/Visual Studio 2008/VBSL3PixelShader.sln
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- Microsoft Visual Studio Solution File, Format Version 10.00
- # Visual Studio 2008
- Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "VBSL3PixelShader", "VBSL3PixelShader\VBSL3PixelShader.vbproj", "{3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}"
- EndProject
- Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {3A08E3BB-5A63-41B1-92AF-9F0ACE58C460}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
- EndGlobal