/Visual Studio 2008/VBSL3PixelShader.sln

# · MSBuild · 20 lines · 19 code · 1 blank · 0 comment · 0 complexity · 0f3c086575166e5abc7538d2d0a34f7a MD5 · raw file

  1. Microsoft Visual Studio Solution File, Format Version 10.00
  2. # Visual Studio 2008
  3. Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "VBSL3PixelShader", "VBSL3PixelShader\VBSL3PixelShader.vbproj", "{3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}"
  4. EndProject
  5. Global
  6. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  7. Debug|Any CPU = Debug|Any CPU
  8. Release|Any CPU = Release|Any CPU
  9. EndGlobalSection
  10. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  11. {3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  12. {3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}.Debug|Any CPU.Build.0 = Debug|Any CPU
  13. {3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}.Release|Any CPU.ActiveCfg = Release|Any CPU
  14. {3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}.Release|Any CPU.Build.0 = Release|Any CPU
  15. EndGlobalSection
  16. GlobalSection(SolutionProperties) = preSolution
  17. HideSolutionNode = FALSE
  18. EndGlobalSection
  19. EndGlobal