/indra/llinventory/llinventorytype.h
C++ Header | 95 lines | 39 code | 11 blank | 45 comment | 0 complexity | c5bb88471d69994f73a6716857f5d67c MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llinventorytype.h
- * @brief Inventory item type, more specific than an asset type.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LLINVENTORYTYPE_H
- #define LLINVENTORYTYPE_H
- #include "llassettype.h"
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLInventoryType
- //
- // Class used to encapsulate operations around inventory type.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLInventoryType
- {
- public:
- enum EType
- {
- IT_TEXTURE = 0,
- IT_SOUND = 1,
- IT_CALLINGCARD = 2,
- IT_LANDMARK = 3,
- //IT_SCRIPT = 4,
- //IT_CLOTHING = 5,
- IT_OBJECT = 6,
- IT_NOTECARD = 7,
- IT_CATEGORY = 8,
- IT_ROOT_CATEGORY = 9,
- IT_LSL = 10,
- //IT_LSL_BYTECODE = 11,
- //IT_TEXTURE_TGA = 12,
- //IT_BODYPART = 13,
- //IT_TRASH = 14,
- IT_SNAPSHOT = 15,
- //IT_LOST_AND_FOUND = 16,
- IT_ATTACHMENT = 17,
- IT_WEARABLE = 18,
- IT_ANIMATION = 19,
- IT_GESTURE = 20,
- IT_MESH = 22,
- IT_WIDGET = 23,
- IT_COUNT = 24,
- IT_NONE = -1
- };
- // machine transation between type and strings
- static EType lookup(const std::string& name);
- static const std::string &lookup(EType type);
- // translation from a type to a human readable form.
- static const std::string &lookupHumanReadable(EType type);
- // return the default inventory for the given asset type.
- static EType defaultForAssetType(LLAssetType::EType asset_type);
- // true if this type cannot have restricted permissions.
- static bool cannotRestrictPermissions(EType type);
- private:
- // don't instantiate or derive one of these objects
- LLInventoryType( void );
- ~LLInventoryType( void );
- };
- // helper function that returns true if inventory type and asset type
- // are potentially compatible. For example, an attachment must be an
- // object, but a wearable can be a bodypart or clothing asset.
- bool inventory_and_asset_types_match(LLInventoryType::EType inventory_type,
- LLAssetType::EType asset_type);
- #endif