------------------------------------
- public:
- void setUUID(const LLUUID& new_uuid);
- virtual void rename(const std::string& new_name);
- void setParent(const LLUUID& new_parent);
- void setType(LLAssetType::EType type);
- private:
- // in place correction for inventory name string
- void correctInventoryName(std::string& name);
- //--------------------------------------------------------------------
- // File Support
- // Implemented here so that a minimal information set can be transmitted
- // between simulator and viewer.
- //--------------------------------------------------------------------
- public:
- // virtual BOOL importFile(LLFILE* fp);
- virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
- virtual BOOL importLegacyStream(std::istream& input_stream);
- virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
- virtual void removeFromServer();
- virtual void updateParentOnServer(BOOL) const;
- virtual void updateServer(BOOL) const;
- //--------------------------------------------------------------------
- // Member Variables
- //--------------------------------------------------------------------
- protected:
- LLUUID mUUID;
- LLUUID mParentUUID; // Parent category. Root categories have LLUUID::NULL.
- LLAssetType::EType mType;
- std::string mName;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLInventoryItem
- //
- // An item in the current user's inventory.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLInventoryItem : public LLInventoryObject
- {
- public:
- typedef LLDynamicArray<LLPointer<LLInventoryItem> > item_array_t;
- //--------------------------------------------------------------------
- // Initialization
- //--------------------------------------------------------------------
- public:
- MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
- LLInventoryItem(const LLUUID& uuid,
- const LLUUID& parent_uuid,
- const LLPermissions& permissions,
- const LLUUID& asset_uuid,
- LLAssetType::EType type,
- LLInventoryType::EType inv_type,
- const std::string& name,
- const std::string& desc,
- const LLSaleInfo& sale_info,
- U32 flags,
- S32 creation_date_utc);
- LLInventoryItem();
- // Create a copy of an inventory item from a pointer to another item
- // Note: Because InventoryItems are ref counted, reference copy (a = b)
- // is prohibited
- LLInventoryItem(const LLInventoryItem* other);
- virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy
- void generateUUID() { mUUID.generate(); }
- protected:
- ~LLInventoryItem(); // ref counted
-
- //--------------------------------------------------------------------
- // Accessors
- //--------------------------------------------------------------------
- public:
- virtual const LLUUID& getLinkedUUID() const;
- virtual const LLPermissions& getPermissions() const;
- virtual const LLUUID& getCreatorUUID() const;
- virtual const LLUUID& getAssetUUID() const;
- virtual const std::string& getDescription() const;
- virtual const LLSaleInfo& getSaleInfo() const;
- virtual LLInventoryType::EType getInventoryType() const;
- virtual U32 getFlags() const;
- virtual time_t getCreationDate() const;
- virtual U32 getCRC32() const; // really more of a checksum.
-
- //--------------------------------------------------------------------
- // Mutators
- // Will not call updateServer and will never fail
- // (though it may correct to sane values)
- //--------------------------------------------------------------------
- public:
- void setAssetUUID(const LLUUID& asset_id);
- void setDescription(const std::string& new_desc);
- void setSaleInfo(const LLSaleInfo& sale_info);
- void setPermissions(const LLPermissions& perm);
- void setInventoryType(LLInventoryType::EType inv_type);
- void setFlags(U32 flags);
- void setCreationDate(time_t creation_date_utc);
- void setCreator(const LLUUID& creator); // only used for calling cards
- // Check for changes in permissions masks and sale info
- // and set the corresponding bits in mFlags.
- void accumulatePermissionSlamBits(const LLInventoryItem& old_item);
- // Put this inventory item onto the current outgoing mesage.
- // Assumes you have already called nextBlock().
- virtual void packMessage(LLMessageSystem* msg) const;
- // Returns TRUE if the inventory item came through the network correctly.
- // Uses a simple crc check which is defeatable, but we want to detect
- // network mangling somehow.
- virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
- //--------------------------------------------------------------------
- // File Support
- //--------------------------------------------------------------------
- public:
- virtual BOOL importFile(LLFILE* fp);
- virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
- virtual BOOL importLegacyStream(std::istream& input_stream);
- virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
- //--------------------------------------------------------------------
- // Helper Functions
- //--------------------------------------------------------------------
- public:
- // Pack all information needed to reconstruct this item into the given binary bucket.
- S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const;
- void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size);
- LLSD asLLSD() const;
- void asLLSD( LLSD& sd ) const;
- bool fromLLSD(const LLSD& sd);
- //--------------------------------------------------------------------
- // Member Variables
- //--------------------------------------------------------------------
- protected:
- LLPermissions mPermissions;
- LLUUID mAssetUUID;
- std::string mDescription;
- LLSaleInfo mSaleInfo;
- LLInventoryType::EType mInventoryType;
- U32 mFlags;
- time_t mCreationDate; // seconds from 1/1/1970, UTC
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLInventoryCategory
- //
- // A category/folder of inventory items. Users come with a set of default
- // categories, and can create new ones as needed.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLInventoryCategory : public LLInventoryObject
- {
- public:
- typedef LLDynamicArray<LLPointer<LLInventoryCategory> > cat_array_t;
- //--------------------------------------------------------------------
- // Initialization
- //--------------------------------------------------------------------
- public:
- MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
- LLInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
- LLFolderType::EType preferred_type,
- const std::string& name);
- LLInventoryCategory();
- LLInventoryCategory(const LLInventoryCategory* other);
- void copyCategory(const LLInventoryCategory* other); // LLRefCount requires custom copy
- protected:
- ~LLInventoryCategory();
- //--------------------------------------------------------------------
- // Accessors And Mutators
- //--------------------------------------------------------------------
- public:
- LLFolderType::EType getPreferredType() const;
- void setPreferredType(LLFolderType::EType type);
- LLSD asLLSD() const;
- bool fromLLSD(const LLSD& sd);
- //--------------------------------------------------------------------
- // Messaging
- //--------------------------------------------------------------------
- public:
- virtual void packMessage(LLMessageSystem* msg) const;
- virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
- //--------------------------------------------------------------------
- // File Support
- //--------------------------------------------------------------------
- public:
- virtual BOOL importFile(LLFILE* fp);
- virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
- virtual BOOL importLegacyStream(std::istream& input_stream);
- virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
- //--------------------------------------------------------------------
- // Member Variables
- //--------------------------------------------------------------------
- protected:
- LLFolderType::EType mPreferredType; // Type that this category was "meant" to hold (although it may hold any type).
- };
- //-----------------------------------------------------------------------------
- // Convertors
- //
- // These functions convert between structured data and an inventory
- // item, appropriate for serialization.
- //-----------------------------------------------------------------------------
- LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item);
- LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat);
- LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat);
- #endif // LL_LLINVENTORY_H